Files
RobustToolbox/Robust.Client/Debugging/DebugDrawing.cs

203 lines
7.1 KiB
C#

using System;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Graphics.Overlays;
using Robust.Client.Graphics.Shaders;
using Robust.Client.Interfaces.Debugging;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Prototypes;
using MathF = CannyFastMath.MathF;
namespace Robust.Client.Debugging
{
/// <inheritdoc />
public class DebugDrawing : IDebugDrawing
{
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IComponentManager _componentManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private bool _debugColliders;
private bool _debugPositions;
/// <inheritdoc />
public bool DebugColliders
{
get => _debugColliders;
set
{
if (value == DebugColliders)
{
return;
}
_debugColliders = value;
if (value)
{
_overlayManager.AddOverlay(new CollidableOverlay(_componentManager, _eyeManager,
_prototypeManager));
}
else
{
_overlayManager.RemoveOverlay(nameof(CollidableOverlay));
}
}
}
/// <inheritdoc />
public bool DebugPositions
{
get => _debugPositions;
set
{
if (value == DebugPositions)
{
return;
}
_debugPositions = value;
if (value)
{
_overlayManager.AddOverlay(new EntityPositionOverlay(_entityManager, _eyeManager));
}
else
{
_overlayManager.RemoveOverlay(nameof(EntityPositionOverlay));
}
}
}
private class CollidableOverlay : Overlay
{
private readonly IComponentManager _componentManager;
private readonly IEyeManager _eyeManager;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public CollidableOverlay(IComponentManager compMan, IEyeManager eyeMan, IPrototypeManager protoMan)
: base(nameof(CollidableOverlay))
{
_componentManager = compMan;
_eyeManager = eyeMan;
Shader = protoMan.Index<ShaderPrototype>("unshaded").Instance();
}
protected override void Draw(DrawingHandleBase handle)
{
var worldHandle = (DrawingHandleWorld) handle;
var drawing = new PhysDrawingAdapter(worldHandle);
var viewport = _eyeManager.GetWorldViewport();
foreach (var boundingBox in _componentManager.EntityQuery<ICollidableComponent>())
{
var physBody = (IPhysBody)boundingBox;
// all entities have a TransformComponent
var transform = physBody.Entity.Transform;
// if not on the same map, continue
if (transform.MapID != _eyeManager.CurrentMap || !transform.IsMapTransform)
continue;
var worldBox = boundingBox.WorldAABB;
var colorEdge = Color.Red.WithAlpha(0.33f);
// if not on screen, or too small, continue
if (!worldBox.Intersects(viewport) || worldBox.IsEmpty())
continue;
foreach (var shape in boundingBox.PhysicsShapes)
{
shape.DebugDraw(drawing, transform.WorldMatrix, in viewport, physBody.SleepAccumulator / (float)physBody.SleepThreshold);
}
// draw AABB
worldHandle.DrawRect(worldBox, colorEdge, false);
}
}
private class PhysDrawingAdapter : DebugDrawingHandle
{
private readonly DrawingHandleWorld _handle;
public PhysDrawingAdapter(DrawingHandleWorld worldHandle)
{
_handle = worldHandle;
}
public override Color WakeMixColor => Color.White;
public override Color GridFillColor => Color.Blue.WithAlpha(0.05f);
public override Color RectFillColor => Color.Green.WithAlpha(0.25f);
public override Color CalcWakeColor(Color color, float wakePercent)
{
var percent = MathF.Clamp(wakePercent, 0, 1);
var r = 1 - (percent * (1 - color.R));
var g = 1 - (percent * (1 - color.G));
var b = 1 - (percent * (1 - color.B));
return new Color(r, g, b, color.A);
}
public override void DrawRect(in Box2 box, in Color color)
{
_handle.DrawRect(box, color);
}
public override void SetTransform(in Matrix3 transform)
{
_handle.SetTransform(transform);
}
}
}
private sealed class EntityPositionOverlay : Overlay
{
private readonly IEntityManager _entityManager;
private readonly IEyeManager _eyeManager;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public EntityPositionOverlay(IEntityManager entityManager, IEyeManager eyeManager) : base(nameof(EntityPositionOverlay))
{
_entityManager = entityManager;
_eyeManager = eyeManager;
}
protected override void Draw(DrawingHandleBase handle)
{
const float stubLength = 0.25f;
var worldHandle = (DrawingHandleWorld) handle;
foreach (var entity in _entityManager.GetEntities())
{
var transform = entity.Transform;
if (transform.MapID != _eyeManager.CurrentMap ||
!_eyeManager.GetWorldViewport().Contains(transform.WorldPosition))
{
continue;
}
var center = transform.WorldPosition;
var xLine = transform.WorldRotation.RotateVec(Vector2.UnitX);
var yLine = transform.WorldRotation.RotateVec(Vector2.UnitY);
worldHandle.DrawLine(center, center + xLine * stubLength, Color.Red);
worldHandle.DrawLine(center, center + yLine * stubLength, Color.Green);
}
}
}
}
}