Files
RobustToolbox/Robust.Shared/GameObjects/Systems/EntityLookup.Queries.cs
Leon Friedrich 2b55d39e51 Make various ValueList enumerators use spans (#5019)
* Make various ValueList enumerators use spans

* Remove reference to EntityEventBus.OrderedRegistration

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-31 17:01:03 +11:00

950 lines
32 KiB
C#

using System;
using System.Collections.Generic;
using System.Numerics;
using System.Runtime.CompilerServices;
using JetBrains.Annotations;
using Robust.Shared.Collections;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Utility;
namespace Robust.Shared.GameObjects;
public sealed partial class EntityLookupSystem
{
/*
* There is no GetEntitiesInMap method as this should be avoided; anyone that really needs it can implement it themselves
*/
// Internal API messy for now but mainly want external to be fairly stable for a while and optimise it later.
#region Private
private void RecursiveAdd(EntityUid uid, ref ValueList<EntityUid> toAdd)
{
if (!_xformQuery.TryGetComponent(uid, out var xform))
{
Log.Error($"Encountered deleted entity {uid} while performing entity lookup.");
return;
}
toAdd.Add(uid);
foreach (var child in xform._children)
{
RecursiveAdd(child, ref toAdd);
}
}
private void AddContained(HashSet<EntityUid> intersecting, LookupFlags flags)
{
if ((flags & LookupFlags.Contained) == 0x0 || intersecting.Count == 0)
return;
// TODO PERFORMANCE.
// toAdd only exists because we can't add directly to intersecting w/o enumeration issues.
// If we assume that there are more entities in containers than there are entities in the intersecting set, then
// we would be better off creating a fixed-size EntityUid array and coping all intersecting entities into that
// instead of creating a value list here that needs to be resized.
var toAdd = new ValueList<EntityUid>();
foreach (var uid in intersecting)
{
if (!_containerQuery.TryGetComponent(uid, out var conManager))
continue;
foreach (var con in _container.GetAllContainers(uid, conManager))
{
foreach (var contained in con.ContainedEntities)
{
RecursiveAdd(contained, ref toAdd);
}
}
}
foreach (var uid in toAdd.Span)
{
intersecting.Add(uid);
}
}
/// <summary>
/// Wrapper around the per-grid version.
/// </summary>
private void AddEntitiesIntersecting(MapId mapId,
HashSet<EntityUid> intersecting,
IPhysShape shape,
Transform shapeTransform,
LookupFlags flags)
{
var worldAABB = shape.ComputeAABB(shapeTransform, 0);
var state = new EntityQueryState(intersecting,
shape,
shapeTransform,
_fixtures,
this,
_physics,
_manifoldManager,
_fixturesQuery,
flags);
// Need to include maps
_mapManager.FindGridsIntersecting(mapId, worldAABB, ref state,
static (EntityUid uid, MapGridComponent _, ref EntityQueryState state) =>
{
state.Lookup.AddEntitiesIntersecting(uid, state.Intersecting, state.Shape, state.Transform, state.Flags);
return true;
}, approx: true, includeMap: false);
var mapUid = _mapManager.GetMapEntityId(mapId);
AddEntitiesIntersecting(mapUid, intersecting, shape, shapeTransform, flags);
AddContained(intersecting, flags);
}
private void AddEntitiesIntersecting(
EntityUid lookupUid,
HashSet<EntityUid> intersecting,
IPhysShape shape,
Transform shapeTransform,
LookupFlags flags,
BroadphaseComponent? lookup = null)
{
if (!_broadQuery.Resolve(lookupUid, ref lookup))
return;
var (_, lookupRot, lookupInvMatrix) = _transform.GetWorldPositionRotationInvMatrix(lookupUid);
var lookupTransform = new Transform(lookupInvMatrix.Transform(shapeTransform.Position),
shapeTransform.Quaternion2D.Angle - lookupRot);
var localAABB = shape.ComputeAABB(lookupTransform, 0);
