Files
RobustToolbox/Robust.Shared/GameObjects/Component.cs
T
DrSmugleafandGitHub 91d58dbca4 Make serialization work with backing fields automatically (#1727)
* Make serialization work with backing fields automatically

* Fix not taking priorities into account, make the test fail when that is the case

* Turn fieldDefs back into a list

* Format it better

* Remove GetInheritanceBehaviour, expose immutable array of base field definitions
2021-04-27 14:11:06 +02:00

275 lines
9.7 KiB
C#

using System;
using Robust.Shared.Network;
using Robust.Shared.Players;
using Robust.Shared.Reflection;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Robust.Shared.GameObjects
{
/// <inheritdoc />
[Reflect(false)]
[ImplicitDataDefinitionForInheritors]
public abstract class Component : IComponent
{
/// <inheritdoc />
[ViewVariables]
public abstract string Name { get; }
/// <inheritdoc />
[ViewVariables]
public virtual uint? NetID => null;
/// <inheritdoc />
[ViewVariables]
public virtual bool NetworkSynchronizeExistence => false;
/// <inheritdoc />
[ViewVariables]
[DataField("netsync")]
public bool NetSyncEnabled { get; set; } = true;
/// <inheritdoc />
[ViewVariables]
public IEntity Owner { get; set; } = default!;
/// <inheritdoc />
[ViewVariables]
public bool Paused => Owner.Paused;
/// <inheritdoc />
[ViewVariables]
public bool Initialized { get; private set; }
private bool _running;
/// <inheritdoc />
[ViewVariables(VVAccess.ReadWrite)]
public bool Running
{
get => _running;
set
{
if(_running == value)
return;
if(value)
Startup();
else
Shutdown();
_running = value;
}
}
/// <inheritdoc />
[ViewVariables]
public bool Deleted { get; private set; }
/// <inheritdoc />
[ViewVariables]
public GameTick CreationTick { get; private set; }
/// <inheritdoc />
[ViewVariables]
public GameTick LastModifiedTick { get; private set; }
private static readonly ComponentAdd CompAddInstance = new();
private static readonly ComponentInit CompInitInstance = new();
private static readonly ComponentStartup CompStartupInstance = new();
private static readonly ComponentShutdown CompShutdownInstance = new();
private static readonly ComponentRemove CompRemoveInstance = new();
private EntityEventBus GetBus()
{
// Apparently components are being created outside of the ComponentManager,
// and the Owner is not being set correctly.
// ReSharper disable once RedundantAssertionStatement
DebugTools.AssertNotNull(Owner);
return (EntityEventBus) Owner.EntityManager.EventBus;
}
/// <inheritdoc />
public virtual void OnRemove()
{
if (Running)
throw new InvalidOperationException("Cannot Remove a running entity!");
// We have been marked for deletion by the Component Manager.
Deleted = true;
GetBus().RaiseComponentEvent(this, CompRemoveInstance);
}
/// <summary>
/// Called when the component gets added to an entity.
/// </summary>
public virtual void OnAdd()
{
if (Initialized)
throw new InvalidOperationException("Cannot Add an Initialized component!");
if (Running)
throw new InvalidOperationException("Cannot Add a running component!");
if (Deleted)
throw new InvalidOperationException("Cannot Add a Deleted component!");
CreationTick = Owner.EntityManager.CurrentTick;
GetBus().RaiseComponentEvent(this, CompAddInstance);
}
/// <inheritdoc />
public virtual void Initialize()
{
if (Initialized)
throw new InvalidOperationException("Component already Initialized!");
if (Running)
throw new InvalidOperationException("Cannot Initialize a running component!");
if (Deleted)
throw new InvalidOperationException("Cannot Initialize a Deleted component!");
Initialized = true;
GetBus().RaiseComponentEvent(this, CompInitInstance);
}
/// <summary>
/// Starts up a component. This is called automatically after all components are Initialized and the entity is Initialized.
/// This can be called multiple times during the component's life, and at any time.
/// </summary>
protected virtual void Startup()
{
if (!Initialized)
throw new InvalidOperationException("Cannot Start an uninitialized component!");
if (Running)
throw new InvalidOperationException("Cannot Startup a running component!");
if (Deleted)
