Files
RobustToolbox/Robust.Client/GameObjects/IClientEntityManager.cs
2022-11-16 20:56:02 +01:00

13 lines
362 B
C#

using Robust.Shared.GameObjects;
namespace Robust.Client.GameObjects
{
public interface IClientEntityManager : IEntityManager, IEntityNetworkManager
{
/// <summary>
/// Raises a networked message as if it had arrived from the sever.
/// </summary>
public void DispatchReceivedNetworkMsg(EntityEventArgs msg);
}
}