Files
RobustToolbox/Robust.Server/GameObjects/EntitySystems/MapSystem.cs
2023-11-27 21:41:01 +11:00

76 lines
2.2 KiB
C#

using System.Linq;
using Robust.Shared;
using Robust.Shared.Collections;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map.Components;
using Robust.Shared.Map.Events;
using Robust.Shared.Physics.Dynamics;
namespace Robust.Server.GameObjects
{
public sealed class MapSystem : SharedMapSystem
{
[Dependency] private readonly IConfigurationManager _cfg = default!;
private bool _deleteEmptyGrids;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MapGridComponent, EmptyGridEvent>(HandleGridEmpty);
_cfg.OnValueChanged(CVars.GameDeleteEmptyGrids, SetGridDeletion, true);
}
protected override void OnMapAdd(EntityUid uid, MapComponent component, ComponentAdd args)
{
EnsureComp<PhysicsMapComponent>(uid);
}
private void SetGridDeletion(bool value)
{
_deleteEmptyGrids = value;
// If we have any existing empty ones then cull them on setting the cvar
if (_deleteEmptyGrids)
{
var toDelete = new ValueList<EntityUid>();
var query = AllEntityQuery<MapGridComponent>();
while (query.MoveNext(out var uid, out var grid))
{
if (!GridEmpty(grid)) continue;
toDelete.Add(uid);
}
foreach (var uid in toDelete)
{
MapManager.DeleteGrid(uid);
}
}
}
private bool GridEmpty(MapGridComponent grid)
{
return !(grid.GetAllTiles().Any());
}
public override void Shutdown()
{
base.Shutdown();
_cfg.UnsubValueChanged(CVars.GameDeleteEmptyGrids, SetGridDeletion);
}
private void HandleGridEmpty(EntityUid uid, MapGridComponent component, EmptyGridEvent args)
{
if (!_deleteEmptyGrids || TerminatingOrDeleted(uid) || HasComp<MapComponent>(uid))
return;
MapManager.DeleteGrid(args.GridId);
}
}
}