mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
1129 lines
40 KiB
C#
1129 lines
40 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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// GridId obsolete
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#pragma warning disable CS0618
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namespace Robust.Shared.Map
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{
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/// <inheritdoc />
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internal sealed class MapGrid : IMapGridInternal
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{
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/// <summary>
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/// Last game tick that the map was modified.
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/// </summary>
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[ViewVariables]
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public GameTick LastTileModifiedTick { get; internal set; }
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/// <inheritdoc />
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[ViewVariables]
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public MapId ParentMapId
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{
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get
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{
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//TODO: Make grids real parents of entities.
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if(GridEntityId.IsValid())
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{
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return _entityManager.GetComponent<TransformComponent>(GridEntityId).MapID;
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}
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throw new InvalidOperationException($"Tried to access the {nameof(ParentMapId)} of an unbound grid.");
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}
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set
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{
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var mapEnt = _mapManager.GetMapEntityId(value);
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var worldPos = WorldPosition;
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// this should teleport the grid to the map
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_entityManager.GetComponent<TransformComponent>(GridEntityId).Coordinates =
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new EntityCoordinates(mapEnt, worldPos);
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LastTileModifiedTick = _mapManager.GameTiming.CurTick;
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}
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}
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[ViewVariables]
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public EntityUid GridEntityId { get; internal set; }
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/// <summary>
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/// Map DynamicTree proxy to lookup for grid intersection.
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/// </summary>
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internal DynamicTree.Proxy MapProxy = DynamicTree.Proxy.Free;
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/// <summary>
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/// Grid chunks than make up this grid.
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/// </summary>
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private readonly Dictionary<Vector2i, MapChunk> _chunks = new();
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private readonly IMapManagerInternal _mapManager;
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private readonly IEntityManager _entityManager;
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public bool Deleting;
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/// <summary>
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/// Initializes a new instance of the <see cref="MapGrid"/> class.
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/// </summary>
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/// <param name="mapManager">Reference to the <see cref="MapManager"/> that will manage this grid.</param>
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/// <param name="entityManager"></param>
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/// <param name="gridIndex">Index identifier of this grid.</param>
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/// <param name="chunkSize">The dimension of this square chunk.</param>
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internal MapGrid(IMapManagerInternal mapManager, IEntityManager entityManager, GridId gridIndex, ushort chunkSize)
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{
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_mapManager = mapManager;
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_entityManager = entityManager;
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Index = gridIndex;
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ChunkSize = chunkSize;
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LastTileModifiedTick = _mapManager.GameTiming.CurTick;
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}
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/// <inheritdoc />
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[ViewVariables]
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public Box2Rotated WorldBounds
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{
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get
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{
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var worldAABB = LocalAABB.Translated(WorldPosition);
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return new Box2Rotated(worldAABB, WorldRotation, worldAABB.Center);
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}
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}
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/// <inheritdoc />
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[ViewVariables]
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public Box2 WorldAABB =>
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new Box2Rotated(LocalAABB, WorldRotation, Vector2.Zero)
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.CalcBoundingBox()
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.Translated(WorldPosition);
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/// <inheritdoc />
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[ViewVariables]
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public Box2 LocalAABB { get; private set; }
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/// <inheritdoc />
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[ViewVariables]
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public ushort ChunkSize { get; }
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/// <inheritdoc />
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[ViewVariables]
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[Obsolete("Use EntityUids instead")]
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public GridId Index { get; }
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/// <summary>
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/// The length of the side of a square tile in world units.
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/// </summary>
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[ViewVariables]
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public ushort TileSize { get; set; } = 1;
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/// <inheritdoc />
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[ViewVariables]
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[Obsolete("Use Transform System + GridEntityId")]
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public Vector2 WorldPosition
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{
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get
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{
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//TODO: Make grids real parents of entities.
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if(GridEntityId.IsValid())
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{
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return _entityManager.GetComponent<TransformComponent>(GridEntityId).WorldPosition;
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}
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return Vector2.Zero;
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}
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set
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{
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_entityManager.GetComponent<TransformComponent>(GridEntityId).WorldPosition = value;
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LastTileModifiedTick = _mapManager.GameTiming.CurTick;
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}
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}
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/// <inheritdoc />
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[ViewVariables]
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[Obsolete("Use Transform System + GridEntityId")]
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public Angle WorldRotation
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{
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get
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{
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//TODO: Make grids real parents of entities.
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if(GridEntityId.IsValid())
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{
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return _entityManager.GetComponent<TransformComponent>(GridEntityId).WorldRotation;
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}
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return Angle.Zero;
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}
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set
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{
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_entityManager.GetComponent<TransformComponent>(GridEntityId).WorldRotation = value;
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LastTileModifiedTick = _mapManager.GameTiming.CurTick;
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}
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}
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/// <inheritdoc />
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[ViewVariables]
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[Obsolete("Use Transform System + GridEntityId")]
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public Matrix3 WorldMatrix
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{
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get
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{
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//TODO: Make grids real parents of entities.
