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* Added a basic server simulation framework for help with tests. * Moved as much as possible to Robust.Shared/Containers. Moved ContainerSlot from content to engine. * Moved ClientContainer to shared. * Merged client/server ContainerManagerComponents into a single shared version. * ContainerManagerComponent is now implicitly registered with the attributes. * Migrated to 2021 serialization technology. * Existing Unit Tests work. * More tests coverage. Fixed bug with transferring items between containers. * Container Type info is now sent over the network. * Merge client/server container systems. * Code cleanup. * Attempted to fix dictionary serialization. Logs warning when trying to check if an unknown GridId is paused. * Remove OldCode.
15 lines
296 B
C#
15 lines
296 B
C#
using Robust.Shared.GameObjects;
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namespace Robust.Shared.Containers
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{
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public readonly struct UpdateContainerOcclusionMessage
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{
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public IEntity Entity { get; }
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public UpdateContainerOcclusionMessage(IEntity entity)
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{
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Entity = entity;
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}
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}
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}
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