Files
RobustToolbox/Robust.Client/Graphics/Audio/ProxyClydeAudio.cs
2023-11-07 09:34:09 +11:00

83 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using JetBrains.Annotations;
using Robust.Client.Audio;
using Robust.Client.Input;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using Color = Robust.Shared.Maths.Color;
namespace Robust.Client.Graphics.Audio
{
/// <summary>
/// For "start ss14 with no audio devices" Smugleaf
/// </summary>
[UsedImplicitly]
internal abstract class ProxyClydeAudio : IClydeAudio, IClydeAudioInternal
{
protected IClydeAudioInternal ActualImplementation = default!;
public virtual bool InitializePostWindowing()
{
// This particular implementation exists to be overridden because removing this method causes C# to complain
return ActualImplementation.InitializePostWindowing();
}
public void FrameProcess(FrameEventArgs eventArgs)
{
ActualImplementation.FrameProcess(eventArgs);
}
public void Shutdown()
{
ActualImplementation.Shutdown();
}
public AudioStream LoadAudioOggVorbis(Stream stream, string? name = null)
{
return ActualImplementation.LoadAudioOggVorbis(stream, name);
}
public AudioStream LoadAudioWav(Stream stream, string? name = null)
{
return ActualImplementation.LoadAudioWav(stream, name);
}
public AudioStream LoadAudioRaw(ReadOnlySpan<short> samples, int channels, int sampleRate, string? name = null)
{
return ActualImplementation.LoadAudioRaw(samples, channels, sampleRate, name);
}
public IClydeAudioSource? CreateAudioSource(AudioStream stream)
{
return ActualImplementation.CreateAudioSource(stream);
}
public IClydeBufferedAudioSource CreateBufferedAudioSource(int buffers, bool floatAudio = false)
{
return ActualImplementation.CreateBufferedAudioSource(buffers, floatAudio);
}
public void SetMasterVolume(float newVolume)
{
ActualImplementation.SetMasterVolume(newVolume);
}
public void DisposeAllAudio()
{
ActualImplementation.DisposeAllAudio();
}
public void StopAllAudio()
{
ActualImplementation.StopAllAudio();
}
}
}