Files
RobustToolbox/Robust.Client/Placement/PlacementManager.cs
T
AcruidandPieter-Jan Briers 1b3cc8aba6 Grid Bounds (#800)
* Added centered unit box static field to Box2.

* MapGrid is more testable.

* Added some unit tests for MapGrid.
Fixed bug in MapChunk.GridTileToLocal().
MapGrid.UpdateAABB() actually expands properly now.

* Moved IMapChunk to Robust.Shared.Map.
Moved Chunk class out of MapManager class.

* Added unit tests for MapChunk.

* Bounds reduce by 1, so almost working.

* Now bound shrinking works :D

* Moved MapGrid out of MapManager.
Moved IMapGrid into the Shared/Map folder.
Replaced all calls to IMapGrid.ParentMap.Index with IMapGrid.ParentMapId.

* Added more MapGrid unit tests.
Fixed a bug in TryGetTileRef.
2019-04-29 12:43:20 +02:00

627 lines
21 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Client.Interfaces;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.Placement;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.ResourceManagement;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Physics;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Maths;
using Robust.Shared.Map;
using Robust.Shared.Network.Messages;
using Robust.Client.Graphics;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Client.Player;
using Robust.Shared.Input;
using Robust.Shared.Utility;
using Robust.Shared.Serialization;
namespace Robust.Client.Placement
{
public partial class PlacementManager : IPlacementManager, IDisposable
{
[Dependency]
public readonly IPhysicsManager PhysicsManager;
[Dependency]
private readonly IClientNetManager NetworkManager;
[Dependency]
public readonly IPlayerManager PlayerManager;
[Dependency]
public readonly IResourceCache ResourceCache;
[Dependency]
private readonly IReflectionManager ReflectionManager;
[Dependency]
public readonly IMapManager MapManager;
[Dependency]
private readonly IGameTiming _time;
[Dependency]
public readonly IEyeManager eyeManager;
[Dependency]
internal readonly ISceneTreeHolder sceneTree;
[Dependency]
private readonly IInputManager _inputManager;
[Dependency]
private readonly IEntitySystemManager _entitySystemManager;
[Dependency]
private readonly IEntityManager _entityManager;
[Dependency]
private readonly IPrototypeManager _prototypeManager;
[Dependency]
private readonly IBaseClient _baseClient;
[Dependency]
private readonly IOverlayManager _overlayManager;
[Dependency]
public readonly IDisplayManager DisplayManager;
/// <summary>
/// How long before a pending tile change is dropped.
/// </summary>
private static readonly TimeSpan _pendingTileTimeout = TimeSpan.FromSeconds(2.0);
/// <summary>
/// Dictionary of all placement mode types
/// </summary>
private readonly Dictionary<string, Type> _modeDictionary = new Dictionary<string, Type>();
private readonly List<Tuple<GridCoordinates, TimeSpan>> _pendingTileChanges = new List<Tuple<GridCoordinates, TimeSpan>>();
/// <summary>
/// Tells this system to try to handle placement of an entity during the next frame
/// </summary>
private bool _placenextframe;
/// <summary>
/// Allows various types of placement as singular, line, or grid placement where placement mode allows this type of placement
/// </summary>
public PlacementTypes PlacementType { get; set; }
/// <summary>
/// Holds the anchor that we can try to spawn in a line or a grid from
/// </summary>
public GridCoordinates StartPoint { get; set; }
/// <summary>
/// Whether the placement manager is currently in a mode where it accepts actions
/// </summary>
public bool IsActive
{
get => _isActive;
private set
{
_isActive = value;
SwitchEditorContext(value);
}
}
/// <summary>
/// Determines whether we are using the mode to delete an entity on click
/// </summary>
public bool Eraser { get; private set; }
/// <summary>
