mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-09-15 14:52:35 +02:00
* Added centered unit box static field to Box2. * MapGrid is more testable. * Added some unit tests for MapGrid. Fixed bug in MapChunk.GridTileToLocal(). MapGrid.UpdateAABB() actually expands properly now. * Moved IMapChunk to Robust.Shared.Map. Moved Chunk class out of MapManager class. * Added unit tests for MapChunk. * Bounds reduce by 1, so almost working. * Now bound shrinking works :D * Moved MapGrid out of MapManager. Moved IMapGrid into the Shared/Map folder. Replaced all calls to IMapGrid.ParentMap.Index with IMapGrid.ParentMapId. * Added more MapGrid unit tests. Fixed a bug in TryGetTileRef.
134 lines
4.5 KiB
C#
134 lines
4.5 KiB
C#
using System.Linq;
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using Moq;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using MapGrid = Robust.Shared.Map.MapGrid;
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namespace Robust.UnitTesting.Shared.Map
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{
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[TestFixture, Parallelizable, TestOf(typeof(MapGrid))]
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class MapGrid_Tests
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{
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[Test]
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public void GetTileRefCoords()
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{
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var grid = MapGridFactory(new GridId(1));
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grid.SetTile(new MapIndices(-9, -1), new Tile(1, 2));
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var result = grid.GetTileRef(new MapIndices(-9, -1));
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Assert.That(grid.ChunkCount, Is.EqualTo(1));
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Assert.That(grid.GetMapChunks().Keys.ToList()[0], Is.EqualTo(new MapIndices(-2, -1)));
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Assert.That(result, Is.EqualTo(new TileRef(new MapId(3), new GridId(1), new MapIndices(-9,-1), new Tile(1, 2))));
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}
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/// <summary>
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/// Verifies that the world Bounds of the grid properly expand when tiles are placed.
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/// </summary>
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[Test]
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public void BoundsExpansion()
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{
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var grid = MapGridFactory(new GridId(1));
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grid.SetTile(new MapIndices(-1, -2), new Tile(1));
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grid.SetTile(new MapIndices(1, 2), new Tile(1));
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var bounds = grid.WorldBounds;
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// this is world, so add the grid world pos
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Assert.That(bounds.Bottom, Is.EqualTo(-2+5));
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Assert.That(bounds.Left, Is.EqualTo(-1+3));
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Assert.That(bounds.Top, Is.EqualTo(3+5));
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Assert.That(bounds.Right, Is.EqualTo(2+3));
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}
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/// <summary>
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/// Verifies that the world bounds of the grid properly contract when a tile is removed.
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/// </summary>
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[Test]
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public void BoundsContract()
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{
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var grid = MapGridFactory(new GridId(1));
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grid.SetTile(new MapIndices(-1, -2), new Tile(1));
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grid.SetTile(new MapIndices(1, 2), new Tile(1));
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grid.SetTile(new MapIndices(1, 2), Tile.Empty);
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var bounds = grid.WorldBounds;
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// this is world, so add the grid world pos
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Assert.That(bounds.Bottom, Is.EqualTo(-2+5));
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Assert.That(bounds.Left, Is.EqualTo(-1+3));
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Assert.That(bounds.Top, Is.EqualTo(-1+5));
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Assert.That(bounds.Right, Is.EqualTo(0+3));
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}
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[Test]
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public void GridTileToChunkIndices()
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{
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var grid = MapGridFactory(new GridId(1));
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var result = grid.GridTileToChunkIndices(new MapIndices(-9, -1));
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Assert.That(result, Is.EqualTo(new MapIndices(-2, -1)));
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}
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/// <summary>
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/// Verifies that the local position is centered on the tile, instead of bottom left.
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/// </summary>
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[Test]
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public void ToLocalCentered()
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{
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var grid = MapGridFactory(new GridId(1));
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var result = grid.GridTileToLocal(new MapIndices(0, 0)).Position;
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Assert.That(result.X, Is.EqualTo(0.5f));
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Assert.That(result.Y, Is.EqualTo(0.5f));
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}
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[Test]
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public void TryGetTileRefNoTile()
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{
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var grid = MapGridFactory(new GridId(1));
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var foundTile = grid.TryGetTileRef(new MapIndices(-9, -1), out var tileRef);
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Assert.That(foundTile, Is.False);
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Assert.That(tileRef, Is.EqualTo(new TileRef()));
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Assert.That(grid.ChunkCount, Is.EqualTo(0));
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}
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[Test]
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public void TryGetTileRefTileExists()
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{
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var grid = MapGridFactory(new GridId(1));
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grid.SetTile(new MapIndices(-9, -1), new Tile(1, 2));
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var foundTile = grid.TryGetTileRef(new MapIndices(-9, -1), out var tileRef);
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Assert.That(foundTile, Is.True);
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Assert.That(grid.ChunkCount, Is.EqualTo(1));
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Assert.That(grid.GetMapChunks().Keys.ToList()[0], Is.EqualTo(new MapIndices(-2, -1)));
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Assert.That(tileRef, Is.EqualTo(new TileRef(new MapId(3), new GridId(1), new MapIndices(-9, -1), new Tile(1, 2))));
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}
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private static IMapGridInternal MapGridFactory(GridId id)
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{
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var timing = new Mock<IGameTiming>();
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var mapMan = new Mock<IMapManagerInternal>();
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mapMan.SetupGet(p => p.GameTiming).Returns(timing.Object);
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var newGrid = new MapGrid(mapMan.Object, id, 8, 1, new MapId(3))
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{
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WorldPosition = new Vector2(3, 5)
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};
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return newGrid;
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}
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}
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}
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