Files
RobustToolbox/Robust.Shared/GameObjects/Component.cs
T

327 lines
11 KiB
C#

using System;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Network;
using Robust.Shared.Players;
using Robust.Shared.Reflection;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Robust.Shared.GameObjects
{
/// <inheritdoc />
[Reflect(false)]
[ImplicitDataDefinitionForInheritors]
public abstract class Component : IComponent
{
/// <inheritdoc />
[ViewVariables(VVAccess.ReadOnly)]
[Obsolete("Resolve IComponentFactory and call GetComponentName instead")]
public virtual string Name => IoCManager.Resolve<IComponentFactory>().GetComponentName(GetType());
/// <inheritdoc />
[ViewVariables]
[DataField("netsync")]
public bool NetSyncEnabled { get; set; } = true;
/// <inheritdoc />
[ViewVariables]
public EntityUid Owner { get; set; } = EntityUid.Invalid;
/// <inheritdoc />
[ViewVariables]
public ComponentLifeStage LifeStage { get; private set; } = ComponentLifeStage.PreAdd;
/// <summary>
/// Increases the life stage from <see cref="ComponentLifeStage.PreAdd" /> to <see cref="ComponentLifeStage.Added" />,
/// after raising a <see cref="ComponentAdd"/> event.
/// </summary>
internal void LifeAddToEntity(IEntityManager entManager)
{
DebugTools.Assert(LifeStage == ComponentLifeStage.PreAdd);
LifeStage = ComponentLifeStage.Adding;
CreationTick = entManager.CurrentTick;
entManager.EventBus.RaiseComponentEvent(this, CompAddInstance);
LifeStage = ComponentLifeStage.Added;
}
/// <summary>
/// Increases the life stage from <see cref="ComponentLifeStage.Added" /> to <see cref="ComponentLifeStage.Initialized" />,
/// calling <see cref="Initialize" />.
/// </summary>
internal void LifeInitialize(IEntityManager entManager)
{
DebugTools.Assert(LifeStage == ComponentLifeStage.Added);
LifeStage = ComponentLifeStage.Initializing;
entManager.EventBus.RaiseComponentEvent(this, CompInitInstance);
Initialize();
#if DEBUG
if (LifeStage != ComponentLifeStage.Initialized)
{
DebugTools.Assert($"Component {this.GetType().Name} did not call base {nameof(Initialize)} in derived method.");
}
#endif
}
/// <summary>
/// Increases the life stage from <see cref="ComponentLifeStage.Initialized" /> to
/// <see cref="ComponentLifeStage.Running" />, calling <see cref="Startup" />.
/// </summary>
internal void LifeStartup(IEntityManager entManager)
{
DebugTools.Assert(LifeStage == ComponentLifeStage.Initialized);
LifeStage = ComponentLifeStage.Starting;
entManager.EventBus.RaiseComponentEvent(this, CompStartupInstance);
Startup();
#if DEBUG
if (LifeStage != ComponentLifeStage.Running)
{
DebugTools.Assert($"Component {this.GetType().Name} did not call base {nameof(Startup)} in derived method.");
}
#endif
}
/// <summary>
/// Increases the life stage from <see cref="ComponentLifeStage.Running" /> to <see cref="ComponentLifeStage.Stopped" />,
/// calling <see cref="Shutdown" />.
/// </summary>
/// <remarks>
/// Components are allowed to remove themselves in their own Startup function.
/// </remarks>
internal void LifeShutdown(IEntityManager entManager)
{
// Starting allows a component to remove itself in it's own Startup function.
DebugTools.Assert(LifeStage == ComponentLifeStage.Starting || LifeStage == ComponentLifeStage.Running);
LifeStage = ComponentLifeStage.Stopping;
entManager.EventBus.RaiseComponentEvent(this, CompShutdownInstance);
Shutdown();
#if DEBUG
if (LifeStage != ComponentLifeStage.Stopped)
{
DebugTools.Assert($"Component {this.GetType().Name} did not call base {nameof(Shutdown)} in derived method.");
}
#endif
}
/// <summary>
/// Increases the life stage from <see cref="ComponentLifeStage.Stopped" /> to <see cref="ComponentLifeStage.Deleted" />,
/// calling <see cref="OnRemove" />.
/// </summary>
internal void LifeRemoveFromEntity(IEntityManager entManager)
{
// can be called at any time after PreAdd, including inside other life stage events.
