Files
RobustToolbox/Robust.Shared/Map/MapChunk.cs
Pieter-Jan Briers 22cf53fd1c Optimizations:
Use PLINQ for prototype loading. Most of the time is spent reading YAML so this should help a lot.
Don't regenerate collision for every tile placed by the map loader.
2020-01-15 16:13:22 +01:00

286 lines
9.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
namespace Robust.Shared.Map
{
/// <inheritdoc />
internal class MapChunk : IMapChunkInternal
{
private readonly IMapGridInternal _grid;
private readonly MapIndices _gridIndices;
private readonly Tile[,] _tiles;
private readonly SnapGridCell[,] _snapGrid;
private Box2i _cachedBounds;
private IList<Box2> _colBoxes;
/// <inheritdoc />
public GameTick LastModifiedTick { get; private set; }
public IEnumerable<Box2> CollisionBoxes => _colBoxes;
/// <summary>
/// Constructs an instance of a MapGrid chunk.
/// </summary>
/// <param name="grid"></param>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="chunkSize"></param>
public MapChunk(IMapGridInternal grid, int x, int y, ushort chunkSize)
{
_grid = grid;
LastModifiedTick = grid.CurTick;
_gridIndices = new MapIndices(x, y);
ChunkSize = chunkSize;
_tiles = new Tile[ChunkSize, ChunkSize];
_snapGrid = new SnapGridCell[ChunkSize, ChunkSize];
_colBoxes = new List<Box2>(0);
}
/// <inheritdoc />
public ushort ChunkSize { get; }
/// <inheritdoc />
public int X => _gridIndices.X;
/// <inheritdoc />
public int Y => _gridIndices.Y;
/// <inheritdoc />
public MapIndices Indices => _gridIndices;
/// <inheritdoc />
public TileRef GetTileRef(ushort xIndex, ushort yIndex)
{
if (xIndex >= ChunkSize)
throw new ArgumentOutOfRangeException(nameof(xIndex), "Tile indices out of bounds.");
if (yIndex >= ChunkSize)
throw new ArgumentOutOfRangeException(nameof(yIndex), "Tile indices out of bounds.");
var indices = ChunkTileToGridTile(new MapIndices(xIndex, yIndex));
return new TileRef(_grid.ParentMapId, _grid.Index, indices, _tiles[xIndex, yIndex]);
}
/// <inheritdoc />
public TileRef GetTileRef(MapIndices indices)
{
if (indices.X >= ChunkSize || indices.X < 0 || indices.Y >= ChunkSize || indices.Y < 0)
throw new ArgumentOutOfRangeException(nameof(indices), "Tile indices out of bounds.");
var chunkIndices = ChunkTileToGridTile(indices);
return new TileRef(_grid.ParentMapId, _grid.Index, chunkIndices, _tiles[indices.X, indices.Y]);
}
/// <inheritdoc />
public Tile GetTile(ushort xIndex, ushort yIndex)
{
if (xIndex >= ChunkSize)
throw new ArgumentOutOfRangeException(nameof(xIndex), "Tile indices out of bounds.");
if (yIndex >= ChunkSize)
throw new ArgumentOutOfRangeException(nameof(yIndex), "Tile indices out of bounds.");
return _tiles[xIndex, yIndex];
}
/// <inheritdoc />
public IEnumerable<TileRef> GetAllTiles(bool ignoreEmpty = true)
{
for (var x = 0; x < ChunkSize; x++)
{
for (var y = 0; y < ChunkSize; y++)
{
if (ignoreEmpty && _tiles[x, y].IsEmpty)
continue;
var indices = ChunkTileToGridTile(new MapIndices(x, y));
yield return new TileRef(_grid.ParentMapId, _grid.Index, indices.X, indices.Y, _tiles[x, y]);
}
}
}
/// <inheritdoc />
public void SetTile(ushort xIndex, ushort yIndex, Tile tile)
{
if (xIndex >= ChunkSize)
throw new ArgumentOutOfRangeException(nameof(xIndex), "Tile indices out of bounds.");
if (yIndex >= ChunkSize)
throw new ArgumentOutOfRangeException(nameof(yIndex), "Tile indices out of bounds.");
// same tile, no point to continue
if (_tiles[xIndex, yIndex].TypeId == tile.TypeId)
return;
var gridTile = ChunkTileToGridTile(new MapIndices(xIndex, yIndex));
var newTileRef = new TileRef(_grid.ParentMapId, _grid.Index, gridTile, tile);
var oldTile = _tiles[xIndex, yIndex];
LastModifiedTick = _grid.CurTick;
_tiles[xIndex, yIndex] = tile;
if (!SuppressCollisionRegeneration)
{
RegenerateCollision();
}
_grid.NotifyTileChanged(newTileRef, oldTile);
}
/// <summary>
/// Returns an enumerator that iterates through all grid tiles.
