mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-09-06 17:58:05 +02:00
882 lines
27 KiB
C#
882 lines
27 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.Animations;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects.Components.Map;
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using Robust.Shared.GameObjects.EntitySystemMessages;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Robust.Shared.GameObjects.Components.Transform
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{
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internal class TransformComponent : Component, ITransformComponent, IComponentDebug
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{
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private EntityUid _parent;
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private Vector2 _localPosition; // holds offset from grid, or offset from parent
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private Angle _localRotation; // local rotation
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private Matrix3 _localMatrix = Matrix3.Identity;
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private Matrix3 _invLocalMatrix = Matrix3.Identity;
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private Vector2? _nextPosition;
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private Angle? _nextRotation;
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private Vector2 _prevPosition;
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private Angle _prevRotation;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool ActivelyLerping { get; set; }
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[ViewVariables] private readonly SortedSet<EntityUid> _children = new SortedSet<EntityUid>();
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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/// <inheritdoc />
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public override string Name => "Transform";
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/// <inheritdoc />
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public sealed override uint? NetID => NetIDs.TRANSFORM;
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/// <inheritdoc />
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[ViewVariables]
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public MapId MapID { get; private set; }
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private bool _mapIdInitialized;
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/// <inheritdoc />
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[ViewVariables]
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public GridId GridID
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{
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get
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{
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// root node, grid id is undefined
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if (Owner.HasComponent<IMapComponent>())
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return GridId.Invalid;
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// second level node, terminates recursion up the branch of the tree
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if (Owner.TryGetComponent(out IMapGridComponent? gridComp))
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return gridComp.GridIndex;
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// branch or leaf node
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if (_parent.IsValid())
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return Parent!.GridID;
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// Not on a grid
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return GridId.Invalid;
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}
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}
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/// <inheritdoc />
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public bool DeferUpdates { get; set; }
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// Deferred fields
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private Angle? _oldLocalRotation;
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private EntityCoordinates? _oldCoords;
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/// <inheritdoc />
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[ViewVariables(VVAccess.ReadWrite)]
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[Animatable]
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public Angle LocalRotation
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{
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get => _localRotation;
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set
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{
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var oldRotation = _localRotation;
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if (_localRotation == value)
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return;
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// Set _nextRotation to null to break any active lerps if this is a client side prediction.
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_nextRotation = null;
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SetRotation(value);
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Dirty();
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if (!DeferUpdates)
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{
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RebuildMatrices();
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UpdateEntityTree();
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UpdatePhysicsTree();
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Owner.EntityManager.EventBus.RaiseEvent(
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EventSource.Local, new RotateEvent(Owner, oldRotation, _localRotation));
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}
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else
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{
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_oldLocalRotation ??= oldRotation;
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}
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}
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}
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/// <inheritdoc />
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[ViewVariables(VVAccess.ReadWrite)]
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public Angle WorldRotation
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{
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get
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{
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if (_parent.IsValid())
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{
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return Parent!.WorldRotation + _localRotation;
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}
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return _localRotation;
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}
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set
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{
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var current = WorldRotation;
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var diff = value - current;
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LocalRotation += diff;
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}
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}
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/// <summary>
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/// Current parent entity of this entity.
