Files
RobustToolbox/Robust.Shared/Map/MapChunk.cs
T
AcruidandPieter-Jan Briers 1b3cc8aba6 Grid Bounds (#800)
* Added centered unit box static field to Box2.

* MapGrid is more testable.

* Added some unit tests for MapGrid.
Fixed bug in MapChunk.GridTileToLocal().
MapGrid.UpdateAABB() actually expands properly now.

* Moved IMapChunk to Robust.Shared.Map.
Moved Chunk class out of MapManager class.

* Added unit tests for MapChunk.

* Bounds reduce by 1, so almost working.

* Now bound shrinking works :D

* Moved MapGrid out of MapManager.
Moved IMapGrid into the Shared/Map folder.
Replaced all calls to IMapGrid.ParentMap.Index with IMapGrid.ParentMapId.

* Added more MapGrid unit tests.
Fixed a bug in TryGetTileRef.
2019-04-29 12:43:20 +02:00

366 lines
12 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
namespace Robust.Shared.Map
{
/// <inheritdoc />
internal class MapChunk : IMapChunkInternal
{
private readonly IMapGridInternal _grid;
private readonly MapIndices _gridIndices;
private readonly Tile[,] _tiles;
private readonly SnapGridCell[,] _snapGrid;
private Box2i _cachedBounds;
/// <inheritdoc />
public GameTick LastModifiedTick { get; private set; }
/// <summary>
/// Constructs an instance of a MapGrid chunk.
/// </summary>
/// <param name="grid"></param>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="chunkSize"></param>
public MapChunk(IMapGridInternal grid, int x, int y, ushort chunkSize)
{
_grid = grid;
LastModifiedTick = grid.CurTick;
_gridIndices = new MapIndices(x, y);
ChunkSize = chunkSize;
_tiles = new Tile[ChunkSize, ChunkSize];
_snapGrid = new SnapGridCell[ChunkSize, ChunkSize];
}
/// <inheritdoc />
public ushort ChunkSize { get; }
/// <inheritdoc />
public int X => _gridIndices.X;
/// <inheritdoc />
public int Y => _gridIndices.Y;
/// <inheritdoc />
public MapIndices Indices => _gridIndices;
/// <inheritdoc />
public TileRef GetTileRef(ushort xIndex, ushort yIndex)
{
if (xIndex >= ChunkSize)
throw new ArgumentOutOfRangeException(nameof(xIndex), "Tile indices out of bounds.");
if (yIndex >= ChunkSize)
throw new ArgumentOutOfRangeException(nameof(yIndex), "Tile indices out of bounds.");
var indices = ChunkTileToGridTile(new MapIndices(xIndex, yIndex));
return new TileRef(_grid.ParentMapId, _grid.Index, indices, _tiles[xIndex, yIndex]);
}
/// <inheritdoc />
public TileRef GetTileRef(MapIndices indices)
{
if (indices.X >= ChunkSize || indices.X < 0 || indices.Y >= ChunkSize || indices.Y < 0)
throw new ArgumentOutOfRangeException(nameof(indices), "Tile indices out of bounds.");
var chunkIndices = ChunkTileToGridTile(indices);
return new TileRef(_grid.ParentMapId, _grid.Index, chunkIndices, _tiles[indices.X, indices.Y]);
}
/// <inheritdoc />
public Tile GetTile(ushort xIndex, ushort yIndex)
{
if (xIndex >= ChunkSize)
throw new ArgumentOutOfRangeException(nameof(xIndex), "Tile indices out of bounds.");
if (yIndex >= ChunkSize)
throw new ArgumentOutOfRangeException(nameof(yIndex), "Tile indices out of bounds.");
return _tiles[xIndex, yIndex];
}
/// <inheritdoc />
public IEnumerable<TileRef> GetAllTiles(bool ignoreEmpty = true)
{
for (var x = 0; x < ChunkSize; x++)
for (var y = 0; y < ChunkSize; y++)
{
if (ignoreEmpty && _tiles[x, y].IsEmpty)