var state = new EntityQueryState(
intersecting,
shape,
shapeTransform,
_fixtures,
this,
_physics,
_manifoldManager,
_fixturesQuery,
flags);
if ((flags & LookupFlags.Dynamic) != 0x0)
{
lookup.DynamicTree.QueryAabb(ref state, PhysicsQuery, localAABB, true);
}
if ((flags & LookupFlags.Static) != 0x0)
{
lookup.StaticTree.QueryAabb(ref state, PhysicsQuery, localAABB, true);
}
if ((flags & LookupFlags.StaticSundries) == LookupFlags.StaticSundries)
{
lookup.StaticSundriesTree.QueryAabb(ref state, SundriesQuery, localAABB, true);
}
if ((flags & LookupFlags.Sundries) != 0x0)
{
lookup.SundriesTree.QueryAabb(ref state, SundriesQuery, localAABB, true);
}
return;
static bool PhysicsQuery(ref EntityQueryState state, in FixtureProxy value)
{
var sensors = (state.Flags & LookupFlags.Sensors) != 0x0;
if (!sensors && !value.Fixture.Hard)
return true;
var approx = (state.Flags & LookupFlags.Approximate) != 0x0;
if (!approx)
{
var intersectingTransform = state.Physics.GetPhysicsTransform(value.Entity);
if (!state.Manifolds.TestOverlap(state.Shape, 0, value.Fixture.Shape, value.ChildIndex, state.Transform, intersectingTransform))
{
return true;
}
}
state.Intersecting.Add(value.Entity);
return true;
}
static bool SundriesQuery(ref EntityQueryState state, in EntityUid value)
{
var approx = (state.Flags & LookupFlags.Approximate) != 0x0;
if (approx)
{
state.Intersecting.Add(value);
return true;
}
var intersectingTransform = state.Physics.GetPhysicsTransform(value);
if (state.FixturesQuery.TryGetComponent(value, out var fixtures))
{
var sensors = (state.Flags & LookupFlags.Sensors) != 0x0;
bool anyFixture = false;
foreach (var fixture in fixtures.Fixtures.Values)
{
if (!sensors && !fixture.Hard)
continue;
anyFixture = true;
for (var i = 0; i < fixture.Shape.ChildCount; i++)
{
if (state.Manifolds.TestOverlap(state.Shape, 0, fixture.Shape, i, state.Transform,
intersectingTransform))
{
state.Intersecting.Add(value);
return true;
}
}
}
if (anyFixture)
return true;
}
if (state.Fixtures.TestPoint(state.Shape, state.Transform, intersectingTransform.Position))
state.Intersecting.Add(value);
return true;
}
}
/// <summary>
/// Wrapper around the per-grid version.
/// </summary>
private bool AnyEntitiesIntersecting(MapId mapId,
IPhysShape shape,
Transform shapeTransform,
LookupFlags flags,
EntityUid? ignored = null)
{
var worldAABB = shape.ComputeAABB(shapeTransform, 0);
var state = new AnyEntityQueryState(false,
ignored,
shape,
shapeTransform,
_fixtures,
this,
_physics,
_manifoldManager,
_fixturesQuery,
flags);
// Need to include maps
_mapManager.FindGridsIntersecting(mapId, worldAABB, ref state,
static (EntityUid uid, MapGridComponent _, ref AnyEntityQueryState state) =>
{
if (state.Lookup.AnyEntitiesIntersecting(uid, state.Shape, state.Transform, state.Flags, ignored: state.Ignored))
{
state.Found = true;
return false;
}
return true;
}, approx: true, includeMap: false);
if (!state.Found)
{
var mapUid = _mapManager.GetMapEntityId(mapId);
state.Found = AnyEntitiesIntersecting(mapUid, shape, shapeTransform, flags, ignored);
}
return state.Found;
}
private bool AnyEntitiesIntersecting(EntityUid lookupUid,
IPhysShape shape,
Transform shapeTransform,
LookupFlags flags,
EntityUid? ignored = null,
BroadphaseComponent? lookup = null)
{
if (!_broadQuery.Resolve(lookupUid, ref lookup))
return false;
var state = new AnyEntityQueryState(false,
ignored,
shape,
shapeTransform,
_fixtures,
this,
_physics,
_manifoldManager,
_fixturesQuery,
flags);
// Shape gets passed in via local terms
// Transform is in world terms
// Need to convert both back to lookup-local for AABB.
