mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
495 lines
17 KiB
C#
495 lines
17 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.Runtime.InteropServices;
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using OpenToolkit.Graphics.OpenGL4;
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using Robust.Client.Map;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Shared;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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using DependencyAttribute = Robust.Shared.IoC.DependencyAttribute;
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namespace Robust.Client.Graphics.Clyde
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{
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/// <summary>
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/// Responsible for most things rendering on OpenGL mode.
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/// </summary>
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internal sealed partial class Clyde : ClydeBase, IClydeInternal, IClydeAudio, IPostInjectInit
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{
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[Dependency] private readonly IClydeTileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly ILightManager _lightManager = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IUserInterfaceManagerInternal _userInterfaceManager = default!;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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private GLUniformBuffer<ProjViewMatrices> ProjViewUBO = default!;
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private GLUniformBuffer<UniformConstants> UniformConstantsUBO = default!;
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private GLBuffer BatchVBO = default!;
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private GLBuffer BatchEBO = default!;
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private GLHandle BatchVAO;
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// VBO to draw a single quad.
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private GLBuffer QuadVBO = default!;
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private GLHandle QuadVAO;
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private Viewport _mainViewport = default!;
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private bool _drawingSplash = true;
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private GLShaderProgram? _currentProgram;
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private int _lightmapDivider = 2;
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private int _maxLightsPerScene = 128;
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private bool _enableSoftShadows = true;
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private bool _checkGLErrors;
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private readonly List<(ScreenshotType type, Action<Image<Rgb24>> callback)> _queuedScreenshots
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= new();
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private readonly List<(uint pbo, IntPtr sync, Vector2i size, Action<Image<Rgb24>> callback)>
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_transferringScreenshots
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= new();
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public Clyde()
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{
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// Init main window render target.
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var windowRid = AllocRid();
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var window = new RenderWindow(this, windowRid);
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var loadedData = new LoadedRenderTarget
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{
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IsWindow = true,
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IsSrgb = true
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};
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_renderTargets.Add(windowRid, loadedData);
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_mainWindowRenderTarget = window;
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_currentRenderTarget = RtToLoaded(window);
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_currentBoundRenderTarget = _currentRenderTarget;
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}
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public override bool Initialize()
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{
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base.Initialize();
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_configurationManager.OnValueChanged(CVars.DisplayOGLCheckErrors, b => _checkGLErrors = b, true);
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if (!InitWindowing())
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{
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return false;
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}
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_initializeAudio();
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ReloadConfig();
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return true;
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}
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public void FrameProcess(FrameEventArgs eventArgs)
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{
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_updateAudio();
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FlushCursorDispose();
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FlushShaderInstanceDispose();
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FlushRenderTargetDispose();
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FlushTextureDispose();
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FlushViewportDispose();
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}
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public void Ready()
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{
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_drawingSplash = false;
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InitLighting();
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}
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public IClydeDebugInfo DebugInfo { get; private set; } = default!;
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public IClydeDebugStats DebugStats => _debugStats;
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protected override void ReadConfig()
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{
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base.ReadConfig();
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_lightmapDivider = _configurationManager.GetCVar(CVars.DisplayLightMapDivider);
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_maxLightsPerScene = _configurationManager.GetCVar(CVars.DisplayMaxLightsPerScene);
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_enableSoftShadows = _configurationManager.GetCVar(CVars.DisplaySoftShadows);
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}
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protected override void ReloadConfig()
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{
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base.ReloadConfig();
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RegenAllLightRts();
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}
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public void PostInject()
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{
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_mapManager.TileChanged += _updateTileMapOnUpdate;
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_mapManager.OnGridCreated += _updateOnGridCreated;
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_mapManager.OnGridRemoved += _updateOnGridRemoved;
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_mapManager.GridChanged += _updateOnGridModified;
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// This cvar does not modify the actual GL version requested or anything,
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// it overrides the version we detect to detect GL features.
