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* Removed the Interfaces folder. * All objects inside the GameObjects subfolders are now in the GameObjects namespace. * Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces. * Simplified Robust.client.Graphics namespace. * Automated remove redundant using statements.
15 lines
406 B
C#
15 lines
406 B
C#
using Robust.Shared.Input.Binding;
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namespace Robust.Shared.GameObjects
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{
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public abstract class SharedInputSystem : EntitySystem
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{
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private readonly CommandBindRegistry _bindRegistry = new();
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/// <summary>
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/// Holds the keyFunction -> handler bindings for the simulation.
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/// </summary>
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public ICommandBindRegistry BindRegistry => _bindRegistry;
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}
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}
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