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https://github.com/space-wizards/RobustToolbox.git
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* Removed the Interfaces folder. * All objects inside the GameObjects subfolders are now in the GameObjects namespace. * Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces. * Simplified Robust.client.Graphics namespace. * Automated remove redundant using statements.
86 lines
2.7 KiB
C#
86 lines
2.7 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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namespace Robust.Server.GameObjects
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{
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[UsedImplicitly]
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internal class UserInterfaceSystem : EntitySystem
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{
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private const float MaxWindowRange = 2;
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private const float MaxWindowRangeSquared = MaxWindowRange * MaxWindowRange;
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private readonly List<IPlayerSession> _sessionCache = new();
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// List of all bound user interfaces that have at least one player looking at them.
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[ViewVariables]
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private readonly List<BoundUserInterface> _activeInterfaces = new();
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/// <inheritdoc />
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public override void Initialize()
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{
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}
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/// <inheritdoc />
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public override void Update(float frameTime)
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{
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foreach (var userInterface in _activeInterfaces.ToList())
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{
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CheckRange(userInterface);
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userInterface.DispatchPendingState();
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}
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}
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/// <summary>
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/// Verify that the subscribed clients are still in range of the interface.
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/// </summary>
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private void CheckRange(BoundUserInterface ui)
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{
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// We have to cache the set of sessions because Unsubscribe modifies the original.
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_sessionCache.Clear();
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_sessionCache.AddRange(ui.SubscribedSessions);
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var transform = ui.Owner.Owner.Transform;
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var uiPos = transform.WorldPosition;
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var uiMap = transform.MapID;
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foreach (var session in _sessionCache)
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{
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var attachedEntity = session.AttachedEntity;
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// The component manages the set of sessions, so this invalid session should be removed soon.
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if (attachedEntity == null || !attachedEntity.IsValid())
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{
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continue;
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}
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if (uiMap != attachedEntity.Transform.MapID)
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{
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ui.Close(session);
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continue;
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}
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var distanceSquared = (uiPos - attachedEntity.Transform.WorldPosition).LengthSquared;
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if (distanceSquared > MaxWindowRangeSquared)
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{
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ui.Close(session);
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}
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}
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}
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internal void DeactivateInterface(BoundUserInterface userInterface)
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{
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_activeInterfaces.Remove(userInterface);
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}
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internal void ActivateInterface(BoundUserInterface userInterface)
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{
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_activeInterfaces.Add(userInterface);
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}
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}
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}
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