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/// </summary>
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[ViewVariables]
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public ITransformComponent? Parent
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{
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get => !_parent.IsValid() ? null : Owner.EntityManager.GetEntity(_parent).Transform;
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set
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{
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if (value != null)
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{
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AttachParent(value);
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}
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else
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{
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AttachToGridOrMap();
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}
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}
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public EntityUid ParentUid
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{
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get => _parent;
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set => Parent = _entityManager.GetEntity(value).Transform;
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}
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/// <inheritdoc />
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public Matrix3 WorldMatrix
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{
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get
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{
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if (_parent.IsValid())
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{
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var parentMatrix = Parent!.WorldMatrix;
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var myMatrix = GetLocalMatrix();
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Matrix3.Multiply(ref myMatrix, ref parentMatrix, out var result);
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return result;
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}
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return GetLocalMatrix();
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}
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}
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/// <inheritdoc />
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public Matrix3 InvWorldMatrix
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{
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get
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{
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if (_parent.IsValid())
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{
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var matP = Parent!.InvWorldMatrix;
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var myMatrix = GetLocalMatrixInv();
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Matrix3.Multiply(ref matP, ref myMatrix, out var result);
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return result;
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}
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return GetLocalMatrixInv();
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}
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}
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public bool IsMapTransform => !ContainerHelpers.IsInContainer(Owner);
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/// <inheritdoc />
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[ViewVariables(VVAccess.ReadWrite)]
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public Vector2 WorldPosition
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{
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get
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{
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if (_parent.IsValid())
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{
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// parent coords to world coords
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return Parent!.WorldMatrix.Transform(_localPosition);
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}
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else
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{
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return Vector2.Zero;
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}
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}
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set
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{
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if (!_parent.IsValid())
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{
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DebugTools.Assert("Tried to move root node.");
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return;
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}
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// world coords to parent coords
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var newPos = Parent!.InvWorldMatrix.Transform(value);
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// float rounding error guard, if the offset is less than 1mm ignore it
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//if ((newPos - GetLocalPosition()).LengthSquared < 1.0E-3)
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// return;
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LocalPosition = newPos;
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}
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public EntityCoordinates Coordinates
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{
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get
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{
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var valid = _parent.IsValid();
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return new EntityCoordinates(valid ? _parent : Owner.Uid, valid ? LocalPosition : Vector2.Zero);
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}
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set
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{
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var oldPosition = Coordinates;
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if (value.EntityId != _parent)
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{
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var newEntity = _entityManager.GetEntity(value.EntityId);
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AttachParent(newEntity);
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}
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_localPosition = value.Position;
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Dirty();
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if (!DeferUpdates)
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{
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//TODO: This is a hack, look into WHY we can't call GridPosition before the comp is Running
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if (Running)
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{
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RebuildMatrices();
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Owner.EntityManager.EventBus.RaiseEvent(
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EventSource.Local, new MoveEvent(Owner, oldPosition, Coordinates));
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}
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UpdateEntityTree();
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UpdatePhysicsTree();
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}
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else
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{
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_oldCoords ??= oldPosition;
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}
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}
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public MapCoordinates MapPosition => new MapCoordinates(WorldPosition, MapID);
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[ViewVariables(VVAccess.ReadWrite)]
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[Animatable]
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public Vector2 LocalPosition
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{
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get => _localPosition;
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set
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{
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// Set _nextPosition to null to break any on-going lerps if this is done in a client side prediction.
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_nextPosition = null;
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if (_localPosition == value)
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return;
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var oldGridPos = Coordinates;
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SetPosition(value);
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Dirty();
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if (!DeferUpdates)
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{
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RebuildMatrices();
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UpdateEntityTree();
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UpdatePhysicsTree();
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Owner.EntityManager.EventBus.RaiseEvent(
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EventSource.Local, new MoveEvent(Owner, oldGridPos, Coordinates));
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}
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else
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{
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_oldCoords ??= oldGridPos;
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}
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}
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}
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/// <inheritdoc />
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public void RunPhysicsDeferred()
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{
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RebuildMatrices();
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UpdateEntityTree();
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UpdatePhysicsTree();
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if (_oldCoords != null)
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{
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Owner.EntityManager.EventBus.RaiseEvent(
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EventSource.Local, new MoveEvent(Owner, _oldCoords.Value, Coordinates));
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_oldCoords = null;
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}
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if (_oldLocalRotation != null)
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{
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Owner.EntityManager.EventBus.RaiseEvent(
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EventSource.Local, new RotateEvent(Owner, _oldLocalRotation.Value, _localRotation));
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_oldLocalRotation = null;
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}
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}
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[ViewVariables]
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public IEnumerable<ITransformComponent> Children =>
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_children.Select(u => Owner.EntityManager.GetEntity(u).Transform);
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[ViewVariables] public IEnumerable<EntityUid> ChildEntityUids => _children;
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[ViewVariables] public int ChildCount => _children.Count;
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/// <inheritdoc />
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[ViewVariables]
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public Vector2? LerpDestination
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{
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get => _nextPosition;
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set
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{
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_nextPosition = value;
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ActivelyLerping = true;
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}
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}
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[ViewVariables]
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public Angle? LerpAngle
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{
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get => _nextRotation;
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set
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{
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_nextRotation = value;
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ActivelyLerping = true;
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}
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}
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[ViewVariables] public Vector2 LerpSource => _prevPosition;
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[ViewVariables] public Angle LerpSourceAngle => _prevRotation;
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[ViewVariables] public EntityUid LerpParent { get; private set; }
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/// <inheritdoc />
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public override void Initialize()
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{
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base.Initialize();
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// Children MAY be initialized here before their parents are.
