Files
RobustToolbox/Robust.Client/GameObjects/EntitySystems/ClientMetaDataSystem.cs
Leon Friedrich 557de01532 Dirty PVS chunk when visibility mask changes (#3045)
* Dirty PVS chunk when visibility mask changes

* fix tests?

* aaaaaa

* maybe sorta finally fix tests

* directly return vis mask,

Also defaults to 1 only if visibility component does not exist.

* make sure everything has first bit set
2022-07-17 06:23:35 +10:00

9 lines
148 B
C#

using Robust.Shared.GameObjects;
namespace Robust.Client.GameObjects;
public sealed class ClientMetaDataSystem : MetaDataSystem
{
// Howdy.
}