Files
RobustToolbox/Robust.UnitTesting/Shared/Map/MapManager_Tests.cs
2023-11-27 21:41:01 +11:00

131 lines
4.2 KiB
C#

using System.Numerics;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.UnitTesting.Server;
namespace Robust.UnitTesting.Shared.Map
{
[TestFixture, TestOf(typeof(MapManager))]
public sealed class MapManagerTests
{
private static ISimulation SimulationFactory()
{
var sim = RobustServerSimulation
.NewSimulation()
.InitializeInstance();
return sim;
}
/// <summary>
/// When the map manager is restarted, the maps are deleted.
/// </summary>
[Test]
public void Restart_ExistingMap_IsRemoved()
{
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapID = new MapId(11);
mapMan.CreateMap(mapID);
mapMan.Restart();
Assert.That(mapMan.MapExists(mapID), Is.False);
}
/// <summary>
/// When the map manager is restarted, the grids are removed.
/// </summary>
[Test]
public void Restart_ExistingGrid_IsRemoved()
{
var sim = SimulationFactory();
var mapMan = sim.Resolve<IMapManager>();
var mapID = new MapId(11);
mapMan.CreateMap(mapID);
var grid = mapMan.CreateGridEntity(mapID);
mapMan.Restart();
Assert.That(mapMan.GridExists(grid), Is.False);
}
/// <summary>
/// When the map manager is restarted, Nullspace is recreated.
/// </summary>
[Test]
public void Restart_NullspaceMap_IsEmptied()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var oldEntity = entMan.CreateEntityUninitialized(null, MapCoordinates.Nullspace);
entMan.InitializeComponents(oldEntity);
entMan.Shutdown();
Assert.That(entMan.Deleted(oldEntity), Is.True);
}
/// <summary>
/// When using SetMapEntity, the existing entities on the map are removed, and the new map entity gets a MapComponent.
/// </summary>
[Test]
public void SetMapEntity_WithExistingEntity_ExistingEntityDeleted()
{
// Arrange
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
var mapID = new MapId(11);
mapMan.CreateMap(new MapId(7));
mapMan.CreateMap(mapID);
var oldMapEntity = mapMan.GetMapEntityId(mapID);
var newMapEntity = entMan.CreateEntityUninitialized(null, new MapCoordinates(Vector2.Zero, new MapId(7)));
// Act
mapMan.SetMapEntity(mapID, newMapEntity);
// Assert
Assert.That(entMan.Deleted(oldMapEntity));
Assert.That(entMan.HasComponent<MapComponent>(newMapEntity));
var mapComp = entMan.GetComponent<MapComponent>(newMapEntity);
Assert.That(mapComp.MapId == mapID);
}
/// <summary>
/// After creating a new map entity for nullspace, you can spawn entities into nullspace like any other map.
/// </summary>
[Test]
public void SpawnEntityAt_IntoNullspace_Success()
{
// Arrange
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
// Act
var newEntity = entMan.SpawnEntity(null, MapCoordinates.Nullspace);
// Assert
Assert.That(entMan.GetComponent<TransformComponent>(newEntity).MapID, Is.EqualTo(MapId.Nullspace));
}
[Test]
public void Restart_MapEntity_IsRemoved()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
var map = mapMan.CreateMap();
var entity = mapMan.GetMapEntityId(map);
mapMan.Restart();
Assert.That((!entMan.EntityExists(entity) ? EntityLifeStage.Deleted : entMan.GetComponent<MetaDataComponent>(entity).EntityLifeStage) >= EntityLifeStage.Deleted, Is.True);
}
}
}