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// We do this whole dance to handle this recursively,
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// setting _mapIdInitialized along the way to avoid going to the IMapComponent every iteration.
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static MapId FindMapIdAndSet(TransformComponent p)
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{
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if (p._mapIdInitialized)
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{
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return p.MapID;
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}
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MapId value;
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if (p._parent.IsValid())
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{
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value = FindMapIdAndSet((TransformComponent) p.Parent!);
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}
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else
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{
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// second level node, terminates recursion up the branch of the tree
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if (p.Owner.TryGetComponent(out IMapComponent? mapComp))
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{
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value = mapComp.WorldMap;
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}
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else
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{
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throw new InvalidOperationException("Transform node does not exist inside scene tree!");
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}
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}
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p.MapID = value;
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p._mapIdInitialized = true;
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return value;
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}
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if (!_mapIdInitialized)
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{
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FindMapIdAndSet(this);
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_mapIdInitialized = true;
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}
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// Has to be done if _parent is set from ExposeData.
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if (_parent.IsValid())
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{
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// Note that _children is a SortedSet<EntityUid>,
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// so duplicate additions (which will happen) don't matter.
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((TransformComponent) Parent!)._children.Add(Owner.Uid);
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}
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UpdateEntityTree();
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}
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/// <inheritdoc />
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protected override void Startup()
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{
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base.Startup();
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// Keep the cached matrices in sync with the fields.
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RebuildMatrices();
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Dirty();
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UpdateEntityTree();
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}
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/// <inheritdoc />
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public override void OnRemove()
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{
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// DeleteEntity modifies our _children collection, we must cache the collection to iterate properly
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foreach (var childUid in _children.ToArray())
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{
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// Recursion: DeleteEntity calls the Transform.OnRemove function of child entities.
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Owner.EntityManager.DeleteEntity(childUid);
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}
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// map does not have a parent node
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if (Parent != null)
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{
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DetachParentToNull();
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}
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base.OnRemove();
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}
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/// <summary>
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/// Detaches this entity from its parent.
