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20 lines
593 B
C#
20 lines
593 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Mogre;
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namespace SS3D_shared
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{
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public class AtomBaseClass //This class is the base class for all other objects in the game.
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//Think of it as byonds ATOM. Add shared variables here.
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//This should always be in the entities UserObject. So make sure to set it.
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{
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public AtomType AtomType = AtomType.None;
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public SceneNode Node;
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public Entity Entity;
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public string name;
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}
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}
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