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RegisterBlockCVars();
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}
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public override event Action<WindowResizedEventArgs>? OnWindowResized;
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public override event Action<WindowFocusedEventArgs>? OnWindowFocused;
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public void Screenshot(ScreenshotType type, Action<Image<Rgb24>> callback)
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{
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_queuedScreenshots.Add((type, callback));
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}
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private void InitOpenGL()
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{
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var vendor = GL.GetString(StringName.Vendor);
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var renderer = GL.GetString(StringName.Renderer);
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var version = GL.GetString(StringName.Version);
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var major = GL.GetInteger(GetPName.MajorVersion);
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var minor = GL.GetInteger(GetPName.MinorVersion);
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Logger.DebugS("clyde.ogl", "OpenGL Vendor: {0}", vendor);
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Logger.DebugS("clyde.ogl", "OpenGL Renderer: {0}", renderer);
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Logger.DebugS("clyde.ogl", "OpenGL Version: {0}", version);
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var overrideVersion = ParseGLOverrideVersion();
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if (overrideVersion != null)
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{
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(major, minor) = overrideVersion.Value;
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Logger.DebugS("clyde.ogl", "OVERRIDING detected GL version to: {0}.{1}", major, minor);
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}
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DetectOpenGLFeatures(major, minor);
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SetupDebugCallback();
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LoadVendorSettings(vendor, renderer, version);
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var glVersion = new OpenGLVersion((byte) major, (byte) minor, _isGLES, _isCore);
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DebugInfo = new ClydeDebugInfo(glVersion, renderer, vendor, version, overrideVersion != null);
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GL.Enable(EnableCap.Blend);
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if (_hasGLSrgb)
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{
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GL.Enable(EnableCap.FramebufferSrgb);
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CheckGlError();
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}
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if (_hasGLPrimitiveRestart)
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{
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GL.Enable(EnableCap.PrimitiveRestart);
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CheckGlError();
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GL.PrimitiveRestartIndex(PrimitiveRestartIndex);
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CheckGlError();
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}
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if (!HasGLAnyVertexArrayObjects)
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{
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Logger.WarningS("clyde.ogl", "NO VERTEX ARRAY OBJECTS! Things will probably go terribly, terribly wrong (no fallback path yet)");
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}
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ResetBlendFunc();
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CheckGlError();
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// Primitive Restart's presence or lack thereof changes the amount of required memory.
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InitRenderingBatchBuffers();
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Logger.DebugS("clyde.ogl", "Loading stock textures...");
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LoadStockTextures();
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Logger.DebugS("clyde.ogl", "Loading stock shaders...");
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LoadStockShaders();
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Logger.DebugS("clyde.ogl", "Creating various GL objects...");
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CreateMiscGLObjects();
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Logger.DebugS("clyde.ogl", "Setting up RenderHandle...");
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_renderHandle = new RenderHandle(this);
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Logger.DebugS("clyde.ogl", "Setting viewport and rendering splash...");
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GL.Viewport(0, 0, ScreenSize.X, ScreenSize.Y);
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CheckGlError();
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// Quickly do a render with _drawingSplash = true so the screen isn't blank.
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Render();
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}
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private (int major, int minor)? ParseGLOverrideVersion()
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{
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var overrideGLVersion = _configurationManager.GetCVar(CVars.DisplayOGLOverrideVersion);
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if (string.IsNullOrEmpty(overrideGLVersion))
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{
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return null;
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}
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var split = overrideGLVersion.Split(".");
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if (split.Length != 2)
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{
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Logger.WarningS("clyde.ogl", "display.ogl_override_version is in invalid format");
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return null;
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}
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if (!int.TryParse(split[0], NumberStyles.Integer, CultureInfo.InvariantCulture, out var major)
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|| !int.TryParse(split[1], NumberStyles.Integer, CultureInfo.InvariantCulture, out var minor))
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{
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Logger.WarningS("clyde.ogl", "display.ogl_override_version is in invalid format");
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return null;
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}
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return (major, minor);
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}
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private unsafe void CreateMiscGLObjects()
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{
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// Quad drawing.
