Files
RobustToolbox/Robust.Shared/Map/MapGrid.cs
Pieter-Jan Briers 22cf53fd1c Optimizations:
Use PLINQ for prototype loading. Most of the time is spent reading YAML so this should help a lot.
Don't regenerate collision for every tile placed by the map loader.
2020-01-15 16:13:22 +01:00

454 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
namespace Robust.Shared.Map
{
/// <inheritdoc />
internal class MapGrid : IMapGridInternal
{
/// <summary>
/// Game tick that the map was created.
/// </summary>
public GameTick CreatedTick { get; }
/// <summary>
/// Last game tick that the map was modified.
/// </summary>
public GameTick LastModifiedTick { get; private set; }
/// <inheritdoc />
public GameTick CurTick => _mapManager.GameTiming.CurTick;
/// <inheritdoc />
public bool IsDefaultGrid => _mapManager.GetDefaultGridId(ParentMapId) == Index;
/// <inheritdoc />
public MapId ParentMapId { get; set; }
public EntityUid GridEntityId { get; internal set; }
/// <summary>
/// Grid chunks than make up this grid.
/// </summary>
private readonly Dictionary<MapIndices, IMapChunkInternal> _chunks = new Dictionary<MapIndices, IMapChunkInternal>();
private readonly IMapManagerInternal _mapManager;
/// <summary>
/// Initializes a new instance of the <see cref="MapGrid"/> class.
/// </summary>
/// <param name="mapManager">Reference to the <see cref="MapManager"/> that will manage this grid.</param>
/// <param name="gridIndex">Index identifier of this grid.</param>
/// <param name="chunkSize">The dimension of this square chunk.</param>
/// <param name="snapSize">Distance in world units between the lines on the conceptual snap grid.</param>
/// <param name="parentMapId">Parent map identifier.</param>
internal MapGrid(IMapManagerInternal mapManager, GridId gridIndex, ushort chunkSize, float snapSize,
MapId parentMapId)
{
_mapManager = mapManager;
Index = gridIndex;
ChunkSize = chunkSize;
SnapSize = snapSize;
ParentMapId = parentMapId;
LastModifiedTick = CreatedTick = _mapManager.GameTiming.CurTick;
}
/// <summary>
/// Disposes the grid.
/// </summary>
public void Dispose()
{
// Nothing for now.
}
/// <inheritdoc />
public Box2 WorldBounds => LocalBounds.Translated(WorldPosition);
/// <inheritdoc />
public Box2 LocalBounds { get; private set; }
public bool SuppressCollisionRegeneration { get; set; }
/// <inheritdoc />
public ushort ChunkSize { get; }
/// <inheritdoc />
public float SnapSize { get; }
/// <inheritdoc />
public GridId Index { get; }
/// <summary>
/// The length of the side of a square tile in world units.
/// </summary>
public ushort TileSize { get; } = 1;
/// <inheritdoc />
public Vector2 WorldPosition
{
get
{
if(IsDefaultGrid) // Default grids cannot be moved.
return Vector2.Zero;
//TODO: Make grids real parents of entities.
if(GridEntityId.IsValid())
return _mapManager.EntityManager.GetEntity(GridEntityId).Transform.WorldPosition;
return Vector2.Zero;
}
set
{
if (IsDefaultGrid) // Default grids cannot be moved.
return;
_mapManager.EntityManager.GetEntity(GridEntityId).Transform.WorldPosition = value;
LastModifiedTick = _mapManager.GameTiming.CurTick;
}
}
/// <summary>
/// Expands the AABB for this grid when a new tile is added. If the tile is already inside the existing AABB,
/// nothing happens. If it is outside, the AABB is expanded to fit the new tile.
/// </summary>
private void UpdateAABB()
{
LocalBounds = new Box2();
foreach (var chunk in _chunks.Values)
{
var chunkBounds = chunk.CalcLocalBounds();
if(chunkBounds.Size.Equals(Vector2i.Zero))
continue;
if (LocalBounds.Size == Vector2.Zero)
{
var gridBounds = chunkBounds.Translated(chunk.Indices * chunk.ChunkSize);
LocalBounds = gridBounds;
}
else
{
var gridBounds = chunkBounds.Translated(chunk.Indices * chunk.ChunkSize);
LocalBounds = LocalBounds.Union(gridBounds);
}
}
}
/// <inheritdoc />
public void NotifyTileChanged(in TileRef tileRef, in Tile oldTile)
{
LastModifiedTick = _mapManager.GameTiming.CurTick;
UpdateAABB();
_mapManager.RaiseOnTileChanged(tileRef, oldTile);
}
/// <inheritdoc />
public bool OnSnapCenter(Vector2 position)
{
return (FloatMath.CloseTo(position.X % SnapSize, 0) && FloatMath.CloseTo(position.Y % SnapSize, 0));
}
/// <inheritdoc />
public bool OnSnapBorder(Vector2 position)
{
return (FloatMath.CloseTo(position.X % SnapSize, SnapSize / 2) && FloatMath.CloseTo(position.Y % SnapSize, SnapSize / 2));
}
#region TileAccess
/// <inheritdoc />
public TileRef GetTileRef(GridCoordinates worldPos)
{
return GetTileRef(WorldToTile(worldPos));
}
/// <inheritdoc />
public TileRef GetTileRef(MapIndices tileCoordinates)
{
var chunkIndices = GridTileToChunkIndices(tileCoordinates);
if (!_chunks.TryGetValue(chunkIndices, out var output))
{
// Chunk doesn't exist, return a tileRef to an empty (space) tile.
