Files
RobustToolbox/Robust.Shared/GameObjects/IComponentManager.cs
T
Acruid 91f61bb9de Reverts component NetId storage in ComponentManager back to the way Acruid originally designed it.
Removes NetId methods from IEntity, content does not need to be messing with them.
Fixes bug in DeleteComponent where the ComponentDeleted event was not being raised if a component did not have a NetId.
2021-03-29 03:40:48 -07:00

257 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using JetBrains.Annotations;
namespace Robust.Shared.GameObjects
{
/// <summary>
/// Holds a collection of ECS components that are attached to entities.
/// </summary>
[PublicAPI]
public interface IComponentManager : IDisposable
{
/// <summary>
/// A component was added to the manager.
/// </summary>
event EventHandler<ComponentEventArgs>? ComponentAdded;
/// <summary>
/// A component was removed from the manager.
/// </summary>
event EventHandler<ComponentEventArgs>? ComponentRemoved;
/// <summary>
/// A component was deleted. This is usually deferred until some time after it was removed.
/// Usually you will want to subscribe to <see cref="ComponentRemoved"/>.
/// </summary>
event EventHandler<ComponentEventArgs>? ComponentDeleted;
/// <summary>
/// Instantly clears all components from the manager. This will NOT shut them down gracefully.
/// Any entities relying on existing components will be broken.
/// </summary>
void Clear();
void Initialize();
/// <summary>
/// Adds a Component type to an entity. If the entity is already Initialized, the component will
/// automatically be Initialized and Started.
/// </summary>
/// <typeparam name="T">Concrete component type to add.</typeparam>
/// <returns>The newly added component.</returns>
T AddComponent<T>(IEntity entity) where T : Component, new();
/// <summary>
/// Adds a Component to an entity. If the entity is already Initialized, the component will
/// automatically be Initialized and Started.
/// </summary>
/// <param name="entity">Entity being modified.</param>
/// <param name="component">Component to add.</param>
/// <param name="overwrite">Should it overwrite existing components?</param>
void AddComponent<T>(IEntity entity, T component, bool overwrite = false) where T : Component;
/// <summary>
/// Removes the component with the specified reference type,
/// Without needing to have the component itself.
/// </summary>
/// <typeparam name="T">The component reference type to remove.</typeparam>
/// <param name="uid">Entity UID to modify.</param>
void RemoveComponent<T>(EntityUid uid);
/// <summary>
/// Removes the component with a specified type.
/// </summary>
/// <param name="uid">Entity UID to modify.</param>
/// <param name="type">A trait or component type to check for.</param>
void RemoveComponent(EntityUid uid, Type type);
/// <summary>
/// Removes the component with a specified network ID.
/// </summary>
/// <param name="uid">Entity UID to modify.</param>
/// <param name="netID">Network ID of the component to remove.</param>
void RemoveComponent(EntityUid uid, uint netID);
/// <summary>
/// Removes the specified component.
/// </summary>
/// <param name="uid">Entity UID to modify.</param>
/// <param name="component">Component to remove.</param>
void RemoveComponent(EntityUid uid, IComponent component);
/// <summary>
/// Removes all components from an entity, except the required components.
/// </summary>
/// <param name="uid">Entity UID to modify.</param>
void RemoveComponents(EntityUid uid);
/// <summary>
/// Removes ALL components from an entity. This includes the required components,
/// <see cref="TransformComponent"/> and <see cref="MetaDataComponent"/>. This should ONLY be
/// used when deleting an entity.
/// </summary>
/// <param name="uid">Entity UID to modify.</param>
void DisposeComponents(EntityUid uid);
/// <summary>
/// Checks if the entity has a component type.
/// </summary>
/// <typeparam name="T">Component reference type to check for.</typeparam>
/// <param name="uid">Entity UID to check.</param>
/// <returns>True if the entity has the component type, otherwise false.</returns>
bool HasComponent<T>(EntityUid uid);
/// <summary>
/// Checks if the entity has a component type.
/// </summary>
/// <param name="uid">Entity UID to check.</param>
/// <param name="type">A trait or component type to check for.</param>
/// <returns>True if the entity has the component type, otherwise false.</returns>
bool HasComponent(EntityUid uid, Type type);
/// <summary>
/// Checks if the entity has a component with a given network ID. This does not check
/// if the component is deleted.
/// </summary>
/// <param name="uid">Entity UID to check.</param>
/// <param name="netId">Network ID to check for.</param>
/// <returns>True if the entity has a component with the given network ID, otherwise false.</returns>
bool HasComponent(EntityUid uid, uint netId);
/// <summary>
/// Returns the component of a specific type.
/// </summary>
/// <typeparam name="T">A trait or type of a component to retrieve.</typeparam>
/// <param name="uid">Entity UID to look on.</param>
/// <returns>The component of Type from the Entity.</returns>
T GetComponent<T>(EntityUid uid);
/// <summary>
/// Returns the component of a specific type.
/// </summary>
/// <param name="uid">Entity UID to look on.</param>
/// <param name="type">A trait or component type to check for.</param>
/// <returns>The component of Type from the Entity.</returns>
IComponent GetComponent(EntityUid uid, Type type);
/// <summary>
/// Returns the component with a specific network ID. This does not check
/// if the component is deleted.
