Files
RobustToolbox/Robust.Shared/GameObjects/Components/DebugExceptionComponents.cs
T
AcruidandGitHub 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00

54 lines
1.6 KiB
C#

using System;
using Robust.Shared.Serialization;
namespace Robust.Shared.GameObjects
{
#if DEBUG
// If you wanna use these, add it to some random prototype.
// I recommend the #1 mug:
// 1. it doesn't spawn on the map (currently).
// 2. it's at the top of the entity list (currently).
// 3. it crashed the game before, it's iconic!
/// <summary>
/// Throws an exception in <see cref="OnAdd" />.
/// </summary>
public sealed class DebugExceptionOnAddComponent : Component
{
public override string Name => "DebugExceptionOnAdd";
public override void OnAdd() => throw new NotSupportedException();
}
/// <summary>
/// Throws an exception in <see cref="ExposeData" />.
/// </summary>
public sealed class DebugExceptionExposeDataComponent : Component
{
public override string Name => "DebugExceptionExposeData";
public override void ExposeData(ObjectSerializer serializer) => throw new NotSupportedException();
}
/// <summary>
/// Throws an exception in <see cref="Initialize" />.
/// </summary>
public sealed class DebugExceptionInitializeComponent : Component
{
public override string Name => "DebugExceptionInitialize";
public override void Initialize() => throw new NotSupportedException();
}
/// <summary>
/// Throws an exception in <see cref="Startup" />.
/// </summary>
public sealed class DebugExceptionStartupComponent : Component
{
public override string Name => "DebugExceptionStartup";
protected override void Startup() => throw new NotSupportedException();
}
#endif
}