var (_, lookupRot, lookupInvMatrix) = _transform.GetWorldPositionRotationInvMatrix(lookupUid);
var lookupTransform = new Transform(lookupInvMatrix.Transform(shapeTransform.Position),
shapeTransform.Quaternion2D.Angle - lookupRot);
var localAABB = shape.ComputeAABB(lookupTransform, 0);
if ((flags & LookupFlags.Dynamic) != 0x0)
{
lookup.DynamicTree.QueryAabb(ref state, PhysicsQuery, localAABB, true);
if (state.Found)
return true;
}
if ((flags & LookupFlags.Static) != 0x0)
{
lookup.StaticTree.QueryAabb(ref state, PhysicsQuery, localAABB, true);
if (state.Found)
return true;
}
if ((flags & LookupFlags.StaticSundries) == LookupFlags.StaticSundries)
{
lookup.StaticSundriesTree.QueryAabb(ref state, SundriesQuery, localAABB, true);
if (state.Found)
return true;
}
if ((flags & LookupFlags.Sundries) != 0x0)
{
lookup.SundriesTree.QueryAabb(ref state, SundriesQuery, localAABB, true);
}
return state.Found;
static bool PhysicsQuery(ref AnyEntityQueryState state, in FixtureProxy value)
{
if (state.Ignored == value.Entity)
return true;
var sensors = (state.Flags & LookupFlags.Sensors) != 0x0;
if (!sensors && !value.Fixture.Hard)
return true;
var approx = (state.Flags & LookupFlags.Approximate) != 0x0;
if (!approx)
{
var intersectingTransform = state.Physics.GetPhysicsTransform(value.Entity);
if (!state.Manifolds.TestOverlap(state.Shape, 0, value.Fixture.Shape, value.ChildIndex, state.Transform, intersectingTransform))
{
return true;
}
}
state.Found = true;
return false;
}
static bool SundriesQuery(ref AnyEntityQueryState state, in EntityUid value)
{
if (state.Ignored == value)
return true;
var approx = (state.Flags & LookupFlags.Approximate) != 0x0;
if (approx)
{
state.Found = true;
return false;
}
var intersectingTransform = state.Physics.GetPhysicsTransform(value);
if (state.FixturesQuery.TryGetComponent(value, out var fixtures))
{
var sensors = (state.Flags & LookupFlags.Sensors) != 0x0;
bool anyFixture = false;
foreach (var fixture in fixtures.Fixtures.Values)
{
if (!sensors && !fixture.Hard)
continue;
anyFixture = true;
for (var i = 0; i < fixture.Shape.ChildCount; i++)
{
if (state.Manifolds.TestOverlap(state.Shape, 0, fixture.Shape, i, state.Transform,
intersectingTransform))
{
state.Found = true;
return false;
}
}
}
if (anyFixture)
return true;
}
if (state.Fixtures.TestPoint(state.Shape, state.Transform, intersectingTransform.Position))
{
state.Found = true;
return false;
}
return true;
}
}
private bool AnyEntitiesIntersecting(EntityUid lookupUid,
Box2Rotated worldBounds,
LookupFlags flags,
EntityUid? ignored = null)
{
var shape = new PolygonShape();
shape.Set(worldBounds);
var transform = Physics.Transform.Empty;
return AnyEntitiesIntersecting(lookupUid, shape, transform, flags, ignored);
}
#endregion
#region Arc
public IEnumerable<EntityUid> GetEntitiesInArc(
EntityCoordinates coordinates,
float range,
Angle direction,
float arcWidth,
LookupFlags flags = DefaultFlags)
{
var position = coordinates.ToMap(EntityManager, _transform);
return GetEntitiesInArc(position, range, direction, arcWidth, flags);
}
public IEnumerable<EntityUid> GetEntitiesInArc(
MapCoordinates coordinates,
float range,
Angle direction,
float arcWidth,
LookupFlags flags = DefaultFlags)
{
foreach (var entity in GetEntitiesInRange(coordinates, range * 2, flags))
{
var angle = new Angle(_transform.GetWorldPosition(entity) - coordinates.Position);
if (angle.Degrees < direction.Degrees + arcWidth / 2 &&
angle.Degrees > direction.Degrees - arcWidth / 2)
yield return entity;
}
}
#endregion
#region Box2
public bool AnyEntitiesIntersecting(MapId mapId, Box2 worldAABB, LookupFlags flags = DefaultFlags)
{
if (mapId == MapId.Nullspace) return false;
// Don't need to check contained entities as they have the same bounds as the parent.
