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space-wizards
/
RobustToolbox
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https://github.com/space-wizards/RobustToolbox.git
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22cfee4f011591fb6e6e174172dcdaba7fdec709
RobustToolbox
/
Robust.Client
/
GameObjects
/
Components
/
Renderable
T
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metalgearsloth
and
GitHub
22cfee4f01
Don't store non-visible / occluded sprites in rendertree (
#1805
)
...
Sister commit to the point-light one.
2021-06-09 01:33:24 +02:00
..
IRenderableComponent.cs
Massive Namespace Cleanup (
#1544
)
2021-02-10 23:27:19 -08:00
ISpriteComponent.cs
Post shader will use real sprite bounding box (
#1536
)
2021-02-23 22:54:48 +01:00
ISpriteLayer.cs
Post shader will use real sprite bounding box (
#1536
)
2021-02-23 22:54:48 +01:00
SpriteComponent.cs
Don't store non-visible / occluded sprites in rendertree (
#1805
)
2021-06-09 01:33:24 +02:00