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* Add support for grid chunk removals Also allows grids to be removed when they have no more chunks remaining. * No more crashing pog * Slightly better * Minor optimisations and fix bounds * Avoid creating new chunks for anchoring * chucky * comment * Tests * Remove some logs * Remove another log * Review
10 lines
141 B
C#
10 lines
141 B
C#
using Robust.Shared.GameObjects;
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namespace Robust.Client.GameObjects
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{
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internal sealed class MapSystem : SharedMapSystem
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{
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}
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}
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