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16 lines
491 B
C#
16 lines
491 B
C#
using Robust.Shared.Audio.Systems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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namespace Robust.Shared.Audio.Components;
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/// <summary>
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/// Marks this entity as being spawned for audio presets in case we need to reload.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedAudioSystem))]
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public sealed partial class AudioPresetComponent : Component
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{
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[AutoNetworkedField]
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public string Preset = string.Empty;
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}
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