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if(GridEntityId.IsValid())
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return _entityManager.GetComponent<TransformComponent>(GridEntityId).WorldMatrix;
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return Matrix3.Identity;
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}
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}
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/// <inheritdoc />
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[ViewVariables]
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[Obsolete("Use Transform System + GridEntityId")]
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public Matrix3 InvWorldMatrix
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{
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get
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{
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//TODO: Make grids real parents of entities.
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if(GridEntityId.IsValid())
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return _entityManager.GetComponent<TransformComponent>(GridEntityId).InvWorldMatrix;
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return Matrix3.Identity;
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}
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}
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#region TileAccess
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/// <inheritdoc />
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public TileRef GetTileRef(MapCoordinates coords)
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{
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return GetTileRef(CoordinatesToTile(coords));
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}
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/// <inheritdoc />
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public TileRef GetTileRef(EntityCoordinates coords)
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{
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return GetTileRef(CoordinatesToTile(coords));
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}
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/// <inheritdoc />
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public TileRef GetTileRef(Vector2i tileCoordinates)
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{
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var chunkIndices = GridTileToChunkIndices(tileCoordinates);
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if (!_chunks.TryGetValue(chunkIndices, out var output))
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{
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// Chunk doesn't exist, return a tileRef to an empty (space) tile.
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return new TileRef(Index, GridEntityId, tileCoordinates.X, tileCoordinates.Y, default);
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}
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var chunkTileIndices = output.GridTileToChunkTile(tileCoordinates);
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return GetTileRef(output, (ushort)chunkTileIndices.X, (ushort)chunkTileIndices.Y);
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}
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/// <summary>
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/// Returns the tile at the given chunk indices.
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/// </summary>
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/// <param name="mapChunk"></param>
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/// <param name="xIndex">The X tile index relative to the chunk origin.</param>
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/// <param name="yIndex">The Y tile index relative to the chunk origin.</param>
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/// <returns>A reference to a tile.</returns>
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public TileRef GetTileRef(MapChunk mapChunk, ushort xIndex, ushort yIndex)
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{
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if (xIndex >= mapChunk.ChunkSize)
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throw new ArgumentOutOfRangeException(nameof(xIndex), "Tile indices out of bounds.");
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if (yIndex >= mapChunk.ChunkSize)
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throw new ArgumentOutOfRangeException(nameof(yIndex), "Tile indices out of bounds.");
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var indices = mapChunk.ChunkTileToGridTile(new Vector2i(xIndex, yIndex));
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return new TileRef(Index, GridEntityId, indices, mapChunk.GetTile(xIndex, yIndex));
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}
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/// <inheritdoc />
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public IEnumerable<TileRef> GetAllTiles(bool ignoreEmpty = true)
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{
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foreach (var kvChunk in _chunks)
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{
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var chunk = kvChunk.Value;
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for (ushort x = 0; x < ChunkSize; x++)
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{
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for (ushort y = 0; y < ChunkSize; y++)
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{
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var tile = chunk.GetTile(x, y);
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if (ignoreEmpty && tile.IsEmpty)
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continue;
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var (gridX, gridY) = new Vector2i(x, y) + chunk.Indices * ChunkSize;
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yield return new TileRef(Index, GridEntityId, gridX, gridY, tile);
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}
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}
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}
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}
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/// <inheritdoc />
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public GridTileEnumerator GetAllTilesEnumerator(bool ignoreEmpty = true)
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{
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return new GridTileEnumerator(Index, GridEntityId, _chunks.GetEnumerator(), ChunkSize, ignoreEmpty);
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}
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/// <inheritdoc />
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public void SetTile(EntityCoordinates coords, Tile tile)
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{
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var localTile = CoordinatesToTile(coords);
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SetTile(new Vector2i(localTile.X, localTile.Y), tile);
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}
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/// <inheritdoc />
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public void SetTile(Vector2i gridIndices, Tile tile)
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{
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var (chunk, chunkTile) = ChunkAndOffsetForTile(gridIndices);
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chunk.SetTile((ushort)chunkTile.X, (ushort)chunkTile.Y, tile);
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}
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/// <inheritdoc />
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public void SetTiles(List<(Vector2i GridIndices, Tile Tile)> tiles)
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{
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if (tiles.Count == 0) return;
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var chunks = new HashSet<MapChunk>();
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foreach (var (gridIndices, tile) in tiles)
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{
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var (chunk, chunkTile) = ChunkAndOffsetForTile(gridIndices);
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chunks.Add(chunk);
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chunk.SuppressCollisionRegeneration = true;
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chunk.SetTile((ushort)chunkTile.X, (ushort)chunkTile.Y, tile);
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}
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foreach (var chunk in chunks)
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{
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chunk.SuppressCollisionRegeneration = false;
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}
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RegenerateCollision(chunks);
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}
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public IEnumerable<TileRef> GetLocalTilesIntersecting(Box2Rotated localArea, bool ignoreEmpty = true, Predicate<TileRef>? predicate = null)
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{
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var localAABB = localArea.CalcBoundingBox();
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return GetLocalTilesIntersecting(localAABB, ignoreEmpty, predicate);
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}
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/// <inheritdoc />
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public IEnumerable<TileRef> GetTilesIntersecting(Box2Rotated worldArea, bool ignoreEmpty = true,
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Predicate<TileRef>? predicate = null)
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{
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var matrix = InvWorldMatrix;
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var localArea = matrix.TransformBox(worldArea);
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foreach (var tile in GetLocalTilesIntersecting(localArea, ignoreEmpty, predicate))
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{
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yield return tile;
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}
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}
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/// <inheritdoc />
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public IEnumerable<TileRef> GetTilesIntersecting(Box2 worldArea, bool ignoreEmpty = true, Predicate<TileRef>? predicate = null)
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{
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var matrix = InvWorldMatrix;
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var localArea = matrix.TransformBox(worldArea);
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foreach (var tile in GetLocalTilesIntersecting(localArea, ignoreEmpty, predicate))
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{
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yield return tile;
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}
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}
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public IEnumerable<TileRef> GetLocalTilesIntersecting(Box2 localArea, bool ignoreEmpty, Predicate<TileRef>? predicate)
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{
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// TODO: Should move the intersecting calls onto mapmanager system and then allow people to pass in xform / xformquery
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// that way we can avoid the GetComp here.
