Files
RobustToolbox/Robust.Client/GameObjects/EntitySystems/AudioSystem.cs
Acruid 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00

427 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using Robust.Client.Audio;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Utility;
namespace Robust.Client.GameObjects
{
[UsedImplicitly]
public class AudioSystem : EntitySystem
{
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IClydeAudio _clyde = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private readonly List<PlayingStream> _playingClydeStreams = new();
public int OcclusionCollisionMask;
/// <inheritdoc />
public override void Initialize()
{
SubscribeNetworkEvent<PlayAudioEntityMessage>(PlayAudioEntityHandler);
SubscribeNetworkEvent<PlayAudioGlobalMessage>(PlayAudioGlobalHandler);
SubscribeNetworkEvent<PlayAudioPositionalMessage>(PlayAudioPositionalHandler);
SubscribeNetworkEvent<StopAudioMessageClient>(StopAudioMessageHandler);
}
private void StopAudioMessageHandler(StopAudioMessageClient ev)
{
var stream = _playingClydeStreams.Find(p => p.NetIdentifier == ev.Identifier);
if (stream == null)
{
return;
}
StreamDone(stream);
_playingClydeStreams.Remove(stream);
}
private void PlayAudioPositionalHandler(PlayAudioPositionalMessage ev)
{
var mapId = ev.Coordinates.GetMapId(_entityManager);
if (!_mapManager.MapExists(mapId))
{
Logger.Error(
$"Server tried to play sound on map {mapId}, which does not exist. Ignoring.");
return;
}
var stream = (PlayingStream?) Play(ev.FileName, ev.Coordinates, ev.AudioParams);
if (stream != null)
{
stream.NetIdentifier = ev.Identifier;
}
}
private void PlayAudioGlobalHandler(PlayAudioGlobalMessage ev)
{
var stream = (PlayingStream?) Play(ev.FileName, ev.AudioParams);
if (stream != null)
{
stream.NetIdentifier = ev.Identifier;
}
}
private void PlayAudioEntityHandler(PlayAudioEntityMessage ev)
{
var stream = EntityManager.TryGetEntity(ev.EntityUid, out var entity) ?
(PlayingStream?) Play(ev.FileName, entity, ev.AudioParams)
: (PlayingStream?) Play(ev.FileName, ev.Coordinates, ev.AudioParams);
if (stream != null)
{
stream.NetIdentifier = ev.Identifier;
}
}
public override void FrameUpdate(float frameTime)
{
// Update positions of streams every frame.
try
{
foreach (var stream in _playingClydeStreams)
{
if (!stream.Source.IsPlaying)
{
StreamDone(stream);
continue;
}
MapCoordinates? mapPos = null;
if (stream.TrackingCoordinates != null)
{
var coords = stream.TrackingCoordinates.Value;
if (_mapManager.MapExists(coords.GetMapId(_entityManager)))
{
mapPos = stream.TrackingCoordinates.Value.ToMap(_entityManager);
}
else
{
// Map no longer exists, delete stream.
StreamDone(stream);
continue;
}
}
else if (stream.TrackingEntity != null)
{
if (stream.TrackingEntity.Deleted)
{
StreamDone(stream);
continue;
}
mapPos = stream.TrackingEntity.Transform.MapPosition;
}
if (mapPos != null)
{
var pos = mapPos.Value;
if (pos.MapId != _eyeManager.CurrentMap)
{
stream.Source.SetVolume(-10000000);
}
else
{
var sourceRelative = _eyeManager.CurrentEye.Position.Position - pos.Position;
var occlusion = 0f;
if (sourceRelative.Length > 0)
{
occlusion = IoCManager.Resolve<IPhysicsManager>().IntersectRayPenetration(
pos.MapId,
new CollisionRay(
pos.Position,
sourceRelative.Normalized,
OcclusionCollisionMask),
sourceRelative.Length,
stream.TrackingEntity);
}
stream.Source.SetVolume(stream.Volume);
stream.Source.SetOcclusion(occlusion);
}
if (!stream.Source.SetPosition(pos.Position))
{
Logger.Warning("Interrupting positional audio, can't set position.");
stream.Source.StopPlaying();
}
}
}
}
finally
{
// if this doesn't get ran (exception...) then the list can fill up with disposed garbage.
// that will then throw on IsPlaying.
// meaning it'll break the entire audio system.
_playingClydeStreams.RemoveAll(p => p.Done);
}
}
private static void StreamDone(PlayingStream stream)
{
stream.Source.Dispose();
stream.Done = true;
stream.DoPlaybackDone();
}
/// <summary>
/// Play an audio file globally, without position.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="audioParams"></param>
public IPlayingAudioStream? Play(string filename, AudioParams? audioParams = null)
{
if (_resourceCache.TryGetResource<AudioResource>(new ResourcePath(filename), out var audio))
{
return Play(audio, audioParams);
}
Logger.Error($"Server tried to play audio file {filename} which does not exist.");
return default;
}
/// <summary>
/// Play an audio stream globally, without position.
/// </summary>
/// <param name="stream">The audio stream to play.</param>
/// <param name="audioParams"></param>
public IPlayingAudioStream Play(AudioStream stream, AudioParams? audioParams = null)
{
var source = _clyde.CreateAudioSource(stream);
ApplyAudioParams(audioParams, source);
source.SetGlobal();
source.StartPlaying();
var playing = new PlayingStream
{
Source = source,
Volume = audioParams?.Volume ?? 0
};
_playingClydeStreams.Add(playing);
return playing;
}
/// <summary>
/// Play an audio file following an entity.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="entity">The entity "emitting" the audio.</param>
/// <param name="audioParams"></param>
public IPlayingAudioStream? Play(string filename, IEntity entity, AudioParams? audioParams = null)
{
if (_resourceCache.TryGetResource<AudioResource>(new ResourcePath(filename), out var audio))
{
return Play(audio, entity, audioParams);
}
Logger.Error($"Server tried to play audio file {filename} which does not exist.");
return default;
}
/// <summary>
/// Play an audio stream following an entity.