/// </summary>
/// <param name="uid">Entity UID to look on.</param>
/// <param name="netId">Network ID of the component to retrieve.</param>
/// <returns>The component with the specified network id.</returns>
IComponent GetComponent(EntityUid uid, uint netId);
/// <summary>
/// Returns the component of a specific type.
/// </summary>
/// <typeparam name="T">A trait or type of a component to retrieve.</typeparam>
/// <param name="uid">Entity UID to check.</param>
/// <param name="component">Component of the specified type (if exists).</param>
/// <returns>If the component existed in the entity.</returns>
bool TryGetComponent<T>(EntityUid uid, [NotNullWhen(true)] out T component);
/// <summary>
/// Returns the component of a specific type.
/// </summary>
/// <param name="uid">Entity UID to check.</param>
/// <param name="type">A trait or component type to check for.</param>
/// <param name="component">Component of the specified type (if exists).</param>
/// <returns>If the component existed in the entity.</returns>
bool TryGetComponent(EntityUid uid, Type type, [NotNullWhen(true)] out IComponent? component);
/// <summary>
/// Returns the component with a specified network ID. This does not check
/// if the component is deleted.
/// </summary>
/// <param name="uid">Entity UID to check.</param>
/// <param name="netId">Component Network ID to check for.</param>
/// <param name="component">Component with the specified network id.</param>
/// <returns>If the component existed in the entity.</returns>
bool TryGetComponent(EntityUid uid, uint netId, [NotNullWhen(true)] out IComponent? component);
/// <summary>
/// Returns ALL component type instances on an entity. A single component instance
/// can have multiple component types.
/// </summary>
/// <param name="uid">Entity UID to look on.</param>
/// <returns>All component types on the Entity.</returns>
IEnumerable<IComponent> GetComponents(EntityUid uid);
/// <summary>
/// Returns ALL component type instances that are assignable to the specified type.
/// A single component instance can have multiple component type instances.
/// </summary>
/// <typeparam name="T">A trait or type of a component to retrieve.</typeparam>
/// <param name="uid">Entity UID to look on.</param>
/// <returns>All components that are assignable to the specified type.</returns>
IEnumerable<T> GetComponents<T>(EntityUid uid);
/// <summary>
/// Returns ALL networked components on an entity, including deleted ones.
/// </summary>
/// <param name="uid">Entity UID to look on.</param>
/// <returns>All components that have a network ID.</returns>
IEnumerable<IComponent> GetNetComponents(EntityUid uid);
/// <summary>
/// Returns ALL component instances of a specified type.
/// </summary>
/// <typeparam name="T">A trait or type of a component to retrieve.</typeparam>
/// <returns>All components that have the specified type.</returns>
IEnumerable<T> EntityQuery<T>(bool includePaused = false);
/// <summary>
/// Returns the relevant components from all entities that contain the two required components.
/// </summary>
/// <typeparam name="TComp1">First required component.</typeparam>
/// <typeparam name="TComp2">Second required component.</typeparam>
/// <returns>The pairs of components from each entity that has the two required components.</returns>
IEnumerable<(TComp1, TComp2)> EntityQuery<TComp1, TComp2>(bool includePaused = false)
where TComp1 : IComponent
where TComp2 : IComponent;
/// <summary>
/// Returns the relevant components from all entities that contain the three required components.
/// </summary>
/// <typeparam name="TComp1">First required component.</typeparam>
/// <typeparam name="TComp2">Second required component.</typeparam>
/// <typeparam name="TComp3">Third required component.</typeparam>
/// <returns>The pairs of components from each entity that has the three required components.</returns>
IEnumerable<(TComp1, TComp2, TComp3)> EntityQuery<TComp1, TComp2, TComp3>(bool includePaused = false)
where TComp1 : IComponent
where TComp2 : IComponent
where TComp3 : IComponent;
/// <summary>
/// Returns the relevant components from all entities that contain the four required components.
/// </summary>
/// <typeparam name="TComp1">First required component.</typeparam>
/// <typeparam name="TComp2">Second required component.</typeparam>
/// <typeparam name="TComp3">Third required component.</typeparam>
/// <typeparam name="TComp4">Fourth required component.</typeparam>
/// <returns>The pairs of components from each entity that has the four required components.</returns>
IEnumerable<(TComp1, TComp2, TComp3, TComp4)> EntityQuery<TComp1, TComp2, TComp3, TComp4>(bool includePaused = false)
where TComp1 : IComponent
where TComp2 : IComponent
where TComp3 : IComponent
where TComp4 : IComponent;
/// <summary>
/// Returns ALL component instances of a specified type.
/// </summary>
/// <param name="type">A trait or component type to check for.</param>
/// <param name="includePaused"></param>
/// <returns>All components that are the specified type.</returns>
IEnumerable<IComponent> GetAllComponents(Type type, bool includePaused = false);
/// <summary>
/// Culls all components from the collection that are marked as deleted. This needs to be called often.
/// </summary>
void CullRemovedComponents();
}
}