throw new InvalidOperationException("Cannot Start a Deleted component!");
_running = true;
GetBus().RaiseComponentEvent(this, CompStartupInstance);
}
/// <summary>
/// Shuts down the component. The is called Automatically by OnRemove. This can be called multiple times during
/// the component's life, and at any time.
/// </summary>
protected virtual void Shutdown()
{
if (!Initialized)
throw new InvalidOperationException("Cannot Shutdown an uninitialized component!");
if (!Running)
throw new InvalidOperationException("Cannot Shutdown an unstarted component!");
if (Deleted)
throw new InvalidOperationException("Cannot Shutdown a Deleted component!");
_running = false;
GetBus().RaiseComponentEvent(this, CompShutdownInstance);
}
/// <inheritdoc />
public void Dirty()
{
// Deserialization will cause this to be true.
// ReSharper disable once ConditionIsAlwaysTrueOrFalse
if(Owner is null)
return;
Owner.Dirty();
LastModifiedTick = Owner.EntityManager.CurrentTick;
}
/// <summary>
/// Sends a message to all other components in this entity.
/// This is an alias of 'Owner.SendMessage(this, message);'
/// </summary>
/// <param name="message">Message to send.</param>
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
protected void SendMessage(ComponentMessage message)
{
Owner.SendMessage(this, message);
}
/// <summary>
/// Sends a message over the network to all other components on the networked entity. This works both ways.
/// This is an alias of 'Owner.SendNetworkMessage(this, message);'
/// </summary>
/// <param name="message">Message to send.</param>
/// <param name="channel">Network channel to send the message over. If null, broadcast to all channels.</param>
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
protected void SendNetworkMessage(ComponentMessage message, INetChannel? channel = null)
{
Owner.SendNetworkMessage(this, message, channel);
}
/// <inheritdoc />
public virtual void HandleMessage(ComponentMessage message, IComponent? component) { }
/// <inheritdoc />
public virtual void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null) { }
/// <param name="player"></param>
/// <inheritdoc />
public virtual ComponentState GetComponentState(ICommonSession player)
{
if (NetID == null)
throw new InvalidOperationException($"Cannot make state for component without Net ID: {GetType()}");
return new ComponentState(NetID.Value);
}
/// <inheritdoc />
public virtual void HandleComponentState(ComponentState? curState, ComponentState? nextState) { }
// these two methods clear the LastModifiedTick/CreationTick to mark it as "not different from prototype load".
// This is used as optimization in the game state system to avoid sending redundant component data.
internal virtual void ClearTicks()
{
LastModifiedTick = GameTick.Zero;
ClearCreationTick();
}
internal void ClearCreationTick()
{
CreationTick = GameTick.Zero;
}
}
/// <summary>
/// The component has been added to the entity. This is the first function
/// to be called after the component has been allocated and (optionally) deserialized.
/// </summary>
public class ComponentAdd : EntityEventArgs { }
/// <summary>
/// Raised when all of the entity's other components have been added and are available,
/// But are not necessarily initialized yet. DO NOT depend on the values of other components to be correct.
/// </summary>
public class ComponentInit : EntityEventArgs { }
/// <summary>
/// Starts up a component. This is called automatically after all components are Initialized and the entity is Initialized.
/// This can be called multiple times during the component's life, and at any time.
/// </summary>
public class ComponentStartup : EntityEventArgs { }
/// <summary>
/// Shuts down the component. The is called Automatically by OnRemove. This can be called multiple times during
/// the component's life, and at any time.
/// </summary>
public class ComponentShutdown : EntityEventArgs { }
/// <summary>
/// The component has been removed from the entity. This is the last function
/// that is called before the component is freed.
/// </summary>
public class ComponentRemove : EntityEventArgs { }
}