continue;
var indices = ChunkTileToGridTile(new MapIndices(x, y));
yield return new TileRef(_grid.ParentMapId, _grid.Index, indices.X, indices.Y, _tiles[x, y]);
}
}
/// <inheritdoc />
public void SetTile(ushort xIndex, ushort yIndex, Tile tile)
{
if (xIndex >= ChunkSize)
throw new ArgumentOutOfRangeException(nameof(xIndex), "Tile indices out of bounds.");
if (yIndex >= ChunkSize)
throw new ArgumentOutOfRangeException(nameof(yIndex), "Tile indices out of bounds.");
// same tile, no point to continue
if (_tiles[xIndex, yIndex].TypeId == tile.TypeId)
return;
var gridTile = ChunkTileToGridTile(new MapIndices(xIndex, yIndex));
var newTileRef = new TileRef(_grid.ParentMapId, _grid.Index, gridTile, tile);
var oldTile = _tiles[xIndex, yIndex];
LastModifiedTick = _grid.CurTick;
_tiles[xIndex, yIndex] = tile;
CheckBounds(new Vector2i(xIndex, yIndex), tile.IsEmpty);
_grid.NotifyTileChanged(newTileRef, oldTile);
}
/// <summary>
/// Returns an enumerator that iterates through all grid tiles.
/// </summary>
/// <returns></returns>
public IEnumerator<TileRef> GetEnumerator()
{
for (var x = 0; x < ChunkSize; x++)
for (var y = 0; y < ChunkSize; y++)
{
if (_tiles[x, y].IsEmpty)
continue;
var gridTile = ChunkTileToGridTile(new MapIndices(x, y));
yield return new TileRef(_grid.ParentMapId, _grid.Index, gridTile.X, gridTile.Y, _tiles[x, y]);
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
/// <inheritdoc />
public MapIndices GridTileToChunkTile(MapIndices gridTile)
{
var size = ChunkSize;
var x = MathHelper.Mod(gridTile.X, size);
var y = MathHelper.Mod(gridTile.Y, size);
return new MapIndices(x, y);
}
/// <inheritdoc />
public MapIndices ChunkTileToGridTile(MapIndices chunkTile)
{
return chunkTile + _gridIndices * ChunkSize;
}
/// <inheritdoc />
public IEnumerable<SnapGridComponent> GetSnapGridCell(ushort xCell, ushort yCell, SnapGridOffset offset)
{
if (xCell >= ChunkSize)
throw new ArgumentOutOfRangeException(nameof(xCell), "Tile indices out of bounds.");
if (yCell >= ChunkSize)
throw new ArgumentOutOfRangeException(nameof(yCell), "Tile indices out of bounds.");
var cell = _snapGrid[xCell, yCell];
var list = offset == SnapGridOffset.Center ? cell.Center : cell.Edge;
if (list == null)
yield break;
foreach (var element in list)
{
yield return element;
}
}
/// <inheritdoc />
public void AddToSnapGridCell(ushort xCell, ushort yCell, SnapGridOffset offset, SnapGridComponent snap)
{
if (xCell >= ChunkSize)
throw new ArgumentOutOfRangeException(nameof(xCell), "Tile indices out of bounds.");
if (yCell >= ChunkSize)
throw new ArgumentOutOfRangeException(nameof(yCell), "Tile indices out of bounds.");
ref var cell = ref _snapGrid[xCell, yCell];
if (offset == SnapGridOffset.Center)
{
if (cell.Center == null)
{
cell.Center = new List<SnapGridComponent>(1);
}
cell.Center.Add(snap);
}
else
{
if (cell.Edge == null)
{
cell.Edge = new List<SnapGridComponent>(1);
}
cell.Edge.Add(snap);
}
}
/// <inheritdoc />
public void RemoveFromSnapGridCell(ushort xCell, ushort yCell, SnapGridOffset offset, SnapGridComponent snap)
{
if (xCell >= ChunkSize)
throw new ArgumentOutOfRangeException(nameof(xCell), "Tile indices out of bounds.");
if (yCell >= ChunkSize)
throw new ArgumentOutOfRangeException(nameof(yCell), "Tile indices out of bounds.");