var found = false;
var state = (this, worldAABB, flags, found);
_mapManager.FindGridsIntersecting(mapId, worldAABB, ref state,
static (EntityUid uid, MapGridComponent _, ref (EntityLookupSystem lookup, Box2 worldAABB, LookupFlags flags, bool found) tuple) =>
{
if (!tuple.lookup.AnyLocalEntitiesIntersecting(uid, tuple.worldAABB, tuple.flags))
return true;
tuple.found = true;
return false;
}, approx: true, includeMap: false);
if (state.found)
return true;
var mapUid = _mapManager.GetMapEntityId(mapId);
return AnyLocalEntitiesIntersecting(mapUid, worldAABB, flags);
}
public HashSet<EntityUid> GetEntitiesIntersecting(MapId mapId, Box2 worldAABB, LookupFlags flags = DefaultFlags)
{
var intersecting = new HashSet<EntityUid>();
GetEntitiesIntersecting(mapId, worldAABB, intersecting, flags);
return intersecting;
}
public void GetEntitiesIntersecting(MapId mapId, Box2 worldAABB, HashSet<EntityUid> intersecting, LookupFlags flags = DefaultFlags)
{
if (mapId == MapId.Nullspace) return;
// Get grid entities
var state = (this, intersecting, worldAABB, _transform, flags);
_mapManager.FindGridsIntersecting(mapId, worldAABB, ref state,
static (EntityUid gridUid, MapGridComponent _, ref (
EntityLookupSystem lookup, HashSet<EntityUid> intersecting,
Box2 worldAABB, SharedTransformSystem xformSystem, LookupFlags flags) tuple) =>
{
var localAABB = tuple.xformSystem.GetInvWorldMatrix(gridUid).TransformBox(tuple.worldAABB);
tuple.lookup.AddLocalEntitiesIntersecting(gridUid, tuple.intersecting, localAABB, tuple.flags);
return true;
}, approx: true, includeMap: false);
// Get map entities
var mapUid = _mapManager.GetMapEntityId(mapId);
AddLocalEntitiesIntersecting(mapUid, intersecting, worldAABB, flags);
AddContained(intersecting, flags);
}
#endregion
#region Box2Rotated
public bool AnyEntitiesIntersecting(MapId mapId, Box2Rotated worldBounds, LookupFlags flags = DefaultFlags)
{
// Don't need to check contained entities as they have the same bounds as the parent.
var worldAABB = worldBounds.CalcBoundingBox();
const bool found = false;
var state = (this, worldBounds, flags, found);
_mapManager.FindGridsIntersecting(mapId, worldAABB, ref state,
static (EntityUid uid, MapGridComponent grid, ref (EntityLookupSystem lookup, Box2Rotated worldBounds, LookupFlags flags, bool found) tuple) =>
{
if (tuple.lookup.AnyEntitiesIntersecting(uid, tuple.worldBounds, tuple.flags))
{
tuple.found = true;
return false;
}
return true;
}, approx: true, includeMap: false);
if (state.found)
return true;
var mapUid = _mapManager.GetMapEntityId(mapId);
return AnyEntitiesIntersecting(mapUid, worldBounds, flags);
}
public HashSet<EntityUid> GetEntitiesIntersecting(MapId mapId, Box2Rotated worldBounds, LookupFlags flags = DefaultFlags)
{
var intersecting = new HashSet<EntityUid>();
if (mapId == MapId.Nullspace)
return intersecting;
var mapUid = _mapManager.GetMapEntityId(mapId);
// Get grid entities
var shape = new PolygonShape();
shape.Set(worldBounds);
var state = (this, intersecting, shape, flags);
_mapManager.FindGridsIntersecting(mapUid, shape, Physics.Transform.Empty, ref state, static
(EntityUid uid, MapGridComponent _,
ref (EntityLookupSystem lookup,
HashSet<EntityUid> intersecting,
PolygonShape shape,
LookupFlags flags) tuple) =>
{
tuple.lookup.AddEntitiesIntersecting(uid, tuple.intersecting, tuple.shape, Physics.Transform.Empty, tuple.flags);
return true;
}, approx: true, includeMap: false);
// Get map entities
AddEntitiesIntersecting(mapUid, intersecting, shape, Physics.Transform.Empty, flags);
AddContained(intersecting, flags);
