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* Dirty PVS chunk when visibility mask changes * fix tests? * aaaaaa * maybe sorta finally fix tests * directly return vis mask, Also defaults to 1 only if visibility component does not exist. * make sure everything has first bit set
9 lines
148 B
C#
9 lines
148 B
C#
using Robust.Shared.GameObjects;
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namespace Robust.Client.GameObjects;
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public sealed class ClientMetaDataSystem : MetaDataSystem
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{
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// Howdy.
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}
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