Files
RobustToolbox/Robust.Shared/GameObjects/Components/EntityLookupComponent.cs
T

11 lines
221 B
C#

using Robust.Shared.Physics;
namespace Robust.Shared.GameObjects
{
[RegisterComponent]
public sealed class EntityLookupComponent : Component
{
internal DynamicTree<EntityUid> Tree = default!;
}
}