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Robust.UnitTesting was both ALL tests for RT, and also API surface for content tests. Tests are now split into separate projects as appropriate, and the API side has also been split off.
34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using System;
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using System.Numerics;
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using NUnit.Framework;
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using Robust.Shared.Physics.Collision.Shapes;
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namespace Robust.UnitTesting.Shared.Physics
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{
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[TestFixture]
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[TestOf(typeof(IPhysShape))]
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internal sealed class Shape_Test : OurRobustUnitTest
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{
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[Test]
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public void TestPolyNormals()
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{
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var poly = new PolygonShape();
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Span<Vector2> verts = stackalloc Vector2[4];
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verts[0] = new Vector2(1f, -1f);
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verts[1] = new Vector2(1f, 1f);
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verts[2] = new Vector2(-1f, 1f);
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verts[3] = new Vector2(-1f, -1f);
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poly.Set(verts, 4);
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Assert.That(poly.VertexCount == 4);
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Assert.That(poly.Normals[0], Is.EqualTo(new Vector2(1, 0)), $"Vert is {poly.Vertices[0]}");
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Assert.That(poly.Normals[1], Is.EqualTo(new Vector2(0, 1)), $"Vert is {poly.Vertices[1]}");
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Assert.That(poly.Normals[2], Is.EqualTo(new Vector2(-1, 0)), $"Vert is {poly.Vertices[2]}");
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Assert.That(poly.Normals[3], Is.EqualTo(new Vector2(0, -1)), $"Vert is {poly.Vertices[3]}");
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}
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}
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}
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