return intersecting;
}
#endregion
#region Entity
public bool AnyEntitiesIntersecting(EntityUid uid, LookupFlags flags = DefaultFlags)
{
return AnyEntitiesInRange(uid, LookupEpsilon, flags);
}
public bool AnyEntitiesInRange(EntityUid uid, float range, LookupFlags flags = DefaultFlags)
{
var mapPos = _transform.GetMapCoordinates(uid);
if (mapPos.MapId == MapId.Nullspace)
return false;
var rangeVec = new Vector2(range, range);
var worldAABB = new Box2(mapPos.Position - rangeVec, mapPos.Position + rangeVec);
var circle = new PhysShapeCircle(range, mapPos.Position);
const bool found = false;
var state = (this, worldAABB, circle, flags, found, uid);
_mapManager.FindGridsIntersecting(mapPos.MapId, worldAABB, ref state, static (
EntityUid gridUid,
MapGridComponent _, ref (
EntityLookupSystem lookup,
Box2 worldAABB,
PhysShapeCircle circle,
LookupFlags flags,
bool found,
EntityUid ignored) tuple) =>
{
if (tuple.lookup.AnyEntitiesIntersecting(gridUid, tuple.circle, Physics.Transform.Empty, tuple.flags, tuple.ignored))
{
tuple.found = true;
return false;
}
return true;
}, approx: true, includeMap: false);
if (state.found)
{
return true;
}
var mapUid = _mapManager.GetMapEntityId(mapPos.MapId);
return AnyEntitiesIntersecting(mapUid, circle, Physics.Transform.Empty, flags, uid);
}
public HashSet<EntityUid> GetEntitiesInRange(EntityUid uid, float range, LookupFlags flags = DefaultFlags)
{
var mapPos = _transform.GetMapCoordinates(uid);
if (mapPos.MapId == MapId.Nullspace)
return [];
var intersecting = GetEntitiesInRange(mapPos, range, flags);
intersecting.Remove(uid);
return intersecting;
}
public void GetEntitiesInRange(EntityUid uid, float range, HashSet<EntityUid> entities, LookupFlags flags = DefaultFlags)
{
var mapPos = _transform.GetMapCoordinates(uid);
if (mapPos.MapId == MapId.Nullspace)
return;
GetEntitiesInRange(mapPos.MapId, mapPos.Position, range, entities, flags);
entities.Remove(uid);
}
public void GetEntitiesIntersecting(EntityUid uid, HashSet<EntityUid> intersecting, LookupFlags flags = DefaultFlags)
{
var xform = _xformQuery.GetComponent(uid);
var mapId = xform.MapID;
if (mapId == MapId.Nullspace)
return;
var (worldPos, worldRot) = _transform.GetWorldPositionRotation(xform);
var worldAABB = GetAABBNoContainer(uid, worldPos, worldRot);
var existing = intersecting.Contains(uid);
var transform = new Transform(worldPos, worldRot);
var state = (uid, transform, intersecting, _fixturesQuery, this, flags);
// Unfortuantely I can't think of a way to de-dupe this with the other ones as it's slightly different.
_mapManager.FindGridsIntersecting(mapId, worldAABB, ref state,
static (EntityUid gridUid, MapGridComponent grid,
ref (EntityUid entity, Transform transform, HashSet<EntityUid> intersecting,
EntityQuery<FixturesComponent> fixturesQuery, EntityLookupSystem lookup, LookupFlags flags) tuple) =>
{
EntityIntersectingQuery(gridUid, tuple);
return true;
}, approx: true, includeMap: false);
var mapUid = _mapManager.GetMapEntityId(mapId);
EntityIntersectingQuery(mapUid, state);
// Remove the entity itself (unless it was passed in).
if (!existing)
{
intersecting.Remove(uid);
}
return;
static void EntityIntersectingQuery(EntityUid lookupUid, (EntityUid entity, Transform shapeTransform, HashSet<EntityUid> intersecting,
EntityQuery<FixturesComponent> fixturesQuery, EntityLookupSystem lookup, LookupFlags flags) tuple)
{
if (tuple.fixturesQuery.TryGetComponent(tuple.entity, out var fixturesComp))
{
foreach (var fixture in fixturesComp.Fixtures.Values)
{
// If our own fixture isn't hard and sensors ignored then ignore it.