/// </summary>
/// <returns></returns>
public IEnumerator<TileRef> GetEnumerator()
{
for (var x = 0; x < ChunkSize; x++)
{
for (var y = 0; y < ChunkSize; y++)
{
if (_tiles[x, y].IsEmpty)
continue;
var gridTile = ChunkTileToGridTile(new MapIndices(x, y));
yield return new TileRef(_grid.ParentMapId, _grid.Index, gridTile.X, gridTile.Y, _tiles[x, y]);
}
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
/// <inheritdoc />
public MapIndices GridTileToChunkTile(MapIndices gridTile)
{
var size = ChunkSize;
var x = MathHelper.Mod(gridTile.X, size);
var y = MathHelper.Mod(gridTile.Y, size);
return new MapIndices(x, y);
}
/// <inheritdoc />
public MapIndices ChunkTileToGridTile(MapIndices chunkTile)
{
return chunkTile + _gridIndices * ChunkSize;
}
/// <inheritdoc />
public IEnumerable<SnapGridComponent> GetSnapGridCell(ushort xCell, ushort yCell, SnapGridOffset offset)
{
if (xCell >= ChunkSize)
throw new ArgumentOutOfRangeException(nameof(xCell), "Tile indices out of bounds.");
if (yCell >= ChunkSize)
throw new ArgumentOutOfRangeException(nameof(yCell), "Tile indices out of bounds.");
var cell = _snapGrid[xCell, yCell];
var list = offset == SnapGridOffset.Center ? cell.Center : cell.Edge;
if (list == null)
{
return Array.Empty<SnapGridComponent>();
}
return list;
}
/// <inheritdoc />
public void AddToSnapGridCell(ushort xCell, ushort yCell, SnapGridOffset offset, SnapGridComponent snap)
{
if (xCell >= ChunkSize)
throw new ArgumentOutOfRangeException(nameof(xCell), "Tile indices out of bounds.");
if (yCell >= ChunkSize)
throw new ArgumentOutOfRangeException(nameof(yCell), "Tile indices out of bounds.");
ref var cell = ref _snapGrid[xCell, yCell];
if (offset == SnapGridOffset.Center)
{
if (cell.Center == null)
{
cell.Center = new List<SnapGridComponent>(1);
}
cell.Center.Add(snap);
}
else
{
if (cell.Edge == null)
{
cell.Edge = new List<SnapGridComponent>(1);
}
cell.Edge.Add(snap);
}
}
/// <inheritdoc />
public void RemoveFromSnapGridCell(ushort xCell, ushort yCell, SnapGridOffset offset, SnapGridComponent snap)
{
if (xCell >= ChunkSize)
throw new ArgumentOutOfRangeException(nameof(xCell), "Tile indices out of bounds.");
if (yCell >= ChunkSize)
throw new ArgumentOutOfRangeException(nameof(yCell), "Tile indices out of bounds.");
ref var cell = ref _snapGrid[xCell, yCell];
if (offset == SnapGridOffset.Center)
{
cell.Center?.Remove(snap);
}
else
{
cell.Edge?.Remove(snap);
}
}
public bool SuppressCollisionRegeneration { get; set; }
public void RegenerateCollision()
{
// generate collision rects
GridChunkPartition.PartitionChunk(this, ref _colBoxes, out _cachedBounds);
}
/// <inheritdoc />
public Box2i CalcLocalBounds()
{
return _cachedBounds;
}
public Box2 CalcWorldBounds()
{
var worldPos = _grid.WorldPosition + (Vector2i)Indices * _grid.TileSize * ChunkSize;
var localBounds = CalcLocalBounds();
var ts = _grid.TileSize;
var scaledLocalBounds = new Box2(
localBounds.Left * ts,
localBounds.Bottom * ts,
localBounds.Right * ts,
localBounds.Top * ts);
return scaledLocalBounds.Translated(worldPos);
}
/// <inheritdoc />
public override string ToString()
{
return $"Chunk {_gridIndices}";
}
private struct SnapGridCell
{
public List<SnapGridComponent> Center;
public List<SnapGridComponent> Edge;
}
}
}