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var gridTileLb = new Vector2i((int)Math.Floor(localArea.Left), (int)Math.Floor(localArea.Bottom));
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// If we have 20.1 we want to include that tile but if we have 20 then we don't.
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var gridTileRt = new Vector2i((int)Math.Ceiling(localArea.Right), (int)Math.Ceiling(localArea.Top));
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for (var x = gridTileLb.X; x < gridTileRt.X; x++)
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{
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for (var y = gridTileLb.Y; y < gridTileRt.Y; y++)
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{
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var gridChunk = GridTileToChunkIndices(new Vector2i(x, y));
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if (_chunks.TryGetValue(gridChunk, out var chunk))
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{
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var chunkTile = chunk.GridTileToChunkTile(new Vector2i(x, y));
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var tile = GetTileRef(chunk, (ushort)chunkTile.X, (ushort)chunkTile.Y);
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if (ignoreEmpty && tile.Tile.IsEmpty)
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continue;
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if (predicate == null || predicate(tile))
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yield return tile;
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}
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else if (!ignoreEmpty)
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{
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var tile = new TileRef(Index, GridEntityId, x, y, new Tile());
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if (predicate == null || predicate(tile))
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yield return tile;
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}
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}
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}
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}
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/// <inheritdoc />
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public IEnumerable<TileRef> GetTilesIntersecting(Circle worldArea, bool ignoreEmpty = true, Predicate<TileRef>? predicate = null)
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{
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var aabb = new Box2(worldArea.Position.X - worldArea.Radius, worldArea.Position.Y - worldArea.Radius, worldArea.Position.X + worldArea.Radius, worldArea.Position.Y + worldArea.Radius);
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var circleGridPos = new EntityCoordinates(GridEntityId, WorldToLocal(worldArea.Position));
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foreach (var tile in GetTilesIntersecting(aabb, ignoreEmpty))
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{
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var local = GridTileToLocal(tile.GridIndices);
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if (!local.TryDistance(_entityManager, circleGridPos, out var distance))
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{
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continue;
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}
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if (distance <= worldArea.Radius)
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{
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if (predicate == null || predicate(tile))
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{
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yield return tile;
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}
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}
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}
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}
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#endregion TileAccess
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#region ChunkAccess
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/// <summary>
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/// The total number of allocated chunks in the grid.
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/// </summary>
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public int ChunkCount => _chunks.Count;
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/// <inheritdoc />
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public MapChunk GetChunk(int xIndex, int yIndex)
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{
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return GetChunk(new Vector2i(xIndex, yIndex));
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}
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/// <inheritdoc />
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public void RemoveChunk(Vector2i origin)
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{
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if (!_chunks.TryGetValue(origin, out var chunk)) return;
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chunk.Fixtures.Clear();
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_chunks.Remove(origin);
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_mapManager.ChunkRemoved(Index, chunk);
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if (_chunks.Count == 0)
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{
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_entityManager.EventBus.RaiseLocalEvent(GridEntityId, new EmptyGridEvent {GridId = Index}, true);
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}
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}
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public bool TryGetChunk(Vector2i chunkIndices, [NotNullWhen(true)] out MapChunk? chunk)
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{
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return _chunks.TryGetValue(chunkIndices, out chunk);
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}
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/// <inheritdoc />
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public MapChunk GetChunk(Vector2i chunkIndices)
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{
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if (_chunks.TryGetValue(chunkIndices, out var output))
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return output;
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var newChunk = new MapChunk(chunkIndices.X, chunkIndices.Y, ChunkSize);
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newChunk.LastTileModifiedTick = _mapManager.GameTiming.CurTick;
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newChunk.TileModified += OnTileModified;
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return _chunks[chunkIndices] = newChunk;
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}
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/// <inheritdoc />
