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25 lines
788 B
C#
25 lines
788 B
C#
using Robust.Shared.Audio.Effects;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Robust.Shared.Audio.Components;
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/// <summary>
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/// Can have Audio passed to it to apply effects or filters.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true), Access(typeof(SharedAudioSystem))]
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public sealed partial class AudioAuxiliaryComponent : Component
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{
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/// <summary>
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/// Audio effect to attach to this auxiliary audio slot.
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/// </summary>
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[DataField, AutoNetworkedField]
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public EntityUid? Effect;
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[ViewVariables]
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internal IAuxiliaryAudio Auxiliary = new DummyAuxiliaryAudio();
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}
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