Files
RobustToolbox/Robust.Shared/GameObjects/Components/Containers/SharedContainerManagerComponent.cs
T

35 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Serialization;
namespace Robust.Shared.GameObjects.Components.Containers
{
public abstract class SharedContainerManagerComponent : Component, IContainerManager
{
public sealed override string Name => "ContainerContainer";
public sealed override uint? NetID => NetIDs.CONTAINER_MANAGER;
public override Type StateType => typeof(ContainerManagerComponentState);
public abstract T MakeContainer<T>(string id) where T : IContainer;
public abstract bool Remove(IEntity entity);
public abstract IContainer GetContainer(string id);
public abstract bool HasContainer(string id);
public abstract bool TryGetContainer(string id, out IContainer container);
public abstract bool ContainsEntity(IEntity entity);
public abstract void ForceRemove(IEntity entity);
[Serializable, NetSerializable]
protected class ContainerManagerComponentState : ComponentState
{
public Dictionary<string, List<EntityUid>> Containers { get; }
public ContainerManagerComponentState(Dictionary<string, List<EntityUid>> containers) : base(NetIDs.CONTAINER_MANAGER)
{
Containers = containers;
}
}
}
}