/// The texture we use to show from our placement manager to represent the entity to place
/// </summary>
public IDirectionalTextureProvider CurrentBaseSprite { get; set; }
/// <summary>
/// Which of the placement orientations we are trying to place with
/// </summary>
public PlacementMode CurrentMode { get; set; }
public PlacementInformation CurrentPermission { get; set; }
public PlacementHijack Hijack { get; private set; }
private EntityPrototype _currentPrototype;
/// <summary>
/// The prototype of the entity we are going to spawn on click
/// </summary>
public EntityPrototype CurrentPrototype
{
get => _currentPrototype;
set
{
_currentPrototype = value;
if (value != null)
{
PlacementOffset = value.PlacementOffset;
if (value.Components.ContainsKey("BoundingBox") && value.Components.ContainsKey("Collidable"))
{
var map = value.Components["BoundingBox"];
var serializer = YamlObjectSerializer.NewReader(map);
serializer.DataField(ref _colliderAABB, "aabb", new Box2(0f, 0f, 0f, 0f));
return;
}
}
_colliderAABB = new Box2(0f, 0f, 0f, 0f);
}
}
public Vector2i PlacementOffset { get; set; }
private Box2 _colliderAABB = new Box2(0f, 0f, 0f, 0f);
/// <summary>
/// The box which certain placement modes collision checks will be done against
/// </summary>
public Box2 ColliderAABB
{
get => _colliderAABB;
set => _colliderAABB = value;
}
/// <summary>
/// The directional to spawn the entity in
/// </summary>
public Direction Direction { get; set; } = Direction.South;
private PlacementOverlay _drawOverlay;
private bool _isActive;
public void Initialize()
{
NetworkManager.RegisterNetMessage<MsgPlacement>(MsgPlacement.NAME, HandlePlacementMessage);
_modeDictionary.Clear();
foreach (var type in ReflectionManager.GetAllChildren<PlacementMode>())
{
_modeDictionary.Add(type.Name, type);
}
MapManager.TileChanged += HandleTileChanged;
_drawOverlay = new PlacementOverlay(this);
_overlayManager.AddOverlay(_drawOverlay);
// a bit ugly, oh well
_baseClient.PlayerJoinedServer += (sender, args) => SetupInput(_entitySystemManager);
_baseClient.PlayerLeaveServer += (sender, args) => TearDownInput(_entitySystemManager);
}
private void SetupInput(IEntitySystemManager entSysMan)
{
var inputSys = entSysMan.GetEntitySystem<InputSystem>();
inputSys.BindMap.BindFunction(EngineKeyFunctions.EditorLinePlace, InputCmdHandler.FromDelegate(
session =>
{
if (IsActive && !Eraser) ActivateLineMode();
}));
inputSys.BindMap.BindFunction(EngineKeyFunctions.EditorGridPlace, InputCmdHandler.FromDelegate(
session =>
{
if (IsActive && !Eraser) ActivateGridMode();
}));
inputSys.BindMap.BindFunction(EngineKeyFunctions.EditorPlaceObject, new PointerStateInputCmdHandler(
(session, coords, uid) =>
{
if (!IsActive)
return;
if (Eraser)
{
if (uid == EntityUid.Invalid)
{
return;
}
HandleDeletion(_entityManager.GetEntity(uid));
}
else
{
_placenextframe = true;
}
},
(session, coords, uid) =>
{
if (!IsActive || Eraser || !_placenextframe)
return;
//Places objects for non-tile entities
if (!CurrentPermission.IsTile)
HandlePlacement();
_placenextframe = false;
}));
inputSys.BindMap.BindFunction(EngineKeyFunctions.EditorRotateObject, InputCmdHandler.FromDelegate(
session =>
{
if (IsActive && !Eraser) Rotate();
}));
inputSys.BindMap.BindFunction(EngineKeyFunctions.EditorCancelPlace, InputCmdHandler.FromDelegate(
session =>
{
if (!IsActive || Eraser)
return;
if (DeactivateSpecialPlacement())
return;
Clear();
}));
var localPlayer = PlayerManager.LocalPlayer;
localPlayer.EntityAttached += OnEntityAttached;
}
private void TearDownInput(IEntitySystemManager entSysMan)
{
if (entSysMan.TryGetEntitySystem(out InputSystem inputSys))
{
inputSys.BindMap.UnbindFunction(EngineKeyFunctions.EditorLinePlace);
inputSys.BindMap.UnbindFunction(EngineKeyFunctions.EditorGridPlace);
inputSys.BindMap.UnbindFunction(EngineKeyFunctions.EditorPlaceObject);