if (!fixture.Hard && (tuple.flags & LookupFlags.Sensors) == 0x0)
continue;
tuple.lookup.AddEntitiesIntersecting(lookupUid, tuple.intersecting, fixture.Shape, tuple.shapeTransform, tuple.flags);
}
}
// Single point check
else
{
var shape = new PhysShapeCircle(LookupEpsilon);
tuple.lookup.AddEntitiesIntersecting(lookupUid, tuple.intersecting, shape, tuple.shapeTransform, tuple.flags);
}
}
}
public HashSet<EntityUid> GetEntitiesIntersecting(EntityUid uid, LookupFlags flags = DefaultFlags)
{
var xform = _xformQuery.GetComponent(uid);
var mapId = xform.MapID;
var intersecting = new HashSet<EntityUid>();
if (mapId == MapId.Nullspace)
return intersecting;
GetEntitiesIntersecting(uid, intersecting, flags);
return intersecting;
}
#endregion
#region EntityCoordinates
public bool AnyEntitiesIntersecting(EntityCoordinates coordinates, LookupFlags flags = DefaultFlags)
{
if (!coordinates.IsValid(EntityManager))
return false;
var mapPos = coordinates.ToMap(EntityManager, _transform);
return AnyEntitiesIntersecting(mapPos, flags);
}
public bool AnyEntitiesInRange(EntityCoordinates coordinates, float range, LookupFlags flags = DefaultFlags)
{
if (!coordinates.IsValid(EntityManager))
return false;
var mapPos = coordinates.ToMap(EntityManager, _transform);
return AnyEntitiesInRange(mapPos, range, flags);
}
public HashSet<EntityUid> GetEntitiesIntersecting(EntityCoordinates coordinates, LookupFlags flags = DefaultFlags)
{
var mapPos = coordinates.ToMap(EntityManager, _transform);
return GetEntitiesIntersecting(mapPos, flags);
}
public HashSet<EntityUid> GetEntitiesInRange(EntityCoordinates coordinates, float range, LookupFlags flags = DefaultFlags)
{
var ents = new HashSet<EntityUid>();
GetEntitiesInRange(coordinates, range, ents, flags);
return ents;
}
public void GetEntitiesInRange(EntityCoordinates coordinates, float range, HashSet<EntityUid> entities, LookupFlags flags = DefaultFlags)
{
var mapPos = coordinates.ToMap(EntityManager, _transform);
if (mapPos.MapId == MapId.Nullspace)
return;
GetEntitiesInRange(mapPos.MapId, mapPos.Position, range, entities, flags);
}
#endregion
#region MapCoordinates
public bool AnyEntitiesIntersecting(MapCoordinates coordinates, LookupFlags flags = DefaultFlags)
{
if (coordinates.MapId == MapId.Nullspace)
return false;
return AnyEntitiesInRange(coordinates, LookupEpsilon, flags);
}
public bool AnyEntitiesInRange(MapCoordinates coordinates, float range, LookupFlags flags = DefaultFlags)
{
if (coordinates.MapId == MapId.Nullspace) return false;
var shape = new PhysShapeCircle(range, coordinates.Position);
return AnyEntitiesIntersecting(coordinates.MapId, shape, Physics.Transform.Empty, flags);
}
public HashSet<EntityUid> GetEntitiesIntersecting(MapCoordinates coordinates, LookupFlags flags = DefaultFlags)
{
if (coordinates.MapId == MapId.Nullspace) return new HashSet<EntityUid>();
return GetEntitiesInRange(coordinates, LookupEpsilon, flags);
}
public HashSet<EntityUid> GetEntitiesInRange(MapCoordinates coordinates, float range, LookupFlags flags = DefaultFlags)
{
return GetEntitiesInRange(coordinates.MapId, coordinates.Position, range, flags);
}
#endregion
#region MapId
public HashSet<EntityUid> GetEntitiesInRange(MapId mapId, Vector2 worldPos, float range,
LookupFlags flags = DefaultFlags)
{
var entities = new HashSet<EntityUid>();
GetEntitiesInRange(mapId, worldPos, range, entities, flags);
return entities;
}
public void GetEntitiesInRange(MapId mapId, Vector2 worldPos, float range, HashSet<EntityUid> entities, LookupFlags flags = DefaultFlags)
{
DebugTools.Assert(range > 0, "Range must be a positive float");
if (mapId == MapId.Nullspace)
return;
var shape = new PhysShapeCircle(range, worldPos);
AddEntitiesIntersecting(mapId, entities, shape, Physics.Transform.Empty, flags);