return new TileRef(ParentMapId, Index, tileCoordinates.X, tileCoordinates.Y, default);
}
var chunkTileIndices = output.GridTileToChunkTile(tileCoordinates);
return output.GetTileRef((ushort)chunkTileIndices.X, (ushort)chunkTileIndices.Y);
}
/// <inheritdoc />
public IEnumerable<TileRef> GetAllTiles(bool ignoreSpace = true)
{
foreach (var kvChunk in _chunks)
{
foreach (var tileRef in kvChunk.Value)
{
if (!tileRef.Tile.IsEmpty)
yield return tileRef;
}
}
}
/// <inheritdoc />
public void SetTile(GridCoordinates worldPos, Tile tile)
{
var localTile = WorldToTile(worldPos);
SetTile(new MapIndices(localTile.X, localTile.Y), tile);
}
/// <inheritdoc />
public void SetTile(MapIndices gridIndices, Tile tile)
{
var (chunk, chunkTile) = ChunkAndOffsetForTile(gridIndices);
chunk.SetTile((ushort)chunkTile.X, (ushort)chunkTile.Y, tile);
}
/// <inheritdoc />
public IEnumerable<TileRef> GetTilesIntersecting(Box2 worldArea, bool ignoreEmpty = true, Predicate<TileRef> predicate = null)
{
//TODO: needs world -> local -> tile translations.
var gridTileLb = new MapIndices((int)Math.Floor(worldArea.Left), (int)Math.Floor(worldArea.Bottom));
var gridTileRt = new MapIndices((int)Math.Floor(worldArea.Right), (int)Math.Floor(worldArea.Top));
var tiles = new List<TileRef>();
for (var x = gridTileLb.X; x <= gridTileRt.X; x++)
{
for (var y = gridTileLb.Y; y <= gridTileRt.Y; y++)
{
var gridChunk = GridTileToChunkIndices(new MapIndices(x, y));
if (_chunks.TryGetValue(gridChunk, out var chunk))
{
var chunkTile = chunk.GridTileToChunkTile(new MapIndices(x, y));
var tile = chunk.GetTileRef((ushort)chunkTile.X, (ushort)chunkTile.Y);
if (ignoreEmpty && tile.Tile.IsEmpty)
continue;
if (predicate == null || predicate(tile))
{
tiles.Add(tile);
}
}
else if (!ignoreEmpty)
{
var tile = new TileRef(ParentMapId, Index, x, y, new Tile());
if (predicate == null || predicate(tile))
{
tiles.Add(tile);
}
}
}
}
return tiles;
}
/// <inheritdoc />
public IEnumerable<TileRef> GetTilesIntersecting(Circle worldArea, bool ignoreEmpty = true, Predicate<TileRef> predicate = null)
{
var aabb = new Box2(worldArea.Position.X - worldArea.Radius, worldArea.Position.Y - worldArea.Radius, worldArea.Position.X + worldArea.Radius, worldArea.Position.Y + worldArea.Radius);
foreach(var tile in GetTilesIntersecting(aabb, ignoreEmpty))
{
if (GridTileToLocal(tile.GridIndices).Distance(_mapManager, new GridCoordinates(worldArea.Position,tile.GridIndex)) <= worldArea.Radius)
{
if (predicate == null || predicate(tile))
{
yield return tile;
}
}
}
}
#endregion TileAccess
#region ChunkAccess
public void RegenerateCollision()
{
throw new NotImplementedException();
}
/// <summary>
/// The total number of allocated chunks in the grid.
