Files
RobustToolbox/Robust.Client/Physics/PhysicsSystem.cs
T

19 lines
461 B
C#

using JetBrains.Annotations;
using Robust.Shared.IoC;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Timing;
namespace Robust.Client.Physics
{
[UsedImplicitly]
public sealed class PhysicsSystem : SharedPhysicsSystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
public override void Update(float frameTime)
{
SimulateWorld(frameTime, _gameTiming.InPrediction);
}
}
}