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public bool HasChunk(Vector2i chunkIndices)
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{
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return _chunks.ContainsKey(chunkIndices);
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}
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/// <inheritdoc />
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public IReadOnlyDictionary<Vector2i, MapChunk> GetMapChunks()
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{
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return _chunks;
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}
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internal struct ChunkEnumerator
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{
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private Dictionary<Vector2i, MapChunk> _chunks;
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private Vector2i _chunkLB;
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private Vector2i _chunkRT;
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private int _xIndex;
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private int _yIndex;
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internal ChunkEnumerator(Dictionary<Vector2i, MapChunk> chunks, Box2 localAABB, int chunkSize)
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{
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_chunks = chunks;
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_chunkLB = new Vector2i((int)Math.Floor(localAABB.Left / chunkSize), (int)Math.Floor(localAABB.Bottom / chunkSize));
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_chunkRT = new Vector2i((int)Math.Floor(localAABB.Right / chunkSize), (int)Math.Floor(localAABB.Top / chunkSize));
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_xIndex = _chunkLB.X;
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_yIndex = _chunkLB.Y;
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}
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public bool MoveNext([NotNullWhen(true)] out MapChunk? chunk)
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{
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if (_yIndex > _chunkRT.Y)
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{
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_yIndex = _chunkLB.Y;
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_xIndex += 1;
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}
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for (var x = _xIndex; x <= _chunkRT.X; x++)
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{
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for (var y = _yIndex; y <= _chunkRT.Y; y++)
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{
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var gridChunk = new Vector2i(x, y);
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if (!_chunks.TryGetValue(gridChunk, out chunk)) continue;
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_xIndex = x;
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_yIndex = y + 1;
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return true;
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}
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_yIndex = _chunkLB.Y;
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}
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chunk = null;
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return false;
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}
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}
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/// <inheritdoc />
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public ChunkEnumerator GetMapChunks(Box2 worldAABB)
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{
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var localAABB = InvWorldMatrix.TransformBox(worldAABB);
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return new ChunkEnumerator(_chunks, localAABB, ChunkSize);
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}
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/// <inheritdoc />
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public ChunkEnumerator GetMapChunks(Box2Rotated worldArea)
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{
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var matrix = InvWorldMatrix;
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var localArea = matrix.TransformBox(worldArea);
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return new ChunkEnumerator(_chunks, localArea, ChunkSize);
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}
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public ChunkEnumerator GetLocalMapChunks(Box2 localAABB)
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{
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return new ChunkEnumerator(_chunks, localAABB, ChunkSize);
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}
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#endregion ChunkAccess
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#region SnapGridAccess
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/// <inheritdoc />
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public int AnchoredEntityCount(Vector2i pos)
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{
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var gridChunkPos = GridTileToChunkIndices(pos);
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if (!_chunks.TryGetValue(gridChunkPos, out var chunk)) return 0;
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var (x, y) = chunk.GridTileToChunkTile(pos);
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return chunk.GetSnapGrid((ushort) x, (ushort) y)?.Count ?? 0; // ?
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}
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|
|
/// <inheritdoc />
|
|
public IEnumerable<EntityUid> GetAnchoredEntities(MapCoordinates coords)
|
|
{
|
|
return GetAnchoredEntities(TileIndicesFor(coords));
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public IEnumerable<EntityUid> GetAnchoredEntities(EntityCoordinates coords)
|
|
{
|
|
return GetAnchoredEntities(TileIndicesFor(coords));
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public IEnumerable<EntityUid> GetAnchoredEntities(Vector2i pos)
|
|
{
|
|
// Because some content stuff checks neighboring tiles (which may not actually exist) we won't just
|
|
// create an entire chunk for it.
|
|
var gridChunkPos = GridTileToChunkIndices(pos);
|
|
|
|
if (!_chunks.TryGetValue(gridChunkPos, out var chunk)) return Enumerable.Empty<EntityUid>();
|
|
|
|
var chunkTile = chunk.GridTileToChunkTile(pos);
|
|
return chunk.GetSnapGridCell((ushort)chunkTile.X, (ushort)chunkTile.Y);
|
|
}
|
|
|
|
public AnchoredEntitiesEnumerator GetAnchoredEntitiesEnumerator(Vector2i pos)
|
|
{
|
|
var gridChunkPos = GridTileToChunkIndices(pos);
|
|
|
|
if (!_chunks.TryGetValue(gridChunkPos, out var chunk)) return AnchoredEntitiesEnumerator.Empty;
|
|
|
|
var chunkTile = chunk.GridTileToChunkTile(pos);
|
|
var snapgrid = chunk.GetSnapGrid((ushort)chunkTile.X, (ushort)chunkTile.Y);
|
|
|
|
return snapgrid == null ?
