mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
169 lines
5.5 KiB
C#
169 lines
5.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Map;
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using Robust.Client.ResourceManagement;
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using Robust.Client.Utility;
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using Robust.Shared.Console;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Graphics;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Toolshed;
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using Robust.Shared.Utility;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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namespace Robust.Client.Map
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{
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internal sealed class ClydeTileDefinitionManager : TileDefinitionManager, IClydeTileDefinitionManager
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{
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[Dependency] private readonly IResourceManager _manager = default!;
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private Texture? _tileTextureAtlas;
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public Texture TileTextureAtlas => _tileTextureAtlas ?? Texture.Transparent;
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private readonly Dictionary<int, Box2[]> _tileRegions = new();
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public Box2 ErrorTileRegion { get; private set; }
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/// <inheritdoc />
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public Box2[]? TileAtlasRegion(Tile tile)
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{
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return TileAtlasRegion(tile.TypeId);
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}
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/// <inheritdoc />
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public Box2[]? TileAtlasRegion(int tileType)
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{
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if (_tileRegions.TryGetValue(tileType, out var region))
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{
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return region;
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}
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return null;
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}
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public override void Initialize()
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{
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base.Initialize();
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_genTextureAtlas();
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}
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internal void _genTextureAtlas()
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{
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_tileRegions.Clear();
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_tileTextureAtlas = null;
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var defList = TileDefs.Where(t => t.Sprite != null).ToList();
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// If there are no tile definitions, we do nothing.
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if (defList.Count <= 0)
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return;
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const int tileSize = EyeManager.PixelsPerMeter;
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var tileCount = defList.Select(x => (int)x.Variants).Sum() + 1;
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var dimensionX = (int) Math.Ceiling(Math.Sqrt(tileCount));
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var dimensionY = (int) Math.Ceiling((float) tileCount / dimensionX);
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var imgWidth = dimensionX * tileSize;
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var imgHeight = dimensionY * tileSize;
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var sheet = new Image<Rgba32>(imgWidth, imgHeight);
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// Add in the missing tile texture sprite as tile texture 0.
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{
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var w = (float) sheet.Width;
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var h = (float) sheet.Height;
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ErrorTileRegion = Box2.FromDimensions(
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0, (h - EyeManager.PixelsPerMeter) / h,
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tileSize / w, tileSize / h);
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Image<Rgba32> image;
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using (var stream = _manager.ContentFileRead("/Textures/noTile.png"))
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{
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image = Image.Load<Rgba32>(stream);
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}
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image.Blit(new UIBox2i(0, 0, tileSize, tileSize), sheet, Vector2i.Zero);
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}
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if (imgWidth >= 2048 || imgHeight >= 2048)
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{
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// Sanity warning, some machines don't have textures larger than this and need multiple atlases.
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Logger.WarningS("clyde",
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$"Tile texture atlas is ({imgWidth} x {imgHeight}), larger than 2048 x 2048. If you really need {tileCount} tiles, file an issue on RobustToolbox.");
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}
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var column = 1;
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var row = 0;
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foreach (var def in defList)
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{
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Image<Rgba32> image;
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// Already know it's not null above
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var path = def.Sprite!.Value;
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using (var stream = _manager.ContentFileRead(path))
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{
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image = Image.Load<Rgba32>(stream);
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}
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if (image.Width != (tileSize * def.Variants) || image.Height != tileSize)
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{
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throw new NotSupportedException(
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$"Unable to load {path}, due to being unable to use tile texture with a dimension other than {tileSize}x({tileSize} * Variants).");
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}
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var regionList = new Box2[def.Variants];
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for (var j = 0; j < def.Variants; j++)
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{
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var point = new Vector2i(column * tileSize, row * tileSize);
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var box = new UIBox2i(0, 0, tileSize, tileSize).Translated(new Vector2i(j * tileSize, 0));
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image.Blit(box, sheet, point);
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var w = (float) sheet.Width;
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var h = (float) sheet.Height;
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regionList[j] = Box2.FromDimensions(
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point.X / w, (h - point.Y - EyeManager.PixelsPerMeter) / h,
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tileSize / w, tileSize / h);
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column++;
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if (column >= dimensionX)
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{
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column = 0;
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row++;
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}
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}
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_tileRegions.Add(def.TileId, regionList);
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}
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_tileTextureAtlas = Texture.LoadFromImage(sheet, "Tile Atlas");
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}
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}
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public sealed class ReloadTileTexturesCommand : LocalizedCommands
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{
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[Dependency] private readonly ClydeTileDefinitionManager _tile = default!;
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public override string Command => "reloadtiletextures";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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_tile._genTextureAtlas();
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}
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}
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}
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