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{
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Span<Vertex2D> quadVertices = stackalloc[]
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{
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new Vertex2D(1, 0, 1, 1),
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new Vertex2D(0, 0, 0, 1),
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new Vertex2D(1, 1, 1, 0),
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new Vertex2D(0, 1, 0, 0)
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};
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QuadVBO = new GLBuffer<Vertex2D>(this, BufferTarget.ArrayBuffer, BufferUsageHint.StaticDraw,
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quadVertices,
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nameof(QuadVBO));
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QuadVAO = new GLHandle(GenVertexArray());
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BindVertexArray(QuadVAO.Handle);
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ObjectLabelMaybe(ObjectLabelIdentifier.VertexArray, QuadVAO, nameof(QuadVAO));
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// Vertex Coords
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GL.VertexAttribPointer(0, 2, VertexAttribPointerType.Float, false, Vertex2D.SizeOf, 0);
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GL.EnableVertexAttribArray(0);
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// Texture Coords.
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GL.VertexAttribPointer(1, 2, VertexAttribPointerType.Float, false, Vertex2D.SizeOf, 2 * sizeof(float));
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GL.EnableVertexAttribArray(1);
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CheckGlError();
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}
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// Batch rendering
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{
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BatchVBO = new GLBuffer(this, BufferTarget.ArrayBuffer, BufferUsageHint.DynamicDraw,
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Vertex2D.SizeOf * BatchVertexData.Length, nameof(BatchVBO));
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BatchVAO = new GLHandle(GenVertexArray());
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BindVertexArray(BatchVAO.Handle);
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ObjectLabelMaybe(ObjectLabelIdentifier.VertexArray, BatchVAO, nameof(BatchVAO));
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// Vertex Coords
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GL.VertexAttribPointer(0, 2, VertexAttribPointerType.Float, false, Vertex2D.SizeOf, 0);
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GL.EnableVertexAttribArray(0);
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// Texture Coords.
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GL.VertexAttribPointer(1, 2, VertexAttribPointerType.Float, false, Vertex2D.SizeOf, 2 * sizeof(float));
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GL.EnableVertexAttribArray(1);
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CheckGlError();
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BatchEBO = new GLBuffer(this, BufferTarget.ElementArrayBuffer, BufferUsageHint.DynamicDraw,
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sizeof(ushort) * BatchIndexData.Length, nameof(BatchEBO));
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}
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ProjViewUBO = new GLUniformBuffer<ProjViewMatrices>(this, BindingIndexProjView, nameof(ProjViewUBO));
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UniformConstantsUBO = new GLUniformBuffer<UniformConstants>(this, BindingIndexUniformConstants, nameof(UniformConstantsUBO));
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CreateMainViewport();
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}
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private void CreateMainViewport()
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{
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var (w, h) = _framebufferSize;
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// Ensure viewport size is always even to avoid artifacts.
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if (w % 2 == 1) w += 1;
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if (h % 2 == 1) h += 1;
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_mainViewport = CreateViewport((w, h), nameof(_mainViewport));
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}
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[Conditional("DEBUG")]
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private void SetupDebugCallback()
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{
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if (!_hasGLKhrDebug)
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{
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Logger.DebugS("clyde.ogl", "KHR_debug not present, OpenGL debug logging not enabled.");
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return;
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}
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GL.Enable(EnableCap.DebugOutput);
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GL.Enable(EnableCap.DebugOutputSynchronous);
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GCHandle.Alloc(_debugMessageCallbackInstance);
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// OpenTK seemed to have trouble marshalling the delegate so do it manually.