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/// </summary>
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public void AttachToGridOrMap()
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{
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// nothing to do
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var oldParent = Parent;
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if (oldParent == null)
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{
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return;
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}
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var mapPos = MapPosition;
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IEntity newMapEntity;
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if (_mapManager.TryFindGridAt(mapPos, out var mapGrid))
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{
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newMapEntity = _entityManager.GetEntity(mapGrid.GridEntityId);
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}
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else if (_mapManager.HasMapEntity(mapPos.MapId))
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{
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newMapEntity = _mapManager.GetMapEntity(mapPos.MapId);
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}
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else
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{
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DetachParentToNull();
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return;
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}
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// this would be a no-op
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var oldParentEnt = oldParent.Owner;
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if (newMapEntity == oldParentEnt)
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{
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return;
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}
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AttachParent(newMapEntity);
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WorldPosition = mapPos.Position;
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Dirty();
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}
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private void DetachParentToNull()
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{
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var oldParent = Parent;
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if (oldParent == null)
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{
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return;
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}
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var oldConcrete = (TransformComponent) oldParent;
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var uid = Owner.Uid;
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oldConcrete._children.Remove(uid);
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var oldParentOwner = oldParent?.Owner;
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var entMessage = new EntParentChangedMessage(Owner, oldParentOwner);
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var compMessage = new ParentChangedMessage(null, oldParentOwner);
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_parent = EntityUid.Invalid;
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, entMessage);
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Owner.SendMessage(this, compMessage);
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var oldMapId = MapID;
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MapID = MapId.Nullspace;
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// Does it even make sense to call these since this is called purely from OnRemove right now?
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RebuildMatrices();
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MapIdChanged(oldMapId);
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Dirty();
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}
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/// <summary>
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/// Sets another entity as the parent entity.
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/// </summary>
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/// <param name="newParent"></param>
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public virtual void AttachParent(ITransformComponent newParent)
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{
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//NOTE: This function must be callable from before initialize
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// nothing to attach to.
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if (newParent == null)
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return;
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// That's already our parent, don't bother attaching again.
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var newParentEnt = newParent.Owner;
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if (newParentEnt.Uid == _parent)
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{
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return;
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}
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var oldParent = Parent;
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var oldConcrete = (TransformComponent?) oldParent;
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var uid = Owner.Uid;
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oldConcrete?._children.Remove(uid);
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var newConcrete = (TransformComponent) newParent;
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newConcrete._children.Add(uid);
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var oldParentOwner = oldParent?.Owner;
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var entMessage = new EntParentChangedMessage(Owner, oldParentOwner);
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var compMessage = new ParentChangedMessage(newParentEnt, oldParentOwner);
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_parent = newParentEnt.Uid;
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ChangeMapId(newConcrete.MapID);
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, entMessage);