/// </summary>
/// <param name="stream">The audio stream to play.</param>
/// <param name="entity">The entity "emitting" the audio.</param>
/// <param name="audioParams"></param>
public IPlayingAudioStream? Play(AudioStream stream, IEntity entity, AudioParams? audioParams = null)
{
var source = _clyde.CreateAudioSource(stream);
if (!source.SetPosition(entity.Transform.WorldPosition))
{
source.Dispose();
Logger.Warning("Can't play positional audio, can't set position.");
return null;
}
ApplyAudioParams(audioParams, source);
source.StartPlaying();
var playing = new PlayingStream
{
Source = source,
TrackingEntity = entity,
Volume = audioParams?.Volume ?? 0
};
_playingClydeStreams.Add(playing);
return playing;
}
/// <summary>
/// Play an audio file at a static position.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
/// <param name="audioParams"></param>
public IPlayingAudioStream? Play(string filename, EntityCoordinates coordinates, AudioParams? audioParams = null)
{
if (_resourceCache.TryGetResource<AudioResource>(new ResourcePath(filename), out var audio))
{
return Play(audio, coordinates, audioParams);
}
Logger.Error($"Server tried to play audio file {filename} which does not exist.");
return default;
}
/// <summary>
/// Play an audio stream at a static position.
/// </summary>
/// <param name="stream">The audio stream to play.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
/// <param name="audioParams"></param>
public IPlayingAudioStream? Play(AudioStream stream, EntityCoordinates coordinates,
AudioParams? audioParams = null)
{
var source = _clyde.CreateAudioSource(stream);
if (!source.SetPosition(coordinates.ToMapPos(EntityManager)))
{
source.Dispose();
Logger.Warning("Can't play positional audio, can't set position.");
return null;
}
ApplyAudioParams(audioParams, source);
source.StartPlaying();
var playing = new PlayingStream
{
Source = source,
TrackingCoordinates = coordinates,
Volume = audioParams?.Volume ?? 0
};
_playingClydeStreams.Add(playing);
return playing;
}
private static void ApplyAudioParams(AudioParams? audioParams, IClydeAudioSource source)
{
if (!audioParams.HasValue)
{
return;
}
source.SetPitch(audioParams.Value.PitchScale);
source.SetVolume(audioParams.Value.Volume);
source.SetPlaybackPosition(audioParams.Value.PlayOffsetSeconds);
source.IsLooping = audioParams.Value.Loop;
}
private class PlayingStream : IPlayingAudioStream
{
public uint? NetIdentifier;
public IClydeAudioSource Source = default!;
public IEntity TrackingEntity = default!;
public EntityCoordinates? TrackingCoordinates;
public bool Done;
public float Volume;
public void Stop()
{
Source.StopPlaying();
}
public event Action? PlaybackDone;
public void DoPlaybackDone()
{
PlaybackDone?.Invoke();
}
}
}
public interface IPlayingAudioStream
{
void Stop();
event Action PlaybackDone;
}
public static class AudioSystemExtensions
{
/// <summary>
/// Play an audio file following an entity.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="entity">The entity "emitting" the audio.</param>
/// <param name="audioParams"></param>
/// <param name="audioSystem">A pre-fetched instance of <see cref="AudioSystem"/> to use, can be null.</param>
public static IPlayingAudioStream? Play(
this IEntity entity,
string filename,
AudioParams? audioParams,
AudioSystem? audioSystem = null)
{
audioSystem ??= EntitySystem.Get<AudioSystem>();
return audioSystem.Play(filename, entity, audioParams);
}
/// <summary>
/// Play an audio stream following an entity.
/// </summary>
/// <param name="stream">The audio stream to play.</param>
/// <param name="entity">The entity "emitting" the audio.</param>
/// <param name="audioParams"></param>
/// <param name="audioSystem">A pre-fetched instance of <see cref="AudioSystem"/> to use, can be null.</param>
public static IPlayingAudioStream? Play(
this IEntity entity,
AudioStream stream,
AudioParams? audioParams = null,
AudioSystem? audioSystem = null)
{
audioSystem ??= EntitySystem.Get<AudioSystem>();
return audioSystem.Play(stream, entity, audioParams);
}
/// <summary>
/// Play an audio file at a static position.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
/// <param name="audioParams"></param>
/// <param name="audioSystem">A pre-fetched instance of <see cref="AudioSystem"/> to use, can be null.</param>
public static IPlayingAudioStream? Play(
this EntityCoordinates coordinates,
string filename,
AudioParams? audioParams = null,
AudioSystem? audioSystem = null)
{
audioSystem ??= EntitySystem.Get<AudioSystem>();
return audioSystem.Play(filename, coordinates, audioParams);
}
/// <summary>
/// Play an audio stream at a static position.
/// </summary>
/// <param name="stream">The audio stream to play.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
/// <param name="audioParams"></param>
/// <param name="audioSystem">A pre-fetched instance of <see cref="AudioSystem"/> to use, can be null.</param>
public static IPlayingAudioStream? Play(
this EntityCoordinates coordinates,
AudioStream stream,
AudioParams? audioParams = null,
AudioSystem? audioSystem = null)
{
audioSystem ??= EntitySystem.Get<AudioSystem>();
return audioSystem.Play(stream, coordinates, audioParams);
}
}
}