Files
RobustToolbox/Robust.Client/GameObjects/EntitySystems/AudioSystem.cs
T
Pieter-Jan Briers 2a614e9c3d Squashed commit of the following (PR #1081 + fixes):
commit 46881727ce4107bf61e12cbbdbfa702381debb93
Author: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Date:   Fri Jun 5 23:27:02 2020 +0200

    Fix playing stream storage.

commit 4beef7d66e48c7517ec14f21e0a3ce8db1de57c8
Merge: 6138c00e3 c32f21bea
Author: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Date:   Fri Jun 5 22:45:11 2020 +0200

    Merge branch 'master' into audio

commit 6138c00e3c
Author: FL-OZ <anotherscuffed@gmail.com>
Date:   Fri Jun 5 14:23:52 2020 -0500

    refine audiosystem changes

commit 21f9c389e8
Author: FL-OZ <anotherscuffed@gmail.com>
Date:   Mon Jun 1 00:50:49 2020 -0500

    remove unused variable

commit ee0cf99edf
Author: FL-OZ <anotherscuffed@gmail.com>
Date:   Fri May 29 00:26:41 2020 -0500

    I THINK that fixed the crash. Not sure exactly what though.

commit 4a2e0b3b18
Author: FL-OZ <anotherscuffed@gmail.com>
Date:   Fri May 29 00:22:30 2020 -0500

    Remove bloat.

commit 1cddcac705
Author: FL-OZ <anotherscuffed@gmail.com>
Date:   Thu May 28 15:35:32 2020 -0500

    fix everything

commit c45dc8fb9d
Author: FL-OZ <anotherscuffed@gmail.com>
Date:   Thu May 28 01:36:45 2020 -0500

