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mirror of https://github.com/space-wizards/RobustToolbox.git synced 2026-09-15 14:52:35 +02:00
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322ac488a19568edc3eb7093559533f92e8f11ff
RobustToolbox/Robust.Client/Graphics/Clyde
T
History
Pieter-Jan Briers 322ac488a1 Split part of Clyde rendering off to another file.
2020-01-28 17:05:47 +01:00
..
Audio
Switch to GLFW for windowing (#914)
2019-12-15 15:53:30 +01:00
OpenGLObjects
Renderer optimizations.
2019-08-01 02:14:03 +02:00
Clyde.cs
Added stencil testing support to shader instances.
2020-01-21 18:10:44 +01:00
Clyde.DllMap.cs
.NET Core support.
2019-08-02 02:07:03 +02:00
Clyde.GridRendering.cs
Replace a glBufferSubData call with a glBufferData call.
2020-01-02 11:16:18 +01:00
Clyde.HLR.cs
Split part of Clyde rendering off to another file.
2020-01-28 17:05:47 +01:00
Clyde.Objects.cs
Implement shader instances and uniforms.
2019-11-22 17:55:39 +01:00
Clyde.RenderHandle.cs
Rendering optimizations.
2020-01-20 17:45:33 +01:00
Clyde.Rendering.cs
Split part of Clyde rendering off to another file.
2020-01-28 17:05:47 +01:00
Clyde.RenderTargets.cs
Added stencil testing support to shader instances.
2020-01-21 18:10:44 +01:00
Clyde.Shaders.cs
Added stencil testing support to shader instances.
2020-01-21 18:10:44 +01:00
Clyde.Textures.cs
Fix crime of using static for stock Textures.
2019-12-28 12:52:19 +01:00
Clyde.Windowing.cs
Clyde windowing improvements:
2020-01-22 23:45:12 +01:00
ClydeHeadless.cs
Added stencil testing support to shader instances.
2020-01-21 18:10:44 +01:00
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