Files
RobustToolbox/Robust.Shared/GameObjects/Components/Collidable/PhysicsComponent.Collision.cs
T

15 lines
270 B
C#

using System;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Serialization;
namespace Robust.Shared.GameObjects
{
[Serializable, NetSerializable]
public enum BodyStatus: byte
{
OnGround,
InAir
}
}