Files
RobustToolbox/Robust.Client/GameObjects/EntitySystems/ClientOccluderSystem.cs
T
e5013d9e3f Add support for struct directed events, add by-ref directed/broadcast events. (#1931)
* Add support for struct directed events.
- Turn transform events into readonly structs

* TransformComponent events have readonly fields.

* Reduce boxing allocations, add DirectedRegistration readonly struct.

* Use typeof in a few places instead of GetType

* Add overloads to allow passing directed events by ref.

* Raise transform events by ref.

* Fix occluder AnchorStateChangedEvent subscription

* Fix broadphase subscriptions

* Fix bug oops

* Fix transform system raising moveevents by value

* Don't reflect the test entity systems.

* Directed EventBus uses ref everywhere, internally
Deduplicates a bunch of code. Whoo!

* Add broadcast by-ref events

* Fix by-ref events bug using Unsafe, add new tests for sorted by-ref events.

* Port broadcast events to by-ref.

* Speed, more correctness, reduce generics bloat.

* Clean up subscription code some.

* Remove bad test.

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-08-21 11:37:02 +02:00

126 lines
4.5 KiB
C#

using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using Robust.Client.Physics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Robust.Client.GameObjects
{
// NOTE: this class handles both snap grid updates of occluders, as well as occluder tree updates (via its parent).
// This seems like it's doing somewhat double work because it already has an update queue for occluders but...
// See the thing is the snap grid stuff was coded earlier
// and technically it only cares about changes in the entity's SNAP GRID position.
// Whereas the tree stuff is precise.
// Also I just realized this and I cba to refactor this again.
[UsedImplicitly]
internal sealed class ClientOccluderSystem : OccluderSystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
private readonly Queue<EntityUid> _dirtyEntities = new();
private uint _updateGeneration;
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
UpdatesAfter.Add(typeof(TransformSystem));
UpdatesAfter.Add(typeof(PhysicsSystem));
SubscribeLocalEvent<OccluderDirtyEvent>(HandleDirtyEvent);
SubscribeLocalEvent<ClientOccluderComponent, AnchorStateChangedEvent>(HandleAnchorChanged);
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
if (_dirtyEntities.Count == 0)
{
return;
}
_updateGeneration += 1;
while (_dirtyEntities.TryDequeue(out var entity))
{
if (EntityManager.EntityExists(entity)
&& ComponentManager.TryGetComponent(entity, out ClientOccluderComponent? occluder)
&& occluder.UpdateGeneration != _updateGeneration)
{
occluder.Update();
occluder.UpdateGeneration = _updateGeneration;
}
}
}
private static void HandleAnchorChanged(EntityUid uid, ClientOccluderComponent component, ref AnchorStateChangedEvent args)
{
component.AnchorStateChanged();
}
private void HandleDirtyEvent(OccluderDirtyEvent ev)
{
var sender = ev.Sender;
if (sender.IsValid() &&
sender.TryGetComponent(out ClientOccluderComponent? iconSmooth)
&& iconSmooth.Running)
{
var grid1 = _mapManager.GetGrid(sender.Transform.GridID);
var coords = sender.Transform.Coordinates;
_dirtyEntities.Enqueue(sender.Uid);
AddValidEntities(grid1.GetInDir(coords, Direction.North));
AddValidEntities(grid1.GetInDir(coords, Direction.South));
AddValidEntities(grid1.GetInDir(coords, Direction.East));
AddValidEntities(grid1.GetInDir(coords, Direction.West));
}
// Entity is no longer valid, update around the last position it was at.
if (ev.LastPosition.HasValue && _mapManager.TryGetGrid(ev.LastPosition.Value.grid, out var grid))
{
var pos = ev.LastPosition.Value.pos;
AddValidEntities(grid.GetAnchoredEntities(pos + new Vector2i(1, 0)));
AddValidEntities(grid.GetAnchoredEntities(pos + new Vector2i(-1, 0)));
AddValidEntities(grid.GetAnchoredEntities(pos + new Vector2i(0, 1)));
AddValidEntities(grid.GetAnchoredEntities(pos + new Vector2i(0, -1)));
}
}
private void AddValidEntities(IEnumerable<EntityUid> candidates)
{
foreach (var entity in candidates)
{
if (ComponentManager.HasComponent<ClientOccluderComponent>(entity))
{
_dirtyEntities.Enqueue(entity);
}
}
}
}
/// <summary>
/// Event raised by a <see cref="ClientOccluderComponent"/> when it needs to be recalculated.
/// </summary>
internal sealed class OccluderDirtyEvent : EntityEventArgs
{
public OccluderDirtyEvent(IEntity sender, (GridId grid, Vector2i pos)? lastPosition)
{
LastPosition = lastPosition;
Sender = sender;
}
public (GridId grid, Vector2i pos)? LastPosition { get; }
public IEntity Sender { get; }
}
}