inputSys.BindMap.UnbindFunction(EngineKeyFunctions.EditorRotateObject);
inputSys.BindMap.UnbindFunction(EngineKeyFunctions.EditorCancelPlace);
}
if (PlayerManager.LocalPlayer != null)
{
PlayerManager.LocalPlayer.EntityAttached -= OnEntityAttached;
}
}
private void OnEntityAttached(object o, EventArgs eventArgs)
{
// player attached to a new entity, basically disable the editor
Clear();
}
private void SwitchEditorContext(bool enabled)
{
if (enabled)
{
_inputManager.Contexts.SetActiveContext("editor");
}
else
{
_entitySystemManager.GetEntitySystem<InputSystem>().SetEntityContextActive();
}
}
public void Dispose()
{
_drawOverlay.Dispose();
}
private void HandlePlacementMessage(MsgPlacement msg)
{
switch (msg.PlaceType)
{
case PlacementManagerMessage.StartPlacement:
HandleStartPlacement(msg);
break;
case PlacementManagerMessage.CancelPlacement:
Clear();
break;
}
}
private void HandleTileChanged(object sender, TileChangedEventArgs args)
{
var coords = MapManager.GetMap(args.NewTile.MapIndex).GetGrid(args.NewTile.GridIndex).GridTileToLocal(args.NewTile.GridIndices);
_pendingTileChanges.RemoveAll(c => c.Item1 == coords);
}
public event EventHandler PlacementCanceled;
public void Clear()
{
Hijack = null;
CurrentBaseSprite = null;
CurrentPrototype = null;
CurrentPermission = null;
CurrentMode = null;
DeactivateSpecialPlacement();
if (PlacementCanceled != null && IsActive && !Eraser) PlacementCanceled(this, null);
_placenextframe = false;
IsActive = false;
Eraser = false;
PlacementOffset = Vector2i.Zero;
}
public void Rotate()
{
switch (Direction)
{
case Direction.North:
Direction = Direction.East;
break;
case Direction.East:
Direction = Direction.South;
break;
case Direction.South:
Direction = Direction.West;
break;
case Direction.West:
Direction = Direction.North;
break;
}
CurrentMode?.SetSprite();
}
public void HandlePlacement()
{
if (!IsActive || Eraser)
return;
switch (PlacementType)
{
case PlacementTypes.None:
RequestPlacement(CurrentMode.MouseCoords);
break;
case PlacementTypes.Line:
foreach (var coordinate in CurrentMode.LineCoordinates())
{
RequestPlacement(coordinate);
}
DeactivateSpecialPlacement();
break;
case PlacementTypes.Grid:
foreach (var coordinate in CurrentMode.GridCoordinates())
{
RequestPlacement(coordinate);
}
DeactivateSpecialPlacement();
break;
}
}
public void HandleDeletion(IEntity entity)
{
if (!IsActive || !Eraser) return;
if (Hijack != null && Hijack.HijackDeletion(entity)) return;
var msg = NetworkManager.CreateNetMessage<MsgPlacement>();
msg.PlaceType = PlacementManagerMessage.RequestEntRemove;
msg.EntityUid = entity.Uid;
NetworkManager.ClientSendMessage(msg);
}
public void ToggleEraser()
{
if (!Eraser && !IsActive)
{
IsActive = true;
Eraser = true;
}
else Clear();
}
public void ToggleEraserHijacked(PlacementHijack hijack)
{
if (!Eraser && !IsActive)
{
IsActive = true;
Eraser = true;
Hijack = hijack;
}
else Clear();
}
public void BeginPlacing(PlacementInformation info)
{
BeginHijackedPlacing(info);
}
public void BeginHijackedPlacing(PlacementInformation info, PlacementHijack hijack = null)
{
Clear();
CurrentPermission = info;
if (!_modeDictionary.Any(pair => pair.Key.Equals(CurrentPermission.PlacementOption)))
{
Clear();
return;
}
var modeType = _modeDictionary.First(pair => pair.Key.Equals(CurrentPermission.PlacementOption)).Value;
CurrentMode = (PlacementMode) Activator.CreateInstance(modeType, this);
if (hijack != null)
{
Hijack = hijack;
Hijack.StartHijack(this);
IsActive = true;
return;
}
if (info.IsTile)
PreparePlacementTile();
else
PreparePlacement(info.EntityType);
}
private bool CurrentMousePosition(out ScreenCoordinates coordinates)
{
// Try to get current map.
var map = MapId.Nullspace;
var ent = PlayerManager.LocalPlayer.ControlledEntity;
if (ent != null)
{
map = ent.Transform.MapID;
