Files
RobustToolbox/Robust.Shared/Audio/Components/AudioPresetComponent.cs
metalgearsloth 2733435218 Audio rework unrevert + audio packaging (#4555)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:26 +11:00

16 lines
491 B
C#

using Robust.Shared.Audio.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
namespace Robust.Shared.Audio.Components;
/// <summary>
/// Marks this entity as being spawned for audio presets in case we need to reload.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedAudioSystem))]
public sealed partial class AudioPresetComponent : Component
{
[AutoNetworkedField]
public string Preset = string.Empty;
}