mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-09-03 10:37:05 +02:00
* Removed the Interfaces folder. * All objects inside the GameObjects subfolders are now in the GameObjects namespace. * Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces. * Simplified Robust.client.Graphics namespace. * Automated remove redundant using statements.
73 lines
2.3 KiB
C#
73 lines
2.3 KiB
C#
using System.IO;
|
|
using Lidgren.Network;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
#nullable disable
|
|
|
|
namespace Robust.Shared.Network.Messages
|
|
{
|
|
public class MsgViewVariablesModifyRemote : NetMessage
|
|
{
|
|
#region REQUIRED
|
|
|
|
public const MsgGroups GROUP = MsgGroups.Command;
|
|
public const string NAME = nameof(MsgViewVariablesModifyRemote);
|
|
public MsgViewVariablesModifyRemote(INetChannel channel) : base(NAME, GROUP) { }
|
|
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// The session ID of the session to modify.
|
|
/// </summary>
|
|
public uint SessionId { get; set; }
|
|
|
|
/// <summary>
|
|
/// Same deal as <see cref="ViewVariablesSessionRelativeSelector.PropertyIndex"/>.
|
|
/// </summary>
|
|
public object[] PropertyIndex { get; set; }
|
|
|
|
/// <summary>
|
|
/// The new value of the property.
|
|
/// </summary>
|
|
public object Value { get; set; }
|
|
|
|
public override void ReadFromBuffer(NetIncomingMessage buffer)
|
|
{
|
|
var serializer = IoCManager.Resolve<IRobustSerializer>();
|
|
SessionId = buffer.ReadUInt32();
|
|
{
|
|
var length = buffer.ReadInt32();
|
|
using var stream = buffer.ReadAlignedMemory(length);
|
|
PropertyIndex = serializer.Deserialize<object[]>(stream);
|
|
}
|
|
{
|
|
var length = buffer.ReadInt32();
|
|
using var stream = buffer.ReadAlignedMemory(length);
|
|
Value = serializer.Deserialize(stream);
|
|
}
|
|
}
|
|
|
|
public override void WriteToBuffer(NetOutgoingMessage buffer)
|
|
{
|
|
var serializer = IoCManager.Resolve<IRobustSerializer>();
|
|
buffer.Write(SessionId);
|
|
using (var stream = new MemoryStream())
|
|
{
|
|
serializer.Serialize(stream, PropertyIndex);
|
|
buffer.Write((int)stream.Length);
|
|
stream.TryGetBuffer(out var segment);
|
|
buffer.Write(segment);
|
|
}
|
|
using (var stream = new MemoryStream())
|
|
{
|
|
serializer.Serialize(stream, Value);
|
|
buffer.Write((int)stream.Length);
|
|
stream.TryGetBuffer(out var segment);
|
|
buffer.Write(segment);
|
|
}
|
|
}
|
|
}
|
|
}
|