}
if (map == MapId.Nullspace || CurrentPermission == null || CurrentMode == null)
{
coordinates = new ScreenCoordinates(Vector2.Zero);
return false;
}
coordinates = new ScreenCoordinates(_inputManager.MouseScreenPosition);
return true;
}
/// <inheritdoc />
public void FrameUpdate(RenderFrameEventArgs e)
{
if (!CurrentMousePosition(out var mouseScreen))
return;
CurrentMode.AlignPlacementMode(mouseScreen);
// purge old unapproved tile changes
_pendingTileChanges.RemoveAll(c => c.Item2 < _time.RealTime);
// continues tile placement but placement of entities only occurs on mouseUp
if (_placenextframe && CurrentPermission.IsTile)
HandlePlacement();
}
private void ActivateLineMode()
{
if (!CurrentMode.HasLineMode)
return;
if (!CurrentMousePosition(out var mouseScreen))
return;
CurrentMode.AlignPlacementMode(mouseScreen);
StartPoint = CurrentMode.MouseCoords;
PlacementType = PlacementTypes.Line;
}
private void ActivateGridMode()
{
if (!CurrentMode.HasGridMode)
return;
if (!CurrentMousePosition(out var mouseScreen))
return;
CurrentMode.AlignPlacementMode(mouseScreen);
StartPoint = CurrentMode.MouseCoords;
PlacementType = PlacementTypes.Grid;
}
private bool DeactivateSpecialPlacement()
{
if (PlacementType == PlacementTypes.None)
return false;
PlacementType = PlacementTypes.None;
return true;
}
private void Render(DrawingHandleWorld handle)
{
if (CurrentMode == null || !IsActive)
return;
CurrentMode.Render(handle);
if (CurrentPermission == null || CurrentPermission.Range <= 0 || !CurrentMode.RangeRequired)
return;
var worldPos = PlayerManager.LocalPlayer.ControlledEntity.Transform.WorldPosition;
handle.DrawCircle(worldPos, CurrentPermission.Range, new Color(1, 1, 1, 0.25f));
}
private void HandleStartPlacement(MsgPlacement msg)
{
CurrentPermission = new PlacementInformation
{
Range = msg.Range,
IsTile = msg.IsTile,
};
CurrentPermission.EntityType = msg.ObjType; // tile or ent type
CurrentPermission.PlacementOption = msg.AlignOption;
BeginPlacing(CurrentPermission);
}
private void PreparePlacement(string templateName)
{
var prototype = _prototypeManager.Index<EntityPrototype>(templateName);
CurrentBaseSprite = IconComponent.GetPrototypeIcon(prototype, ResourceCache);
CurrentPrototype = prototype;
IsActive = true;
}
private void PreparePlacementTile()
{
CurrentBaseSprite = ResourceCache
.GetResource<TextureResource>(new ResourcePath("/Textures/UserInterface/tilebuildoverlay.png")).Texture;
IsActive = true;
}
private void RequestPlacement(GridCoordinates coordinates)
{
if (MapManager.GetGrid(coordinates.GridID).ParentMapId == MapId.Nullspace) return;
if (CurrentPermission == null) return;
if (!CurrentMode.IsValidPosition(coordinates)) return;
if (Hijack != null && Hijack.HijackPlacementRequest(coordinates)) return;
if (CurrentPermission.IsTile)
{
var grid = MapManager.GetGrid(coordinates.GridID);
// no point changing the tile to the same thing.
if (grid.GetTileRef(coordinates).Tile.TypeId == CurrentPermission.TileType)
return;
foreach (var tileChange in _pendingTileChanges)
{
// if change already pending, ignore it
if (tileChange.Item1 == coordinates)
return;
}
var tuple = new Tuple<GridCoordinates, TimeSpan>(coordinates, _time.RealTime + _pendingTileTimeout);
_pendingTileChanges.Add(tuple);
}
var message = NetworkManager.CreateNetMessage<MsgPlacement>();
message.PlaceType = PlacementManagerMessage.RequestPlacement;
message.Align = CurrentMode.ModeName;
message.IsTile = CurrentPermission.IsTile;
if (CurrentPermission.IsTile)
message.TileType = CurrentPermission.TileType;
else
message.EntityTemplateName = CurrentPermission.EntityType;
// world x and y
message.GridCoordinates = coordinates;
message.DirRcv = Direction;
NetworkManager.ClientSendMessage(message);
}
public enum PlacementTypes
{
None = 0,
Line = 1,
Grid = 2
}
}
}