Files
RobustToolbox/Robust.Shared/GameObjects/ComponentState.cs
T

12 lines
234 B
C#

using System;
using Robust.Shared.Analyzers;
using Robust.Shared.Serialization;
namespace Robust.Shared.GameObjects
{
[RequiresSerializable]
[Serializable, NetSerializable]
[Virtual]
public class ComponentState { }
}