/// </summary>
public int ChunkCount => _chunks.Count;
/// <inheritdoc />
public IMapChunkInternal GetChunk(int xIndex, int yIndex)
{
return GetChunk(new MapIndices(xIndex, yIndex));
}
/// <inheritdoc />
public IMapChunkInternal GetChunk(MapIndices chunkIndices)
{
if (_chunks.TryGetValue(chunkIndices, out var output))
return output;
return _chunks[chunkIndices] = new MapChunk(this, chunkIndices.X, chunkIndices.Y, ChunkSize);
}
/// <inheritdoc />
public IReadOnlyDictionary<MapIndices, IMapChunkInternal> GetMapChunks()
{
return _chunks;
}
#endregion ChunkAccess
#region SnapGridAccess
/// <inheritdoc />
public IEnumerable<SnapGridComponent> GetSnapGridCell(GridCoordinates worldPos, SnapGridOffset offset)
{
return GetSnapGridCell(SnapGridCellFor(worldPos, offset), offset);
}
/// <inheritdoc />
public IEnumerable<SnapGridComponent> GetSnapGridCell(MapIndices pos, SnapGridOffset offset)
{
var (chunk, chunkTile) = ChunkAndOffsetForTile(pos);
return chunk.GetSnapGridCell((ushort)chunkTile.X, (ushort)chunkTile.Y, offset);
}
/// <inheritdoc />
public MapIndices SnapGridCellFor(GridCoordinates worldPos, SnapGridOffset offset)
{
var local = worldPos.ConvertToGrid(_mapManager, this);
if (offset == SnapGridOffset.Edge)
{
local = local.Offset(new Vector2(TileSize / 2f, TileSize / 2f));
}
var x = (int)Math.Floor(local.X / TileSize);
var y = (int)Math.Floor(local.Y / TileSize);
return new MapIndices(x, y);
}
/// <inheritdoc />
public void AddToSnapGridCell(MapIndices pos, SnapGridOffset offset, SnapGridComponent snap)
{
var (chunk, chunkTile) = ChunkAndOffsetForTile(pos);
chunk.AddToSnapGridCell((ushort)chunkTile.X, (ushort)chunkTile.Y, offset, snap);
}
/// <inheritdoc />
public void AddToSnapGridCell(GridCoordinates worldPos, SnapGridOffset offset, SnapGridComponent snap)
{
AddToSnapGridCell(SnapGridCellFor(worldPos, offset), offset, snap);
}
/// <inheritdoc />
public void RemoveFromSnapGridCell(MapIndices pos, SnapGridOffset offset, SnapGridComponent snap)
{
var (chunk, chunkTile) = ChunkAndOffsetForTile(pos);
chunk.RemoveFromSnapGridCell((ushort)chunkTile.X, (ushort)chunkTile.Y, offset, snap);
}
/// <inheritdoc />
public void RemoveFromSnapGridCell(GridCoordinates worldPos, SnapGridOffset offset, SnapGridComponent snap)
{
RemoveFromSnapGridCell(SnapGridCellFor(worldPos, offset), offset, snap);
}
private (IMapChunk, MapIndices) ChunkAndOffsetForTile(MapIndices pos)
{
var gridChunkIndices = GridTileToChunkIndices(pos);
var chunk = GetChunk(gridChunkIndices);
var chunkTile = chunk.GridTileToChunkTile(pos);
return (chunk, chunkTile);
}
#endregion
#region Transforms
/// <inheritdoc />
public Vector2 WorldToLocal(Vector2 posWorld)
{
return posWorld - WorldPosition;
}
/// <inheritdoc />
public GridCoordinates LocalToWorld(GridCoordinates posLocal)
{
return new GridCoordinates(posLocal.Position + WorldPosition,
_mapManager.GetDefaultGridId(_mapManager.GetGrid(posLocal.GridID).ParentMapId));
}
/// <inheritdoc />
public Vector2 LocalToWorld(Vector2 posLocal)
{
return posLocal + WorldPosition;
}
public MapIndices WorldToTile(Vector2 posWorld)
{
var local = WorldToLocal(posWorld);
var x = (int)Math.Floor(local.X / TileSize);
var y = (int)Math.Floor(local.Y / TileSize);
return new MapIndices(x, y);
}
/// <summary>
/// Transforms global world coordinates to tile indices relative to grid origin.
/// </summary>
public MapIndices WorldToTile(GridCoordinates posWorld)
{
var local = posWorld.ConvertToGrid(_mapManager, this);
var x = (int)Math.Floor(local.X / TileSize);
var y = (int)Math.Floor(local.Y / TileSize);
return new MapIndices(x, y);
}
/// <summary>
/// Transforms global world coordinates to chunk indices relative to grid origin.
/// </summary>
public MapIndices LocalToChunkIndices(GridCoordinates posWorld)
{
var local = posWorld.ConvertToGrid(_mapManager, this);
var x = (int)Math.Floor(local.X / (TileSize * ChunkSize));
var y = (int)Math.Floor(local.Y / (TileSize * ChunkSize));
return new MapIndices(x, y);
}
/// <inheritdoc />
public MapIndices GridTileToChunkIndices(MapIndices gridTile)
{
var x = (int)Math.Floor(gridTile.X / (float)ChunkSize);
var y = (int)Math.Floor(gridTile.Y / (float)ChunkSize);
return new MapIndices(x, y);
}
/// <inheritdoc />
public GridCoordinates GridTileToLocal(MapIndices gridTile)
{
return new GridCoordinates(gridTile.X * TileSize + (TileSize / 2f), gridTile.Y * TileSize + (TileSize / 2f), this);
}
/// <inheritdoc />
public bool TryGetTileRef(MapIndices indices, out TileRef tile)
{
var chunkIndices = GridTileToChunkIndices(indices);
if (!_chunks.TryGetValue(chunkIndices, out var chunk))
{
tile = default;
return false;
}
var cTileIndices = chunk.GridTileToChunkTile(indices);
tile = chunk.GetTileRef(cTileIndices);
return true;
}
#endregion Transforms
}
}