|
|
AnchoredEntitiesEnumerator.Empty :
|
|
new AnchoredEntitiesEnumerator(snapgrid.GetEnumerator());
|
|
}
|
|
|
|
public IEnumerable<EntityUid> GetLocalAnchoredEntities(Box2 localAABB)
|
|
{
|
|
foreach (var tile in GetLocalTilesIntersecting(localAABB, true, null))
|
|
{
|
|
foreach (var ent in GetAnchoredEntities(tile.GridIndices))
|
|
{
|
|
yield return ent;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public IEnumerable<EntityUid> GetAnchoredEntities(Box2 worldAABB)
|
|
{
|
|
foreach (var tile in GetTilesIntersecting(worldAABB))
|
|
{
|
|
foreach (var ent in GetAnchoredEntities(tile.GridIndices))
|
|
{
|
|
yield return ent;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public IEnumerable<EntityUid> GetAnchoredEntities(Box2Rotated worldBounds)
|
|
{
|
|
foreach (var tile in GetTilesIntersecting(worldBounds))
|
|
{
|
|
foreach (var ent in GetAnchoredEntities(tile.GridIndices))
|
|
{
|
|
yield return ent;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public Vector2i TileIndicesFor(EntityCoordinates coords)
|
|
{
|
|
DebugTools.Assert(ParentMapId == coords.GetMapId(_entityManager));
|
|
|
|
return SnapGridLocalCellFor(LocalToGrid(coords));
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public Vector2i TileIndicesFor(MapCoordinates worldPos)
|
|
{
|
|
DebugTools.Assert(ParentMapId == worldPos.MapId);
|
|
|
|
var localPos = WorldToLocal(worldPos.Position);
|
|
return SnapGridLocalCellFor(localPos);
|
|
}
|
|
|
|
private Vector2i SnapGridLocalCellFor(Vector2 localPos)
|
|
{
|
|
var x = (int)Math.Floor(localPos.X / TileSize);
|
|
var y = (int)Math.Floor(localPos.Y / TileSize);
|
|
return new Vector2i(x, y);
|
|
}
|
|
|
|
public bool IsAnchored(EntityCoordinates coords, EntityUid euid)
|
|
{
|
|
var tilePos = TileIndicesFor(coords);
|
|
var (chunk, chunkTile) = ChunkAndOffsetForTile(tilePos);
|
|
var snapgrid = chunk.GetSnapGrid((ushort) chunkTile.X, (ushort) chunkTile.Y);
|
|
return snapgrid?.Contains(euid) == true;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public bool AddToSnapGridCell(Vector2i pos, EntityUid euid)
|
|
{
|
|
var (chunk, chunkTile) = ChunkAndOffsetForTile(pos);
|
|
|
|
if (chunk.GetTile((ushort) chunkTile.X, (ushort) chunkTile.Y).IsEmpty)
|
|
return false;
|
|
|
|
chunk.AddToSnapGridCell((ushort)chunkTile.X, (ushort)chunkTile.Y, euid);
|
|
return true;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public bool AddToSnapGridCell(EntityCoordinates coords, EntityUid euid)
|
|
{
|
|
return AddToSnapGridCell(TileIndicesFor(coords), euid);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void RemoveFromSnapGridCell(Vector2i pos, EntityUid euid)
|
|
{
|
|
var (chunk, chunkTile) = ChunkAndOffsetForTile(pos);
|
|
chunk.RemoveFromSnapGridCell((ushort)chunkTile.X, (ushort) chunkTile.Y, euid);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void RemoveFromSnapGridCell(EntityCoordinates coords, EntityUid euid)
|
|
{
|
|
RemoveFromSnapGridCell(TileIndicesFor(coords), euid);
|
|
}
|
|
|
|
private (MapChunk, Vector2i) ChunkAndOffsetForTile(Vector2i pos)
|
|
{
|
|
var gridChunkIndices = GridTileToChunkIndices(pos);
|
|
var chunk = GetChunk(gridChunkIndices);
|
|
var chunkTile = chunk.GridTileToChunkTile(pos);
|
|
return (chunk, chunkTile);
|
|
}
|
|
|
|
private static Vector2i SnapGridPosAt(Vector2i position, Direction dir, int dist = 1)
|
|
{
|
|
switch (dir)
|
|
{
|
|
case Direction.East:
|
|
return position + new Vector2i(dist, 0);
|
|
case Direction.SouthEast:
|
|
return position + new Vector2i(dist, -dist);
|
|
case Direction.South:
|
|
return position + new Vector2i(0, -dist);
|
|
case Direction.SouthWest:
|
|
return position + new Vector2i(-dist, -dist);
|
|
case Direction.West:
|
|
return position + new Vector2i(-dist, 0);
|
|
case Direction.NorthWest:
|
|
return position + new Vector2i(-dist, dist);
|
|
case Direction.North:
|
|
return position + new Vector2i(0, dist);
|
|
case Direction.NorthEast:
|
|
return position + new Vector2i(dist, dist);
|
|
default:
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public IEnumerable<EntityUid> GetInDir(EntityCoordinates position, Direction dir)
|
|
{
|
|
var pos = SnapGridPosAt(TileIndicesFor(position), dir);
|
|
return GetAnchoredEntities(pos);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public IEnumerable<EntityUid> GetOffset(EntityCoordinates coords, Vector2i offset)
|
|
{
|
|
var pos = TileIndicesFor(coords) + offset;
|
|
return GetAnchoredEntities(pos);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public IEnumerable<EntityUid> GetLocal(EntityCoordinates coords)
|
|
{
|
|
return GetAnchoredEntities(TileIndicesFor(coords));
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public EntityCoordinates DirectionToGrid(EntityCoordinates coords, Direction direction)
|
|
{
|
|
return GridTileToLocal(SnapGridPosAt(TileIndicesFor(coords), direction));
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public IEnumerable<EntityUid> GetCardinalNeighborCells(EntityCoordinates coords)
|
|
{
|
|
var position = TileIndicesFor(coords);
|
|
foreach (var cell in GetAnchoredEntities(position))
|
|
yield return cell;
|
|
foreach (var cell in GetAnchoredEntities(position + new Vector2i(0, 1)))
|
|
yield return cell;
|
|
foreach (var cell in GetAnchoredEntities(position + new Vector2i(0, -1)))
