mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 11:40:52 +01:00
95 lines
3.3 KiB
C#
95 lines
3.3 KiB
C#
using Robust.Client.Graphics;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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namespace Robust.Client.UserInterface.CustomControls
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{
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public sealed class FrameGraph : Control
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{
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private readonly IGameTiming _gameTiming;
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/// <summary>
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/// How many frames we show at once.
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/// </summary>
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private const int TrackedFrames = 120;
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/// <summary>
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/// The width of a single frame on the bar chart, in pixels.
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/// </summary>
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private const int FrameWidth = 4;
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/// <summary>
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/// The height of a single frame in pixels to the target <see cref="TargetFrameRate"/> FPS.
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/// If the frame takes say 1/30 seconds to complete (30 FPS) it would be twice this value.
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/// </summary>
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private const int FrameHeight = 60;
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/// <summary>
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/// The target frame rate at which we are "good".
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/// </summary>
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private const int TargetFrameRate = 60;
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// We keep track of frame times in a ring buffer.
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private readonly float[] _frameTimes = new float[TrackedFrames];
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// Position of the last frame in the ring buffer.
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private int _frameIndex;
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public FrameGraph(IGameTiming gameTiming)
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{
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_gameTiming = gameTiming;
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HorizontalAlignment = HAlignment.Left;
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}
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protected override Vector2 MeasureOverride(Vector2 availableSize)
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{
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return (TrackedFrames * FrameWidth, FrameHeight * 2);
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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_frameTimes[_frameIndex] = (float)_gameTiming.RealFrameTime.TotalSeconds;
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_frameIndex = (_frameIndex + 1) % TrackedFrames;
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}
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protected internal override void Draw(DrawingHandleScreen handle)
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{
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base.Draw(handle);
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float maxHeight = 0;
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for (var i = 0; i < _frameTimes.Length; i++)
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{
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var currentFrameIndex = MathHelper.Mod(_frameIndex - 1 - i, TrackedFrames);
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var frameTime = _frameTimes[currentFrameIndex];
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maxHeight = System.Math.Max(maxHeight, FrameHeight * (frameTime * TargetFrameRate));
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}
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float ratio = maxHeight > PixelHeight ? PixelHeight / maxHeight : 1;
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for(int i = 0; i < _frameTimes.Length; i++)
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{
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var currentFrameIndex = MathHelper.Mod(_frameIndex - 1 - i, TrackedFrames);
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var frameTime = _frameTimes[currentFrameIndex];
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var frameHeight = FrameHeight * (frameTime * TargetFrameRate);
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var x = FrameWidth * UserInterfaceManager.UIScale * (TrackedFrames - 1 - i);
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var rect = new UIBox2(x, PixelHeight - (frameHeight * ratio), x + FrameWidth * UserInterfaceManager.UIScale, PixelHeight);
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Color color;
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if (frameTime > 1f / (TargetFrameRate / 2 - 1))
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{
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color = Color.Red;
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}
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else if (frameTime > 1f / (TargetFrameRate - 1))
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{
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color = Color.Yellow;
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}
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else
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{
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color = Color.Lime;
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}
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handle.DrawRect(rect, color);
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}
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}
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}
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}
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