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https://github.com/space-wizards/RobustToolbox.git
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71 lines
2.2 KiB
C#
71 lines
2.2 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using Robust.Shared.Maths;
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namespace Robust.Shared.GameObjects;
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public abstract class SharedPointLightSystem : EntitySystem
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{
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public abstract SharedPointLightComponent EnsureLight(EntityUid uid);
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public abstract bool ResolveLight(EntityUid uid, [NotNullWhen(true)] ref SharedPointLightComponent? component);
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public abstract bool TryGetLight(EntityUid uid, [NotNullWhen(true)] out SharedPointLightComponent? component);
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public abstract bool RemoveLightDeferred(EntityUid uid);
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public void SetCastShadows(EntityUid uid, bool value, SharedPointLightComponent? comp = null)
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{
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if (!ResolveLight(uid, ref comp) || value == comp.CastShadows)
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return;
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comp.CastShadows = value;
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Dirty(uid, comp);
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}
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public void SetColor(EntityUid uid, Color value, SharedPointLightComponent? comp = null)
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{
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if (!ResolveLight(uid, ref comp) || value == comp.Color)
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return;
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comp.Color = value;
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Dirty(uid, comp);
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}
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public virtual void SetEnabled(EntityUid uid, bool enabled, SharedPointLightComponent? comp = null)
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{
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if (!ResolveLight(uid, ref comp) || enabled == comp.Enabled)
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return;
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comp.Enabled = enabled;
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RaiseLocalEvent(uid, new PointLightToggleEvent(comp.Enabled));
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Dirty(uid, comp);
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}
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public void SetEnergy(EntityUid uid, float value, SharedPointLightComponent? comp = null)
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{
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if (!ResolveLight(uid, ref comp) || MathHelper.CloseToPercent(comp.Energy, value))
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return;
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comp.Energy = value;
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Dirty(uid, comp);
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}
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public virtual void SetRadius(EntityUid uid, float radius, SharedPointLightComponent? comp = null)
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{
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if (!ResolveLight(uid, ref comp) || MathHelper.CloseToPercent(comp.Radius, radius))
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return;
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comp.Radius = radius;
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Dirty(uid, comp);
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}
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public void SetSoftness(EntityUid uid, float value, SharedPointLightComponent? comp = null)
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{
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if (!ResolveLight(uid, ref comp) || MathHelper.CloseToPercent(comp.Softness, value))
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return;
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comp.Softness = value;
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Dirty(uid, comp);
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}
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}
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