    Add server side sound event stopping.
2020-06-05 23:28:14 +02:00

345 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using Robust.Client.Audio;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.ResourceManagement;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Robust.Client.GameObjects.EntitySystems
{
[UsedImplicitly]
public class AudioSystem : EntitySystem
{
#pragma warning disable 649
[Dependency] private readonly IResourceCache _resourceCache;
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IClydeAudio _clyde;
[Dependency] private readonly IEyeManager _eyeManager;
#pragma warning restore 649
private readonly List<PlayingStream> _playingClydeStreams = new List<PlayingStream>();
public int OcclusionCollisionMask;
/// <inheritdoc />
public override void Initialize()
{
SubscribeNetworkEvent<PlayAudioEntityMessage>(PlayAudioEntityHandler);
SubscribeNetworkEvent<PlayAudioGlobalMessage>(PlayAudioGlobalHandler);
SubscribeNetworkEvent<PlayAudioPositionalMessage>(PlayAudioPositionalHandler);
SubscribeNetworkEvent<StopAudioMessageClient>(StopAudioMessageHandler);
}
private void StopAudioMessageHandler(StopAudioMessageClient ev)
{
var stream = _playingClydeStreams.Find(p => p.NetIdentifier == ev.Identifier);
if (stream == null)
{
return;
}
StreamDone(stream);
_playingClydeStreams.Remove(stream);
}
private void PlayAudioPositionalHandler(PlayAudioPositionalMessage ev)
{
if (!_mapManager.GridExists(ev.Coordinates.GridID))
{
Logger.Error(
$"Server tried to play sound on grid {ev.Coordinates.GridID.Value}, which does not exist. Ignoring.");
return;
}
var stream = (PlayingStream) Play(ev.FileName, ev.Coordinates, ev.AudioParams);
if (stream != null)
{
stream.NetIdentifier = ev.Identifier;
}
}
private void PlayAudioGlobalHandler(PlayAudioGlobalMessage ev)
{
var stream = (PlayingStream) Play(ev.FileName, ev.AudioParams);
if (stream != null)
{
stream.NetIdentifier = ev.Identifier;
}
}
private void PlayAudioEntityHandler(PlayAudioEntityMessage ev)
{
if (!EntityManager.TryGetEntity(ev.EntityUid, out var entity))
{
Logger.Error(
$"Server tried to play audio file {ev.FileName} on entity {ev.EntityUid} which does not exist.");
return;
}
var stream = (PlayingStream) Play(ev.FileName, entity, ev.AudioParams);
if (stream != null)
{
stream.NetIdentifier = ev.Identifier;
}
}
public override void FrameUpdate(float frameTime)
{
// Update positions of streams every frame.
foreach (var stream in _playingClydeStreams)
{
if (!stream.Source.IsPlaying)
{
StreamDone(stream);
continue;
}
MapCoordinates? mapPos = null;
if (stream.TrackingCoordinates != null)
{
mapPos = stream.TrackingCoordinates.Value.ToMap(_mapManager);
}
else if (stream.TrackingEntity != null)
{
if (stream.TrackingEntity.Deleted)
{
StreamDone(stream);
continue;
}
mapPos = stream.TrackingEntity.Transform.MapPosition;
}
if (mapPos != null)
{
var pos = mapPos.Value;
if (pos.MapId != _eyeManager.CurrentMap)
{
stream.Source.SetVolume(-10000000);
}
else
{
var sourceRelative = _eyeManager.CurrentEye.Position.Position - pos.Position;
var occlusion = 0f;
if (sourceRelative.Length > 0)
{
occlusion = IoCManager.Resolve<IPhysicsManager>().IntersectRayPenetration(
pos.MapId,
new CollisionRay(
pos.Position,
sourceRelative.Normalized,
OcclusionCollisionMask),
sourceRelative.Length,
stream.TrackingEntity);
}
stream.Source.SetVolume(stream.Volume);
stream.Source.SetOcclusion(occlusion);
}
if (!stream.Source.SetPosition(pos.Position))
{
Logger.Warning("Interrupting positional audio, can't set position.");
stream.Source.StopPlaying();
}
}
}
_playingClydeStreams.RemoveAll(p => p.Done);
}
private static void StreamDone(PlayingStream stream)
{
stream.Source.Dispose();
stream.Done = true;
stream.DoPlaybackDone();
}
/// <summary>
/// Play an audio file globally, without position.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="audioParams"></param>
public IPlayingAudioStream Play(string filename, AudioParams? audioParams = null)
{
if (_resourceCache.TryGetResource<AudioResource>(new ResourcePath(filename), out var audio))
{
return Play(audio, audioParams);
}
Logger.Error($"Server tried to play audio file {filename} which does not exist.");
return default;
}
/// <summary>
/// Play an audio stream globally, without position.
/// </summary>
/// <param name="stream">The audio stream to play.</param>
/// <param name="audioParams"></param>
public IPlayingAudioStream Play(AudioStream stream, AudioParams? audioParams = null)
{
var source = _clyde.CreateAudioSource(stream);
ApplyAudioParams(audioParams, source);
source.SetGlobal();
source.StartPlaying();
var playing = new PlayingStream
{
Source = source,
Volume = audioParams?.Volume ?? 0
};
_playingClydeStreams.Add(playing);
return playing;
}
/// <summary>
/// Play an audio file following an entity.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="entity">The entity "emitting" the audio.</param>
/// <param name="audioParams"></param>
public IPlayingAudioStream Play(string filename, IEntity entity, AudioParams? audioParams = null)
{
if (_resourceCache.TryGetResource<AudioResource>(new ResourcePath(filename), out var audio))
{
return Play(audio, entity, audioParams);
}
Logger.Error($"Server tried to play audio file {filename} which does not exist.");
return default;
}
/// <summary>
/// Play an audio stream following an entity.
/// </summary>
/// <param name="stream">The audio stream to play.</param>
/// <param name="entity">The entity "emitting" the audio.</param>
/// <param name="audioParams"></param>
[CanBeNull]
public IPlayingAudioStream Play(AudioStream stream, IEntity entity, AudioParams? audioParams = null)
{
var source = _clyde.CreateAudioSource(stream);
if (!source.SetPosition(entity.Transform.WorldPosition))
{
Logger.Warning("Can't play positional audio, can't set position.");
return null;
}
ApplyAudioParams(audioParams, source);
source.StartPlaying();
var playing = new PlayingStream
{
Source = source,
TrackingEntity = entity,
Volume = audioParams?.Volume ?? 0
};
_playingClydeStreams.Add(playing);
return playing;
}
/// <summary>
/// Play an audio file at a static position.
/// </summary>
/// <param name="filename">The resource path to the OGG Vorbis file to play.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
/// <param name="audioParams"></param>
[CanBeNull]
public IPlayingAudioStream Play(string filename, GridCoordinates coordinates, AudioParams? audioParams = null)
{
if (_resourceCache.TryGetResource<AudioResource>(new ResourcePath(filename), out var audio))
{
return Play(audio, coordinates, audioParams);
}
Logger.Error($"Server tried to play audio file {filename} which does not exist.");
return default;
}
/// <summary>
/// Play an audio stream at a static position.
/// </summary>
/// <param name="stream">The audio stream to play.</param>
/// <param name="coordinates">The coordinates at which to play the audio.</param>
/// <param name="audioParams"></param>
[CanBeNull]
public IPlayingAudioStream Play(AudioStream stream, GridCoordinates coordinates,
AudioParams? audioParams = null)
{
var source = _clyde.CreateAudioSource(stream);
if (!source.SetPosition(coordinates.ToMapPos(_mapManager)))
{
Logger.Warning("Can't play positional audio, can't set position.");
return null;
}
ApplyAudioParams(audioParams, source);
source.StartPlaying();
var playing = new PlayingStream
{
Source = source,
TrackingCoordinates = coordinates,
Volume = audioParams?.Volume ?? 0
};
_playingClydeStreams.Add(playing);
return playing;
}
private static void ApplyAudioParams(AudioParams? audioParams, IClydeAudioSource source)
{
if (!audioParams.HasValue)
{
return;
}
source.SetPitch(audioParams.Value.PitchScale);
source.SetVolume(audioParams.Value.Volume);
source.SetPlaybackPosition(audioParams.Value.PlayOffsetSeconds);
source.IsLooping = audioParams.Value.Loop;
}
private class PlayingStream : IPlayingAudioStream
{
public uint? NetIdentifier;
public IClydeAudioSource Source;
public IEntity TrackingEntity;
public GridCoordinates? TrackingCoordinates;
public bool Done;
public float Volume;
public void Stop()
{
Source.StopPlaying();
}
public event Action PlaybackDone;
public void DoPlaybackDone()
{
PlaybackDone?.Invoke();
}
}
}
public interface IPlayingAudioStream
{
void Stop();
event Action PlaybackDone;
}
}