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15 lines
374 B
C#
15 lines
374 B
C#
using Robust.Shared.Physics;
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namespace Robust.Shared.GameObjects
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{
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/// <summary>
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/// Stores the relevant occluder children of this entity.
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/// </summary>
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public sealed class OccluderTreeComponent : Component
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{
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public override string Name => "OccluderTree";
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internal DynamicTree<OccluderComponent> Tree { get; set; } = default!;
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}
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}
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