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mirror of https://github.com/space-wizards/RobustToolbox.git synced 2026-09-03 10:37:05 +02:00
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22cfee4f011591fb6e6e174172dcdaba7fdec709
RobustToolbox/Robust.Client/GameObjects/Components/Renderable
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metalgearslothandGitHub 22cfee4f01 Don't store non-visible / occluded sprites in rendertree (#1805)
Sister commit to the point-light one.
2021-06-09 01:33:24 +02:00
..
IRenderableComponent.cs
Massive Namespace Cleanup (#1544)
2021-02-10 23:27:19 -08:00
ISpriteComponent.cs
Post shader will use real sprite bounding box (#1536)
2021-02-23 22:54:48 +01:00
ISpriteLayer.cs
Post shader will use real sprite bounding box (#1536)
2021-02-23 22:54:48 +01:00
SpriteComponent.cs
Don't store non-visible / occluded sprites in rendertree (#1805)
2021-06-09 01:33:24 +02:00
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