Files
RobustToolbox/Robust.Client/UserInterface/Tooltips.cs
T

61 lines
2.6 KiB
C#

using System.Numerics;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Maths;
namespace Robust.Client.UserInterface
{
/// <summary>
/// Utilities for working with tooltips.
/// </summary>
public static class Tooltips
{
/// <summary>
/// Positions the provided control as a tooltip within the bounds of its parent UserInterfaceManager screen
/// under the current mouse position. Sizing Based on its current combined minimum size.
/// Defaults to the top left corner
/// of the control being placed at the mouse position but
/// adjusting to a different corner if the control would go beyond the edge of the bounds.
/// </summary>
/// <param name="tooltip">control to position (current size will be used to determine bounds)</param>
public static void PositionTooltip(Control tooltip)
{
PositionTooltip(tooltip.UserInterfaceManager.RootControl.Size,
tooltip.UserInterfaceManager.MousePositionScaled.Position,
tooltip);
}
/// <summary>
/// Positions the provided control as a tooltip within the provided screenBounds based on its current
/// combined minimum size.
/// Defaults to the top left corner
/// of the control being placed at the indicated position but
/// adjusting to a different corner if the control would go beyond the edge of the bounds.
/// </summary>
/// <param name="screenBounds">max x and y screen coordinates for the tooltip to occupy, tooltip
/// will be shifted to avoid exceeding these bounds.</param>
/// <param name="screenPosition">position to place the tooltip at, in screen coordinates</param>
/// <param name="tooltip">control to position (current size will be used to determine bounds)</param>
public static void PositionTooltip(Vector2 screenBounds, Vector2 screenPosition, Control tooltip)
{
tooltip.Measure(Vector2Helpers.Infinity);
var combinedMinSize = tooltip.DesiredSize;
LayoutContainer.SetPosition(tooltip, new Vector2(screenPosition.X, screenPosition.Y - combinedMinSize.Y));
var right = tooltip.Position.X + combinedMinSize.X;
var top = tooltip.Position.Y;
if (right > screenBounds.X)
{
LayoutContainer.SetPosition(tooltip, new(screenPosition.X - combinedMinSize.X, tooltip.Position.Y));
}
if (top < 0f)
{
LayoutContainer.SetPosition(tooltip, new(tooltip.Position.X, 0f));
}
}
}
}