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17 lines
339 B
C#
17 lines
339 B
C#
namespace Robust.Shared.GameObjects
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{
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/// <summary>
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/// The children of this entity are about to be deleted.
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/// </summary>
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[ByRefEvent]
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public struct EntityTerminatingEvent
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{
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public EntityUid Owner;
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public EntityTerminatingEvent(EntityUid uid)
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{
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Owner = uid;
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}
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}
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}
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