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Owner.SendMessage(this, compMessage);
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// offset position from world to parent
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SetPosition(newParent.InvWorldMatrix.Transform(_localPosition));
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RebuildMatrices();
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Dirty();
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UpdateEntityTree();
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}
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internal void ChangeMapId(MapId newMapId)
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{
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var oldMapId = MapID;
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MapID = newMapId;
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MapIdChanged(oldMapId);
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UpdateChildMapIdsRecursive(MapID, Owner.EntityManager.ComponentManager);
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}
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private void UpdateChildMapIdsRecursive(MapId newMapId, IComponentManager comp)
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{
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foreach (var child in _children)
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{
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var concrete = comp.GetComponent<TransformComponent>(child);
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var old = concrete.MapID;
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concrete.MapID = newMapId;
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concrete.MapIdChanged(old);
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if (concrete.ChildCount != 0)
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{
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concrete.UpdateChildMapIdsRecursive(newMapId, comp);
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}
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}
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}
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private void MapIdChanged(MapId oldId)
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{
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IPhysicsComponent? collider;
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if (oldId != MapId.Nullspace)
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{
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_entityManager.RemoveFromEntityTree(Owner, oldId);
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if (Initialized && Owner.TryGetComponent(out collider))
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{
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collider.RemovedFromPhysicsTree(oldId);
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}
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}
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if (MapID != MapId.Nullspace && Initialized && Owner.TryGetComponent(out collider))
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{
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collider.AddedToPhysicsTree(MapID);
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}
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_entityManager.EventBus.RaiseEvent(EventSource.Local, new EntMapIdChangedMessage(Owner, oldId));
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}
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public void AttachParent(IEntity parent)
|
|
{
|
|
var transform = parent.Transform;
|
|
AttachParent(transform);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Finds the transform of the entity located on the map itself
|
|
/// </summary>
|
|
public ITransformComponent GetMapTransform()
|
|
{
|
|
if (Parent != null) //If we are not the final transform, query up the chain of parents
|
|
{
|
|
return Parent.GetMapTransform();
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Does this entity contain the entity in the argument
|
|
/// </summary>
|
|
public bool ContainsEntity(ITransformComponent entityTransform)
|
|
{
|
|
if (entityTransform.Parent == null) //Is the entity the scene root
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (this == entityTransform.Parent) //Is this the direct container of the entity
|
|
{
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return
|
|
ContainsEntity(entityTransform
|
|
.Parent); //Recursively search up the entities containers for this object
|
|
}
|
|
}
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
|
|
serializer.DataField(ref _parent, "parent", new EntityUid());
|
|
serializer.DataField(ref _localPosition, "pos", Vector2.Zero);
|
|
serializer.DataField(ref _localRotation, "rot", new Angle());
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override ComponentState GetComponentState()
|
|
{
|
|
return new TransformComponentState(_localPosition, LocalRotation, _parent);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
|
{
|
|
if (curState != null)
|
|
{
|
|
var newState = (TransformComponentState) curState;
|
|
|
|
var newParentId = newState.ParentID;
|
|
var rebuildMatrices = false;
|
|
if (Parent?.Owner?.Uid != newParentId)
|
|
{
|
|
if (newParentId != _parent)
|
|
{
|
|
if (!newParentId.IsValid())
|
|
{
|
|
DetachParentToNull();
|
|
}
|
|
else
|
|
{
|
|
var newParent = Owner.EntityManager.GetEntity(newParentId);
|
|
AttachParent(newParent.Transform);
|
|
}
|
|
}
|
|
|
|
rebuildMatrices = true;
|
|
}
|
|
|
|
if (LocalRotation != newState.Rotation)
|
|
{
|
|
SetRotation(newState.Rotation);
|
|
rebuildMatrices = true;
|
|
}
|
|
|
|
if (_localPosition != newState.LocalPosition)
|
|
{
|
|
var oldPos = Coordinates;
|
|
SetPosition(newState.LocalPosition);
|
|
|
|
Owner.EntityManager.EventBus.RaiseEvent(
|
|
EventSource.Local, new MoveEvent(Owner, oldPos, Coordinates));
|
|
rebuildMatrices = true;
|
|
}
|
|
|
|
_prevPosition = newState.LocalPosition;
|
|
_prevRotation = newState.Rotation;
|
|
|
|
if (rebuildMatrices)
|
|
{
|
|
RebuildMatrices();
|
|
}
|
|
|
|
Dirty();
|
|
UpdateEntityTree();
|
|
TryUpdatePhysicsTree();
|
|
}
|
|
|
|
if (nextState is TransformComponentState nextTransform)
|
|
{
|
|
_nextPosition = nextTransform.LocalPosition;
|
|
_nextRotation = nextTransform.Rotation;
|
|
LerpParent = nextTransform.ParentID;
|
|
ActivateLerp();
|
|
}
|
|
else
|
|
{
|
|
// this should cause the lerp to do nothing
|
|
_nextPosition = null;
|
|
_nextRotation = null;
|
|
LerpParent = EntityUid.Invalid;
|
|
}
|
|
}
|
|
|
|
// Hooks for GodotTransformComponent go here.
