Files
RobustToolbox/Robust.Shared/GameObjects/IEntityQuery.cs
T

28 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
namespace Robust.Shared.GameObjects
{
/// <summary>
/// An entity query is a type that can filter entities based on certain criteria,
/// for example based on the components that the entity has.
/// </summary>
[Obsolete("Use any of the other entity query methods instead.")]
public interface IEntityQuery
{
/// <summary>
/// Match the entity and see if it passes the criteria.
/// </summary>
/// <param name="entity">The entity to test.</param>
/// <returns>True if the entity is included in this query, false otherwise</returns>
bool Match(IEntity entity);
/// <summary>
/// Matches every entity in an EntityManager to see if it passes the criteria.
/// </summary>
/// <param name="entityMan">An EntityManager containing a set of entities.</param>
/// <returns>Enumeration of all entities that successfully matched the criteria.</returns>
IEnumerable<IEntity> Match(IEntityManager entityMan);
}
}