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* Removed the Interfaces folder. * All objects inside the GameObjects subfolders are now in the GameObjects namespace. * Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces. * Simplified Robust.client.Graphics namespace. * Automated remove redundant using statements.
16 lines
334 B
C#
16 lines
334 B
C#
using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Robust.Server.GameObjects
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{
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[UsedImplicitly]
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public class PhysicsSystem : SharedPhysicsSystem
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{
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/// <inheritdoc />
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public override void Update(float frameTime)
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{
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SimulateWorld(frameTime, false);
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}
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}
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}
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