Files
RobustToolbox/Robust.Shared/GameObjects/EntitySystemMessages/EntityTerminatingEvent.cs
T

17 lines
339 B
C#

namespace Robust.Shared.GameObjects
{
/// <summary>
/// The children of this entity are about to be deleted.
/// </summary>
[ByRefEvent]
public struct EntityTerminatingEvent
{
public EntityUid Owner;
public EntityTerminatingEvent(EntityUid uid)
{
Owner = uid;
}
}
}