|
|
yield return cell;
|
|
foreach (var cell in GetAnchoredEntities(position + new Vector2i(1, 0)))
|
|
yield return cell;
|
|
foreach (var cell in GetAnchoredEntities(position + new Vector2i(-1, 0)))
|
|
yield return cell;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public IEnumerable<EntityUid> GetCellsInSquareArea(EntityCoordinates coords, int n)
|
|
{
|
|
var position = TileIndicesFor(coords);
|
|
|
|
for (var y = -n; y <= n; ++y)
|
|
for (var x = -n; x <= n; ++x)
|
|
{
|
|
var enumerator = GetAnchoredEntitiesEnumerator(position + new Vector2i(x, y));
|
|
|
|
while (enumerator.MoveNext(out var cell))
|
|
{
|
|
yield return cell.Value;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Transforms
|
|
|
|
/// <inheritdoc />
|
|
public Vector2 WorldToLocal(Vector2 posWorld)
|
|
{
|
|
return InvWorldMatrix.Transform(posWorld);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public EntityCoordinates MapToGrid(MapCoordinates posWorld)
|
|
{
|
|
if(posWorld.MapId != ParentMapId)
|
|
throw new ArgumentException($"Grid {Index} is on map {ParentMapId}, but coords are on map {posWorld.MapId}.", nameof(posWorld));
|
|
|
|
if (!_mapManager.TryGetGrid(Index, out var grid))
|
|
{
|
|
return new EntityCoordinates(_mapManager.GetMapEntityId(posWorld.MapId), (posWorld.X, posWorld.Y));
|
|
}
|
|
|
|
return new EntityCoordinates(grid.GridEntityId, WorldToLocal(posWorld.Position));
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public Vector2 LocalToWorld(Vector2 posLocal)
|
|
{
|
|
return WorldMatrix.Transform(posLocal);
|
|
}
|
|
|
|
public Vector2i WorldToTile(Vector2 posWorld)
|
|
{
|
|
var local = WorldToLocal(posWorld);
|
|
var x = (int)Math.Floor(local.X / TileSize);
|
|
var y = (int)Math.Floor(local.Y / TileSize);
|
|
return new Vector2i(x, y);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public Vector2i CoordinatesToTile(MapCoordinates coords)
|
|
{
|
|
DebugTools.Assert(ParentMapId == coords.MapId);
|
|
|
|
var local = WorldToLocal(coords.Position);
|
|
|
|
var x = (int)Math.Floor(local.X / TileSize);
|
|
var y = (int)Math.Floor(local.Y / TileSize);
|
|
return new Vector2i(x, y);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public Vector2i CoordinatesToTile(EntityCoordinates coords)
|
|
{
|
|
DebugTools.Assert(ParentMapId == coords.GetMapId(_entityManager));
|
|
var local = LocalToGrid(coords);
|
|
|
|
var x = (int)Math.Floor(local.X / TileSize);
|
|
var y = (int)Math.Floor(local.Y / TileSize);
|
|
return new Vector2i(x, y);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public Vector2i LocalToChunkIndices(EntityCoordinates gridPos)
|
|
{
|
|
var local = LocalToGrid(gridPos);
|
|
|
|
var x = (int)Math.Floor(local.X / (TileSize * ChunkSize));
|
|
var y = (int)Math.Floor(local.Y / (TileSize * ChunkSize));
|
|
return new Vector2i(x, y);
|
|
}
|
|
|
|
public Vector2 LocalToGrid(EntityCoordinates position)
|
|
{
|
|
return position.EntityId == GridEntityId ? position.Position : WorldToLocal(position.ToMapPos(_entityManager));
|
|
}
|
|
|
|
public bool CollidesWithGrid(Vector2i indices)
|
|
{
|
|
var chunkIndices = GridTileToChunkIndices(indices);
|
|
if (!_chunks.TryGetValue(chunkIndices, out var chunk))
|
|
return false;
|
|
|
|
var cTileIndices = chunk.GridTileToChunkTile(indices);
|
|
return chunk.GetTile((ushort) cTileIndices.X, (ushort) cTileIndices.Y).TypeId != Tile.Empty.TypeId;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public Vector2i GridTileToChunkIndices(Vector2i gridTile)
|
|
{
|
|
var x = (int)Math.Floor(gridTile.X / (float)ChunkSize);
|
|
var y = (int)Math.Floor(gridTile.Y / (float)ChunkSize);
|
|
|
|
return new Vector2i(x, y);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public EntityCoordinates GridTileToLocal(Vector2i gridTile)
|
|
{
|
|
return new(GridEntityId, (gridTile.X * TileSize + (TileSize / 2f), gridTile.Y * TileSize + (TileSize / 2f)));
|
|
}
|
|
|
|
public Vector2 GridTileToWorldPos(Vector2i gridTile)
|
|
{
|
|
var locX = gridTile.X * TileSize + (TileSize / 2f);
|
|
var locY = gridTile.Y * TileSize + (TileSize / 2f);
|
|
|
|
return WorldMatrix.Transform(new Vector2(locX, locY));
|
|
}
|
|
|
|
public MapCoordinates GridTileToWorld(Vector2i gridTile)
|
|
{
|
|
return new(GridTileToWorldPos(gridTile), ParentMapId);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public bool TryGetTileRef(Vector2i indices, out TileRef tile)
|
|
{
|
|
var chunkIndices = GridTileToChunkIndices(indices);
|
|
if (!_chunks.TryGetValue(chunkIndices, out var chunk))
|
|
{
|
|
tile = default;
|
|
return false;
|
|
}
|
|
|
|
var cTileIndices = chunk.GridTileToChunkTile(indices);
|
|
tile = GetTileRef(chunk, (ushort)cTileIndices.X, (ushort)cTileIndices.Y);
|
|
return true;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public bool TryGetTileRef(EntityCoordinates coords, out TileRef tile)
|
|
{
|
|
return TryGetTileRef(CoordinatesToTile(coords), out tile);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public bool TryGetTileRef(Vector2 worldPos, out TileRef tile)
|
|
{
|
|
return TryGetTileRef(WorldToTile(worldPos), out tile);
|
|
}
|
|
|
|
#endregion Transforms
|
|
|
|
/// <summary>
|
|
/// Regenerate collision for multiple chunks at once; faster than doing it individually.
