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* Removed the Interfaces folder. * All objects inside the GameObjects subfolders are now in the GameObjects namespace. * Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces. * Simplified Robust.client.Graphics namespace. * Automated remove redundant using statements.
54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
using System;
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using Robust.Shared.Serialization;
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namespace Robust.Shared.GameObjects
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{
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#if DEBUG
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// If you wanna use these, add it to some random prototype.
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// I recommend the #1 mug:
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// 1. it doesn't spawn on the map (currently).
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// 2. it's at the top of the entity list (currently).
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// 3. it crashed the game before, it's iconic!
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/// <summary>
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/// Throws an exception in <see cref="OnAdd" />.
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/// </summary>
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public sealed class DebugExceptionOnAddComponent : Component
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{
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public override string Name => "DebugExceptionOnAdd";
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public override void OnAdd() => throw new NotSupportedException();
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}
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/// <summary>
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/// Throws an exception in <see cref="ExposeData" />.
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/// </summary>
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public sealed class DebugExceptionExposeDataComponent : Component
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{
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public override string Name => "DebugExceptionExposeData";
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public override void ExposeData(ObjectSerializer serializer) => throw new NotSupportedException();
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}
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/// <summary>
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/// Throws an exception in <see cref="Initialize" />.
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/// </summary>
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public sealed class DebugExceptionInitializeComponent : Component
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{
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public override string Name => "DebugExceptionInitialize";
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public override void Initialize() => throw new NotSupportedException();
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}
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/// <summary>
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/// Throws an exception in <see cref="Startup" />.
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/// </summary>
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public sealed class DebugExceptionStartupComponent : Component
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{
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public override string Name => "DebugExceptionStartup";
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protected override void Startup() => throw new NotSupportedException();
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}
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#endif
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}
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