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* Removed the Interfaces folder. * All objects inside the GameObjects subfolders are now in the GameObjects namespace. * Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces. * Simplified Robust.client.Graphics namespace. * Automated remove redundant using statements.
38 lines
933 B
C#
38 lines
933 B
C#
using System.Collections.Generic;
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using Robust.Shared.Log;
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using Serilog.Events;
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namespace Robust.UnitTesting
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{
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/// <summary>
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/// Utility class for testing that logs are indeed being thrown.
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/// </summary>
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public class LogCatcher : ILogHandler
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{
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/// <summary>
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/// Read only list of every log message that was caught since the last flush.
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/// </summary>
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public IReadOnlyList<LogEvent> CaughtLogs => _logs;
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private readonly List<LogEvent> _logs = new();
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/// <summary>
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/// Clears all currently caught logs
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/// </summary>
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public void Flush()
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{
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lock (_logs)
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{
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_logs.Clear();
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}
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}
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void ILogHandler.Log(string sawmillName, LogEvent message)
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{
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lock (_logs)
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{
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_logs.Add(message);
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}
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}
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}
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}
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