Files
RobustToolbox/Robust.Shared/GameObjects/Systems/TimerSystem.cs
T
AcruidandGitHub 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00

18 lines
459 B
C#

using System.Linq;
namespace Robust.Shared.GameObjects
{
public class TimerSystem : EntitySystem
{
public override void Update(float frameTime)
{
base.Update(frameTime);
// Avoid a collection was modified while enumerating.
foreach (var timer in ComponentManager.EntityQuery<TimerComponent>(false).ToList())
{
timer.Update(frameTime);
}
}
}
}