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var procName = _isGLKhrDebugESExtension ? "glDebugMessageCallbackKHR" : "glDebugMessageCallback";
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LoadGLProc(procName, out DebugMessageCallbackDelegate proc);
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_debugMessageCallbackInstance = DebugMessageCallback;
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var funcPtr = Marshal.GetFunctionPointerForDelegate(_debugMessageCallbackInstance);
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proc(funcPtr, new IntPtr(0x3005));
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}
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private delegate void DebugMessageCallbackDelegate(IntPtr funcPtr, IntPtr userParam);
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private void DebugMessageCallback(DebugSource source, DebugType type, int id, DebugSeverity severity,
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int length, IntPtr message, IntPtr userParam)
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{
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var contents = $"{source}: " + Marshal.PtrToStringAnsi(message, length);
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var category = "ogl.debug";
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switch (type)
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{
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case DebugType.DebugTypePerformance:
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category += ".performance";
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break;
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case DebugType.DebugTypeOther:
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category += ".other";
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break;
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case DebugType.DebugTypeError:
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category += ".error";
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break;
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case DebugType.DebugTypeDeprecatedBehavior:
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category += ".deprecated";
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break;
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case DebugType.DebugTypeUndefinedBehavior:
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category += ".ub";
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break;
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case DebugType.DebugTypePortability:
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category += ".portability";
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break;
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case DebugType.DebugTypeMarker:
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case DebugType.DebugTypePushGroup:
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case DebugType.DebugTypePopGroup:
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// These are inserted by our own code so I imagine they're not necessary to log?
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return;
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default:
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throw new ArgumentOutOfRangeException(nameof(type), type, null);
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}
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var sawmill = _logManager.GetSawmill(category);
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switch (severity)
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{
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case DebugSeverity.DontCare:
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sawmill.Info(contents);
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break;
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case DebugSeverity.DebugSeverityNotification:
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sawmill.Info(contents);
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break;
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case DebugSeverity.DebugSeverityHigh:
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sawmill.Error(contents);
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break;
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case DebugSeverity.DebugSeverityMedium:
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sawmill.Error(contents);
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break;
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case DebugSeverity.DebugSeverityLow:
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sawmill.Warning(contents);
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(severity), severity, null);
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}
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}
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private static DebugProc? _debugMessageCallbackInstance;
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[Conditional("DEBUG")]
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private void ObjectLabelMaybe(ObjectLabelIdentifier identifier, uint name, string? label)
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{
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if (label == null)
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{
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return;
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}
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if (!_hasGLKhrDebug)
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{
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return;
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}
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if (_isGLKhrDebugESExtension)
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{
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GL.Khr.ObjectLabel((ObjectIdentifier) identifier, name, label.Length, label);
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}
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else
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{
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GL.ObjectLabel(identifier, name, label.Length, label);
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}
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}
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[Conditional("DEBUG")]
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private void ObjectLabelMaybe(ObjectLabelIdentifier identifier, GLHandle name, string? label)
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{
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ObjectLabelMaybe(identifier, name.Handle, label);
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}
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private PopDebugGroup DebugGroup(string group)
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{
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PushDebugGroupMaybe(group);
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return new PopDebugGroup(this);
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}
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[Conditional("DEBUG")]
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private void PushDebugGroupMaybe(string group)
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{
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if (!_hasGLKhrDebug)
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{
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return;
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}
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if (_isGLKhrDebugESExtension)
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{
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GL.Khr.PushDebugGroup((DebugSource) DebugSourceExternal.DebugSourceApplication, 0, group.Length, group);
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}
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else
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{
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GL.PushDebugGroup(DebugSourceExternal.DebugSourceApplication, 0, group.Length, group);
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}
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}
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[Conditional("DEBUG")]
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private void PopDebugGroupMaybe()
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{
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if (!_hasGLKhrDebug)
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{
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return;
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}
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if (_isGLKhrDebugESExtension)
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{
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GL.Khr.PopDebugGroup();
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}
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else
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{
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GL.PopDebugGroup();
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}
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}
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public void Shutdown()
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{
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ShutdownWindowing();
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_shutdownAudio();
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}
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}
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}
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