|
|
/// </summary>
|
|
public void RegenerateCollision(IReadOnlySet<MapChunk> chunks)
|
|
{
|
|
var chunkRectangles = new Dictionary<MapChunk, List<Box2i>>(chunks.Count);
|
|
var removedChunks = new List<MapChunk>();
|
|
var fixtureSystem = EntitySystem.Get<FixtureSystem>();
|
|
_entityManager.EntitySysManager.TryGetEntitySystem(out SharedGridFixtureSystem? system);
|
|
|
|
foreach (var mapChunk in chunks)
|
|
{
|
|
// Even if the chunk is still removed still need to make sure bounds are updated (for now...)
|
|
// generate collision rectangles for this chunk based on filled tiles.
|
|
GridChunkPartition.PartitionChunk(mapChunk, out var localBounds, out var rectangles);
|
|
mapChunk.CachedBounds = localBounds;
|
|
|
|
if (mapChunk.FilledTiles > 0)
|
|
chunkRectangles.Add(mapChunk, rectangles);
|
|
else
|
|
{
|
|
RemoveChunk(mapChunk.Indices);
|
|
// Gone. Reduced to atoms
|
|
foreach (var fixture in mapChunk.Fixtures)
|
|
{
|
|
fixtureSystem.DestroyFixture(fixture, false);
|
|
}
|
|
|
|
removedChunks.Add(mapChunk);
|
|
}
|
|
}
|
|
|
|
LocalAABB = new Box2();
|
|
foreach (var chunk in _chunks.Values)
|
|
{
|
|
var chunkBounds = chunk.CachedBounds;
|
|
|
|
if(chunkBounds.Size.Equals(Vector2i.Zero))
|
|
continue;
|
|
|
|
if (LocalAABB.Size == Vector2.Zero)
|
|
{
|
|
var gridBounds = chunkBounds.Translated(chunk.Indices * chunk.ChunkSize);
|
|
LocalAABB = gridBounds;
|
|
}
|
|
else
|
|
{
|
|
var gridBounds = chunkBounds.Translated(chunk.Indices * chunk.ChunkSize);
|
|
LocalAABB = LocalAABB.Union(gridBounds);
|
|
}
|
|
}
|
|
|
|
_mapManager.OnGridBoundsChange(GridEntityId, this);
|
|
// May have been deleted from the bulk update above!
|
|
if (!_entityManager.Deleted(GridEntityId))
|
|
system?.RegenerateCollision(GridEntityId, chunkRectangles, removedChunks);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Regenerates the chunk local bounds of this chunk.
|
|
/// </summary>
|
|
public void RegenerateCollision(MapChunk mapChunk)
|
|
{
|
|
// Even if the chunk is still removed still need to make sure bounds are updated (for now...)
|
|
if (mapChunk.FilledTiles == 0)
|
|
{
|
|
var fixtureSystem = EntitySystem.Get<FixtureSystem>();
|
|
foreach (var fixture in mapChunk.Fixtures)
|
|
{
|
|
fixtureSystem.DestroyFixture(fixture);
|
|
}
|
|
|
|
RemoveChunk(mapChunk.Indices);
|
|
}
|
|
|
|
// generate collision rectangles for this chunk based on filled tiles.