|
|
protected virtual void SetPosition(Vector2 position)
|
|
{
|
|
_localPosition = position;
|
|
}
|
|
|
|
protected virtual void SetRotation(Angle rotation)
|
|
{
|
|
_localRotation = rotation;
|
|
}
|
|
|
|
public Matrix3 GetLocalMatrix()
|
|
{
|
|
return _localMatrix;
|
|
}
|
|
|
|
public Matrix3 GetLocalMatrixInv()
|
|
{
|
|
return _invLocalMatrix;
|
|
}
|
|
|
|
private void RebuildMatrices()
|
|
{
|
|
var pos = _localPosition;
|
|
|
|
if (!_parent.IsValid()) // Root Node
|
|
pos = Vector2.Zero;
|
|
|
|
var rot = _localRotation.Theta;
|
|
|
|
var posMat = Matrix3.CreateTranslation(pos);
|
|
var rotMat = Matrix3.CreateRotation((float) rot);
|
|
|
|
Matrix3.Multiply(ref rotMat, ref posMat, out var transMat);
|
|
|
|
_localMatrix = transMat;
|
|
|
|
var posImat = Matrix3.Invert(posMat);
|
|
var rotImap = Matrix3.Invert(rotMat);
|
|
|
|
Matrix3.Multiply(ref posImat, ref rotImap, out var itransMat);
|
|
|
|
_invLocalMatrix = itransMat;
|
|
}
|
|
|
|
private bool TryUpdatePhysicsTree() => Initialized && UpdatePhysicsTree();
|
|
|
|
private bool UpdatePhysicsTree() =>
|
|
Owner.TryGetComponent(out IPhysicsComponent? collider) && collider.UpdatePhysicsTree();
|
|
|
|
private bool UpdateEntityTree() => _entityManager.UpdateEntityTree(Owner);
|
|
|
|
public string GetDebugString()
|
|
{
|
|
return $"pos/rot/wpos/wrot: {Coordinates}/{LocalRotation}/{WorldPosition}/{WorldRotation}";
|
|
}
|
|
|
|
private void ActivateLerp()
|
|
{
|
|
if (ActivelyLerping)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ActivelyLerping = true;
|
|
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new TransformStartLerpMessage(this));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Serialized state of a TransformComponent.
|
|
/// </summary>
|
|
[Serializable, NetSerializable]
|
|
protected internal class TransformComponentState : ComponentState
|
|
{
|
|
/// <summary>
|
|
/// Current parent entity of this entity.
|
|
/// </summary>
|
|
public readonly EntityUid ParentID;
|
|
|
|
/// <summary>
|
|
/// Current position offset of the entity.
|
|
/// </summary>
|
|
public readonly Vector2 LocalPosition;
|
|
|
|
/// <summary>
|
|
/// Current rotation offset of the entity.
|
|
/// </summary>
|
|
public readonly Angle Rotation;
|
|
|
|
/// <summary>
|
|
/// Constructs a new state snapshot of a TransformComponent.
|
|
/// </summary>
|
|
/// <param name="localPosition">Current position offset of this entity.</param>
|
|
/// <param name="rotation">Current direction offset of this entity.</param>
|
|
/// <param name="parentId">Current parent transform of this entity.</param>
|
|
public TransformComponentState(Vector2 localPosition, Angle rotation, EntityUid parentId)
|
|
: base(NetIDs.TRANSFORM)
|
|
{
|
|
LocalPosition = localPosition;
|
|
Rotation = rotation;
|
|
ParentID = parentId;
|
|
}
|
|
}
|
|
}
|
|
|
|
public class MoveEvent : EntitySystemMessage
|
|
{
|
|
public MoveEvent(IEntity sender, EntityCoordinates oldPos, EntityCoordinates newPos)
|
|
{
|
|
Sender = sender;
|
|
OldPosition = oldPos;
|
|
NewPosition = newPos;
|
|
}
|
|
|
|
public IEntity Sender { get; }
|
|
public EntityCoordinates OldPosition { get; }
|
|
public EntityCoordinates NewPosition { get; }
|
|
}
|
|
|
|
public class RotateEvent : EntitySystemMessage
|
|
{
|
|
public RotateEvent(IEntity sender, Angle oldRotation, Angle newRotation)
|
|
{
|
|
Sender = sender;
|
|
OldRotation = oldRotation;
|
|
NewRotation = newRotation;
|
|
}
|
|
|
|
public IEntity Sender { get; }
|
|
public Angle OldRotation { get; }
|
|
public Angle NewRotation { get; }
|
|
}
|
|
}
|