}
#endregion
#region Grid Methods
public HashSet<EntityUid> GetEntitiesIntersecting(EntityUid gridId, Box2 worldAABB, LookupFlags flags = DefaultFlags)
{
var intersecting = new HashSet<EntityUid>();
GetEntitiesIntersecting(gridId, worldAABB, intersecting, flags);
return intersecting;
}
public HashSet<EntityUid> GetEntitiesIntersecting(EntityUid gridId, Box2Rotated worldBounds, LookupFlags flags = DefaultFlags)
{
var intersecting = new HashSet<EntityUid>();
GetEntitiesIntersecting(gridId, worldBounds, intersecting, flags);
return intersecting;
}
public void GetEntitiesIntersecting(EntityUid gridId, Box2 worldAABB, HashSet<EntityUid> intersecting, LookupFlags flags = DefaultFlags)
{
if (!_broadQuery.TryGetComponent(gridId, out var lookup))
return;
var shape = new PolygonShape();
shape.SetAsBox(worldAABB);
AddEntitiesIntersecting(gridId, intersecting, shape, Physics.Transform.Empty, flags, lookup);
AddContained(intersecting, flags);
}
public void GetEntitiesIntersecting(EntityUid gridId, Box2Rotated worldBounds, HashSet<EntityUid> intersecting, LookupFlags flags = DefaultFlags)
{
if (!_broadQuery.TryGetComponent(gridId, out var lookup))
return;
var shape = new PolygonShape();
shape.Set(worldBounds);
AddEntitiesIntersecting(gridId, intersecting, shape, Physics.Transform.Empty, flags, lookup);
AddContained(intersecting, flags);
}
#endregion
#region Lookups
/// <summary>
/// Gets the relevant <see cref="BroadphaseComponent"/> that intersects the specified area.
/// </summary>
public void FindLookupsIntersecting(MapId mapId, Box2Rotated worldBounds, ComponentQueryCallback<BroadphaseComponent> callback)
{
if (mapId == MapId.Nullspace)
return;
var state = (callback, _broadQuery);
_mapManager.FindGridsIntersecting(mapId, worldBounds, ref state,
static (EntityUid uid, MapGridComponent grid,
ref (ComponentQueryCallback<BroadphaseComponent> callback, EntityQuery<BroadphaseComponent> _broadQuery)
tuple) =>
{
tuple.callback(uid, tuple._broadQuery.GetComponent(uid));
return true;
}, approx: true, includeMap: false);
var mapUid = _mapManager.GetMapEntityId(mapId);
callback(mapUid, _broadQuery.GetComponent(mapUid));
}
#endregion
#region Bounds
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Box2 GetLocalBounds(Vector2i gridIndices, ushort tileSize)
{
return new Box2(gridIndices * tileSize, (gridIndices + 1) * tileSize);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Box2 GetLocalBounds(TileRef tileRef, ushort tileSize)
{
return GetLocalBounds(tileRef.GridIndices, tileSize);
}
public Box2Rotated GetWorldBounds(TileRef tileRef, Matrix3? worldMatrix = null, Angle? angle = null)
{
var grid = _gridQuery.GetComponent(tileRef.GridUid);
if (worldMatrix == null || angle == null)
{
var (_, wAng, wMat) = _transform.GetWorldPositionRotationMatrix(tileRef.GridUid);
worldMatrix = wMat;
angle = wAng;
}
var expand = new Vector2(0.5f, 0.5f);
var center = worldMatrix.Value.Transform(tileRef.GridIndices + expand) * grid.TileSize;
var translatedBox = Box2.CenteredAround(center, new Vector2(grid.TileSize, grid.TileSize));
return new Box2Rotated(translatedBox, -angle.Value, center);
}
#endregion
private record struct AnyEntityQueryState(
bool Found,
EntityUid? Ignored,
IPhysShape Shape,
Transform Transform,
FixtureSystem Fixtures,
EntityLookupSystem Lookup,
SharedPhysicsSystem Physics,
IManifoldManager Manifolds,
EntityQuery<FixturesComponent> FixturesQuery,
LookupFlags Flags
);
private readonly record struct EntityQueryState(
HashSet<EntityUid> Intersecting,
IPhysShape Shape,
Transform Transform,
FixtureSystem Fixtures,
EntityLookupSystem Lookup,
SharedPhysicsSystem Physics,
IManifoldManager Manifolds,
EntityQuery<FixturesComponent> FixturesQuery,
LookupFlags Flags
);
}