ref var cell = ref _snapGrid[xCell, yCell];
if (offset == SnapGridOffset.Center)
{
cell.Center?.Remove(snap);
}
else
{
cell.Edge?.Remove(snap);
}
}
private void CheckBounds(in Vector2i indices, bool empty)
{
var tileBounds = new Box2i(0,0,1, 1).Translated(indices);
if (!empty)
{
// placing tiles can only expand the bounds, it is easier to just blind union
_cachedBounds = _cachedBounds.Size.Equals(Vector2i.Zero) ? tileBounds : _cachedBounds.Union(tileBounds);
}
else
{
// removing tiles can only shrink the bounds, this is not an easy thing to detect
ReduceBoundsX(_tiles, tileBounds, ref _cachedBounds);
ReduceBoundsY(_tiles, tileBounds, ref _cachedBounds);
}
}
private static void ReduceBoundsX(in Tile[,] tiles, Box2i tBounds, ref Box2i cBounds)
{
if (tBounds.Left != cBounds.Left && tBounds.Right != cBounds.Right)
return; // nothing to do, we are not on an edge
var left = tBounds.Left == cBounds.Left;
// removing a tile can shrink the side more than one tile
while (cBounds.Width > 0)
{
// check if we are the only tile holding the side out
if(!AnyTileOnY(tiles, new Vector2i(cBounds.Bottom, cBounds.Top), tBounds.BottomLeft))
return; // our removal does not modify the edge, we are done here
// shrink the chunk bounds
int newLeft;
int newRight;
if (left)
{
newLeft = cBounds.Left + 1;
newRight = cBounds.Right;
tBounds = tBounds.Translated(new Vector2i(1, 0));
}
else
{
newLeft = cBounds.Left;
newRight = cBounds.Right - 1;
tBounds = tBounds.Translated(new Vector2i(-1, 0));
}
cBounds = new Box2i(newLeft, cBounds.Bottom, newRight, cBounds.Top);
}
}
private static void ReduceBoundsY(in Tile[,] tiles, Box2i tBounds, ref Box2i cBounds)
{
if (tBounds.Bottom != cBounds.Bottom && tBounds.Top != cBounds.Top)
return; // nothing to do, we are not on an edge
var bottom = tBounds.Bottom == cBounds.Bottom; // which side we are moving
// removing a tile can shrink the side more than one tile
while (cBounds.Height > 0)
{
// check if we are the only tile holding the side out
if (!AnyTileOnX(tiles, new Vector2i(cBounds.Left, cBounds.Right), tBounds.BottomLeft))
return; // our removal does not modify the edge
// shrink the chunk bounds
int newBottom;
int newTop;
if (bottom)
{
newBottom = cBounds.Bottom + 1;
newTop = cBounds.Top;
tBounds = tBounds.Translated(new Vector2i(0, 1));
}
else
{
newBottom = cBounds.Bottom;
newTop = cBounds.Top - 1;
tBounds = tBounds.Translated(new Vector2i(0, -1));
}
cBounds = new Box2i(cBounds.Left, newBottom, cBounds.Right, newTop);
}
}
private static bool AnyTileOnX(in Tile[,] tiles, Vector2i extents, in Vector2i indices)
{
var y = indices.Y;
for (var x = extents.X; x < extents.Y; x++)
{
if(tiles[x, y].IsEmpty)
continue;
return false;
}
return true;
}
private static bool AnyTileOnY(in Tile[,] tiles, Vector2i extents, in Vector2i indices)
{
var x = indices.X;
for (var y = extents.X; y < extents.Y; y++)
{
if(tiles[x, y].IsEmpty)
continue;
return false;
}
return true;
}
/// <inheritdoc />
public Box2i CalcLocalBounds()
{
return _cachedBounds;
}
/// <inheritdoc />
public override string ToString()
{
return $"Chunk {_gridIndices}";
}
private struct SnapGridCell
{
public List<SnapGridComponent> Center;
public List<SnapGridComponent> Edge;
}
}
}