Files
RobustToolbox/SS3D_shared/AtomBaseClass.cs
T

20 lines
593 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Mogre;
namespace SS3D_shared
{
public class AtomBaseClass //This class is the base class for all other objects in the game.
//Think of it as byonds ATOM. Add shared variables here.
//This should always be in the entities UserObject. So make sure to set it.
{
public AtomType AtomType = AtomType.None;
public SceneNode Node;
public Entity Entity;
public string name;
}
}