Files
RobustToolbox/Robust.Shared/Audio/Components/AudioAuxiliaryComponent.cs
metalgearsloth 2733435218 Audio rework unrevert + audio packaging (#4555)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:26 +11:00

25 lines
788 B
C#

using Robust.Shared.Audio.Effects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Robust.Shared.Audio.Components;
/// <summary>
/// Can have Audio passed to it to apply effects or filters.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true), Access(typeof(SharedAudioSystem))]
public sealed partial class AudioAuxiliaryComponent : Component
{
/// <summary>
/// Audio effect to attach to this auxiliary audio slot.
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid? Effect;
[ViewVariables]
internal IAuxiliaryAudio Auxiliary = new DummyAuxiliaryAudio();
}