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https://github.com/space-wizards/RobustToolbox.git
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* WebSocket-based data transfer system * Move resource downloads/uploads to the new transfer system Should drastically increase the permitted practical size * Transfer impl for Lidgren * Async impl for receive stream * Use unbounded channel for Lidgren * Add metrics * More comments * Add serverside stream limit to avoid being a DoS vector * Fix tests * Oops forgot to actually implement sequence channels in NetMessage * Doc comment for NetMessage.SequenceChannel * Release notes
17 lines
396 B
C#
17 lines
396 B
C#
using Robust.Shared.Input;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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namespace Robust.Server.Player;
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/// <summary>
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/// Manages each players session when connected to the server.
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/// </summary>
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[NotContentImplementable]
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public interface IPlayerManager : ISharedPlayerManager
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{
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BoundKeyMap KeyMap { get; }
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internal void MarkPlayerResourcesSent(INetChannel channel);
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}
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