Files
RobustToolbox/Robust.Shared/GameObjects/Components/Light/OccluderTreeComponent.cs
metalgearsloth 325f25c547 Fix occluders for moved grid (#1878)
* Refactor occluders

* Copy pasting

* Reduce bounds

* Clear system updates on shutdown
2021-07-22 13:07:45 +10:00

15 lines
374 B
C#

using Robust.Shared.Physics;
namespace Robust.Shared.GameObjects
{
/// <summary>
/// Stores the relevant occluder children of this entity.
/// </summary>
public sealed class OccluderTreeComponent : Component
{
public override string Name => "OccluderTree";
internal DynamicTree<OccluderComponent> Tree { get; set; } = default!;
}
}