DebugTools.Assert(LifeStage != ComponentLifeStage.PreAdd);
LifeStage = ComponentLifeStage.Removing;
entManager.EventBus.RaiseComponentEvent(this, CompRemoveInstance);
OnRemove();
#if DEBUG
if (LifeStage != ComponentLifeStage.Deleted)
{
DebugTools.Assert($"Component {this.GetType().Name} did not call base {nameof(OnRemove)} in derived method.");
}
#endif
}
/// <inheritdoc />
[ViewVariables]
public bool Initialized => LifeStage >= ComponentLifeStage.Initializing;
/// <inheritdoc />
[ViewVariables]
public bool Running => ComponentLifeStage.Starting <= LifeStage && LifeStage <= ComponentLifeStage.Stopping;
/// <inheritdoc />
[ViewVariables]
public bool Deleted => LifeStage >= ComponentLifeStage.Removing;
/// <inheritdoc />
[ViewVariables]
public GameTick CreationTick { get; private set; }
/// <inheritdoc />
[ViewVariables]
public GameTick LastModifiedTick { get; internal set; }
private static readonly ComponentAdd CompAddInstance = new();
private static readonly ComponentInit CompInitInstance = new();
private static readonly ComponentStartup CompStartupInstance = new();
private static readonly ComponentShutdown CompShutdownInstance = new();
private static readonly ComponentRemove CompRemoveInstance = new();
/// <summary>
/// Called when all of the entity's other components have been added and are available,
/// But are not necessarily initialized yet. DO NOT depend on the values of other components to be correct.
/// </summary>
protected virtual void Initialize()
{
LifeStage = ComponentLifeStage.Initialized;
}
/// <summary>
/// Starts up a component. This is called automatically after all components are Initialized and the entity is Initialized.
/// </summary>
/// <remarks>
/// Components are allowed to remove themselves in their own Startup function.
/// </remarks>
protected virtual void Startup()
{
LifeStage = ComponentLifeStage.Running;
}
/// <summary>
/// Shuts down the component. The is called Automatically by OnRemove.
/// </summary>
protected virtual void Shutdown()
{
LifeStage = ComponentLifeStage.Stopped;
}
/// <summary>
/// Called when the component is removed from an entity.
/// Shuts down the component.
/// The component has already been marked as deleted in the component manager.
/// </summary>
protected virtual void OnRemove()
{
LifeStage = ComponentLifeStage.Deleted;
}
/// <inheritdoc />
public void Dirty(IEntityManager? entManager = null)
{
IoCManager.Resolve(ref entManager);
entManager.Dirty(this);
}
private static readonly ComponentState DefaultComponentState = new();
/// <inheritdoc />
public virtual ComponentState GetComponentState()
{
if (!(Attribute.GetCustomAttribute(GetType(), typeof(NetworkedComponentAttribute)) is NetworkedComponentAttribute))
throw new InvalidOperationException($"Calling base {nameof(GetComponentState)} without being networked.");
return DefaultComponentState;
}
/// <inheritdoc />
public virtual void HandleComponentState(ComponentState? curState, ComponentState? nextState) { }
// these two methods clear the LastModifiedTick/CreationTick to mark it as "not different from prototype load".
// This is used as optimization in the game state system to avoid sending redundant component data.
internal virtual void ClearTicks()
{
LastModifiedTick = GameTick.Zero;
ClearCreationTick();
}
internal void ClearCreationTick()
{
CreationTick = GameTick.Zero;
}
}
/// <summary>
/// The life stages of an ECS component.
/// </summary>
public enum ComponentLifeStage
{
/// <summary>
/// The component has just been allocated.
/// </summary>
PreAdd = 0,
/// <summary>
/// Currently being added to an entity.
/// </summary>
Adding,
/// <summary>
/// Has been added to an entity.
/// </summary>
Added,
/// <summary>
/// Currently being initialized.
/// </summary>
Initializing,
/// <summary>
/// Has been initialized.
/// </summary>
Initialized,
/// <summary>
/// Currently being started up.
/// </summary>
Starting,
/// <summary>
/// Has started up.
/// </summary>
Running,
/// <summary>
/// Currently shutting down.
/// </summary>
Stopping,
/// <summary>
/// Has been shut down.
/// </summary>
Stopped,
/// <summary>
/// Currently being removed from its entity.
/// </summary>
Removing,
/// <summary>
/// Removed from its entity, and is deleted.
/// </summary>
Deleted,
}
/// <summary>
/// The component has been added to the entity. This is the first function
/// to be called after the component has been allocated and (optionally) deserialized.
/// </summary>
public sealed class ComponentAdd : EntityEventArgs { }
/// <summary>
/// Raised when all of the entity's other components have been added and are available,
/// But are not necessarily initialized yet. DO NOT depend on the values of other components to be correct.
/// </summary>
public sealed class ComponentInit : EntityEventArgs { }
/// <summary>
/// Starts up a component. This is called automatically after all components are Initialized and the entity is Initialized.
/// This can be called multiple times during the component's life, and at any time.
/// </summary>
public sealed class ComponentStartup : EntityEventArgs { }
/// <summary>
/// Shuts down the component. The is called Automatically by OnRemove. This can be called multiple times during
/// the component's life, and at any time.
/// </summary>
public sealed class ComponentShutdown : EntityEventArgs { }
/// <summary>
/// The component has been removed from the entity. This is the last function
/// that is called before the component is freed.
/// </summary>
public sealed class ComponentRemove : EntityEventArgs { }
}