|
|
GridChunkPartition.PartitionChunk(mapChunk, out var localBounds, out var rectangles);
|
|
mapChunk.CachedBounds = localBounds;
|
|
|
|
LocalAABB = new Box2();
|
|
foreach (var chunk in _chunks.Values)
|
|
{
|
|
var chunkBounds = chunk.CachedBounds;
|
|
|
|
if(chunkBounds.Size.Equals(Vector2i.Zero))
|
|
continue;
|
|
|
|
if (LocalAABB.Size == Vector2.Zero)
|
|
{
|
|
var gridBounds = chunkBounds.Translated(chunk.Indices * chunk.ChunkSize);
|
|
LocalAABB = gridBounds;
|
|
}
|
|
else
|
|
{
|
|
var gridBounds = chunkBounds.Translated(chunk.Indices * chunk.ChunkSize);
|
|
LocalAABB = LocalAABB.Union(gridBounds);
|
|
}
|
|
}
|
|
|
|
if (!_entityManager.EntitySysManager.TryGetEntitySystem(out SharedGridFixtureSystem? system) ||
|
|
_entityManager.Deleted(GridEntityId)) return;
|
|
|
|
// TODO: Move this to the component when we combine.
|
|
_mapManager.OnGridBoundsChange(GridEntityId, this);
|
|
|
|
system.RegenerateCollision(GridEntityId, mapChunk, rectangles);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Calculate the world space AABB for this chunk.
|
|
/// </summary>
|
|
public Box2 CalcWorldAABB(MapChunk mapChunk)
|
|
{
|
|
var rotation = WorldRotation;
|
|
var position = WorldPosition;
|
|
var chunkPosition = mapChunk.Indices;
|
|
var tileScale = TileSize;
|
|
var chunkScale = mapChunk.ChunkSize;
|
|
|
|
var worldPos = position + rotation.RotateVec(chunkPosition * tileScale * chunkScale);
|
|
|
|
return new Box2Rotated(
|
|
((Box2)mapChunk.CachedBounds
|
|
.Scale(tileScale))
|
|
.Translated(worldPos),
|
|
rotation, worldPos).CalcBoundingBox();
|
|
}
|
|
|
|
private void OnTileModified(MapChunk mapChunk, Vector2i tileIndices, Tile newTile, Tile oldTile, bool shapeChanged)
|
|
{
|
|
// As the collision regeneration can potentially delete the chunk we'll notify of the tile changed first.
|
|
var gridTile = mapChunk.ChunkTileToGridTile(tileIndices);
|
|
mapChunk.LastTileModifiedTick = _mapManager.GameTiming.CurTick;
|
|
LastTileModifiedTick = _mapManager.GameTiming.CurTick;
|
|
|
|
// The map serializer currently sets tiles of unbound grids as part of the deserialization process
|
|
// It properly sets SuppressOnTileChanged so that the event isn't spammed for every tile on the grid.
|
|
// ParentMapId is not able to be accessed on unbound grids, so we can't even call this function for unbound grids.
|
|
if(!_mapManager.SuppressOnTileChanged)
|
|
{
|
|
var newTileRef = new TileRef(Index, GridEntityId, gridTile, newTile);
|
|
_mapManager.RaiseOnTileChanged(newTileRef, oldTile);
|
|
}
|
|
|
|
if (shapeChanged && !mapChunk.SuppressCollisionRegeneration)
|
|
{
|
|
RegenerateCollision(mapChunk);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised whenever a grid becomes empty due to no more tiles with data.
|
|
/// </summary>
|
|
public sealed class EmptyGridEvent : EntityEventArgs
|
|
{
|
|
public GridId GridId { get; init; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns all tiles on a grid.
|
|
/// </summary>
|
|
public struct GridTileEnumerator
|
|
{
|
|
private GridId _gridId;
|
|
private EntityUid _gridUid;
|
|
private Dictionary<Vector2i, MapChunk>.Enumerator _chunkEnumerator;
|
|
private readonly ushort _chunkSize;
|
|
private int _index;
|
|
private bool _ignoreEmpty;
|
|
|
|
internal GridTileEnumerator(GridId gridId, EntityUid gridUid, Dictionary<Vector2i, MapChunk>.Enumerator chunkEnumerator, ushort chunkSize, bool ignoreEmpty)
|
|
{
|
|
_gridId = gridId;
|
|
_gridUid = gridUid;
|
|
_chunkEnumerator = chunkEnumerator;
|
|
_chunkSize = chunkSize;
|
|
_index = _chunkSize * _chunkSize;
|
|
_ignoreEmpty = ignoreEmpty;
|
|
}
|
|
|
|
public bool MoveNext([NotNullWhen(true)] out TileRef? tileRef)
|
|
{
|
|
if (_index == _chunkSize * _chunkSize)
|
|
{
|
|
if (!_chunkEnumerator.MoveNext())
|
|
{
|
|
tileRef = null;
|
|
return false;
|
|
}
|
|
|
|
_index = 0;
|
|
}
|
|
|
|
var (chunkOrigin, chunk) = _chunkEnumerator.Current;
|
|
|
|
var x = (ushort) (_index / _chunkSize);
|
|
var y = (ushort) (_index % _chunkSize);
|
|
var tile = chunk.GetTile(x, y);
|
|
_index++;
|
|
|
|
if (_ignoreEmpty && tile.IsEmpty)
|
|
{
|
|
return MoveNext(out tileRef);
|
|
}
|
|
|
|
var gridX = x + chunkOrigin.X * _chunkSize;
|
|
var gridY = y + chunkOrigin.Y * _chunkSize;
|
|
tileRef = new TileRef(_gridId, _gridUid, gridX, gridY, tile);
|
|
return true;
|
|
}
|
|
}
|
|
}
|